Yes and Ostheer has to make a medibunker, and upgrade all their squads with LMG's, ect. There is plenty of mandatory stuff we can ignore because it's a constant that isn't going to change. Both Axis and Allies have "mandatory" upgrades.
Cause i don't want to drug in the mud fight, i'll answer just this.
If you are talking about tech RUSH, we just take into account the quickest fuelwise way to get them. This means ignoring, ambulance, nades, bar/zook, AT nades, molotov, T2 OH. Medic (bunker and SU) doesn't have fuel cost attach to them so you discard them on the tech race.
IF you want to put on balance all factions on how much they have to realistically pay then consider:
USF: nades/Bar-Zook + ambulance + LT/CPT + Major
OH: T1 + BP1 + T2 + Medic bunker + BP2 + T3
SU: T1/T2 + Medics + T3 + T4 + Molotov/AT nade
USF:
150+(150)+250+200+240 > 840/990 mp
-15+25+(15)+10+(50)+(60)+120 > 180/215 f
OH:
-60+80+100+200+150+100+260 > 830mp
-20+10+40+20+45+75 > 170 f
+60 > 60muni
SU:
160+250+240+240+125+(125) > 1015/1140 mp
-50+40+(50)+80+90+25+(25) > 185/220f
This is why teamgames teching is flawed, when you can skip cost and teching which are mandatory on 1v1. Example: medics or AT.