But you forgot to mention that the received accuracy modifier that was above 1 got removed some patches ago, not entirely making up for the clumping but slightly compensating for it. The clumping isnt really a problem that is solely witnessed when using maxims. Its just when you use them and they do clump, they make an easy high priority target. Id rifle nade a clumped maxim over a clumped con squad any day if id only have 1 nade and id have to choose. Why? Cause the maxim can suppress me. Same reason youd throw your molotov at the mg42 first before you throw one at a gren squad, if you could choose. Normal rifle nades are somewhat avoidable if the maxim has con support. Vet 2 grens are where the real problem begins.
Also, dont forget the super nazi bunker concrete buildings on some maps like shittelbruck. The trainyard there actually takes 2 full barrages from a walking stuka before it goes down. Add on top of that the same ark as an mg42 inside buildings, but still a faster setup time to switch windows and the fact the germans dont have molotovs and wont make it close to you with flamethrowers if you micro your maxim and youre gonna have one hell of a time until tanks arrive.
-Support weapons MG/Mortar still have a a receive accuracy modifier. There was a patch on which Soviet support weapons didn't receive it and another one on which the Zis gun also had it (which none other AT gun did).
-"All team weapons which can be garrisoned within a building now share the same setup/re-position time of 4 seconds. This means a MG42 will take 4 seconds to switch windows and begin firing, as opposed to their old functionality which relied on their reload time. This creates more consistent behavior between team weapons and prevents some weapons from having delays as high as 6 or 7 seconds."