Solution: change how it approaches the battlefield while mantaining the timing of unloading it's payload.
1-Make the plane arrive from the opposite direction you want it to cast the strafe*.
----This makes the plane be counterable.
----It makes plane crashes not be only for the victim of the strafe
2-The plane then makes a U turn and strafes.
3-To account for the longer exposing time some changes have to be done so the time of attack remains practically the same.
----Plane arrives inmediatly after casting the ability
----Flares are delayed a bit
----Speed of plane might need to be increased
*Not neccesarily 180°.
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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: CAS needs adjusted5 Apr 2015, 17:33 PM
In: COH2 Gameplay |
Thread: PTRS now OP?5 Apr 2015, 17:07 PM
No it wasn't. It just used to last longer, but have a crazy reload time Remember that LefH cooldown started inmediatly after the first shot was fired, resulting on non stop barrage after you got vet2. In: COH2 Balance |
Thread: Relic, let the community balance the game5 Apr 2015, 03:08 AM
Well soviet commander was "fun" till they hit it with the nerfhammer. In: COH2 Balance |
Thread: "Cheater" game5 Apr 2015, 01:26 AM
I'm surprised they are still playing. In: Replays |
Thread: INDIRECT FIRE way too imbalanced5 Apr 2015, 01:12 AM
Incorrect, it has been said it was a mistake done by confusing the stats with the USF MHT. In: Lobby |
Thread: Relic's Poorest Design: Contrary To All Reasonable Thought4 Apr 2015, 17:04 PM
I'm sure we had this kind of thread before. Waiting for Relic+s reply. Concise opinion: RNG is fine as long as it doesn't have such extreme results. Plane crashes, main gun destroy, heavy engine damage from snares, etc. In: COH2 Gameplay |
Thread: PTRS now OP?4 Apr 2015, 16:55 PM
Guys, give it up, it is quite obvious to everyone that the PTRS cannot keep its current stats when wielded by cons. It would be like giving the lmg34 upgrade to volksgrenediers. The lmg34 is fine on the obersoldatan, because the squad itself is expensive and not spammable. But give this upgrade to a much cheaper squad that you WILL have at least 3-4 of on the field at all times and you have an OP upgrade. Not to mention that lmg34 on volks would have an lmg squad that can build green cover, much in the same way that PTRS on cons gives you a squad that can sprint into their weapons' optimal range. 4.992 4.16 1.8304 REAL PTRS DPS 5.203 2.611 1.968 Kar Gren You are basically giving them a Gren Kar with a better profile at mid range. By far it doesn't have a close damage to any LMG. The problem is not the damage it is dealing to infantry, the problem is that it's sniping support weapons (instead of the crew). In: COH2 Balance |
Thread: PTRS now OP?4 Apr 2015, 01:16 AM
Before the patch, killing an empty weapon was as fast as shown up on the video (taking into account supression reduces to 25% dps, therefore 2 PTRS takes roughly the same time). You can kill EMPTY support weapons as easily with 3 Shrecks or 3 zooks. This rises the point, as i've already said, that probably prioritization of target is set higher to the support weapon rather than the crew. In: COH2 Balance |
Thread: T34/76 should get a slight buff3 Apr 2015, 23:04 PM
Either give it the reload it used to have or give it better MGs. KV1/old T34: 5.75 T34: 6.75 I'll rather have a bit better sustain DPS rather than random hitting wipes btw (this means better mgs) In: COH2 Gameplay |
Thread: PTRS now OP?3 Apr 2015, 22:55 PM
As i said before, change PTRS prioritization at first. On the video shows clearly 8/9 PTRS shots hitting the weapon and not the crew.
11.561 16.802 16.833 LMG34 5.667 8.191 8.169 LMG42 9.371 6.403 3.436 PTRS (coh2stats) 4.992 4.16 1.8304 PTRS (manually done DPS) 6.818 4.231 3.309 Kar Ober 5.203 2.611 1.968 Kar Gren 2.989 1.521 0.734 Mosin Con 4.113 2.234 1.238 Mosin Guard Note: i doubt of that PTRS dps. While the google spreadsheet is outdated, i verified that stats on the spreadsheet and coh2stats are equal (bar accuracy) and looking manually for the DPS shows that it's: 4.992 4.16 1.8304 Would love to know how DPS is calculated on the coh2stats page. IF the DPS is the one showed up on coh2stats IMO PTRS DPS should be cut in 40-30-20%. This would make it a slightly better Kar98 Gren rifle. If DPS is what i mentioned, leave it as it is. Anyway, i think DPS should be the other way round. Higher at longer range, lower at close range (just like pathfinders). Since the PTRS is consider like a sniper rifle right? In: COH2 Balance |
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