...
theirs COH2 2v2 game build order for every single game you play, and if not usually punished by the game
Hmmm...
RU:
1-Con spam
---3/5
---With/out molo/At nades
-----T2 units/shocks
2-Clowncar 1/2/CptMolo
---With sniper mix
-----T2/T3/T4
3-Sniper openings
...
4-Maxims
...
Guard/Shocks in the mix. T70/T34 as rush techs, ending with IS2, ISU152 or T3485s. On certain maps and match ups KV1 + B4.
On specific maps and spawnpoints FHQ.
USF:
1-3/4Rifles (Elite)
2-2RE + 2Rifles (when going Airborne)
A)-Nades/Ambulance/Bars
B)-LT> M20/AAHT
C)-Cpt (vs Mech)
Sherman, Scotts or Jacksons, depending on the occasion. Mix either Infantry/Airborne or if feeling like something different any of the other 4 doctrines.
OH
1-Mix up of grens, Mg, mortar.
2-Osstruppen
3-1Assgren
A-Add PG/HT
Paks into the mix. PIVs (with edge and no allied tech PV) into or just stall Tiger doctrine (5), Elephant or CAS.
OKW
I guess after i wrote RU i got pretty lazy.
I'm just gonna say: what about this units you don't mention.
Obers-P2-Stuka-Pak43
Not gonna say you want them all the time but they might be more effective or your only option on certain scenarios: JLI-Falls-JPIV