You crushed some unfinished wire you had started building
I'm amazed by this little fact

Thread: Cruzz's The More You Know25 Aug 2015, 19:16 PM
I'm amazed by this little fact ![]() In: COH2 Gameplay |
Thread: Guard's Nades23 Aug 2015, 19:42 PM
Green cover and correct positioning = 50% damage Everything else = bunch up units waiting to be wiped. In: COH2 Gameplay |
Thread: M26 Pershing/Calliope Debate23 Aug 2015, 19:39 PM
The unit is ok-ish but the tier is underwhelming on the current meta. The MG has inconsistent stats (HP, armor, reinforce and cost) with other MGs. M20 gets hardcounter resource wise with the 222 and it has never been as effective against OKW. AAHT is still a good unit but follow up to major takes too long and going captain forces you into a heavy mp bleed build. Zooks are still an "average" upgrade. The few times i've seen LT, are on "aggro" builds with Elite into E8s. LT been an "extra" Rifleman and just a stopgap for the major. In: Lobby |
Thread: Enlight me about those so called "map hacks"23 Aug 2015, 19:15 PM
90% of the time your opponent is just better than you. 9.5% of the time, it's just little mechanics with the game. Theres so much things that gives you information: -Engine sounds -Fences breaking -Checking for base shape on FoW (applying to WFA) -Crawlers -You can check if a house is occupied or not -Muni spenditure. No nades/flamer/LMG on first minutes? Mine/Demos. -Intel abilities -Tactical map synergies with some abilities (and some bugs). That 0.5% is what it may you doubt. And still, you might be wrong. PD: : is there anybody checking enforcement@relic.com ? Has anyone got a response from them in the last year? In: Lobby |
Thread: Aimstrong vs Ihitto22 Aug 2015, 19:28 PM
Spoiler: I think that there was a moment on which if you used the Recon + Stuka combo, that would had been enough to drain the last VPs. GGWP In: Replays |
Thread: Remove Bystraya Voda from 2v2 automatch22 Aug 2015, 17:10 PM
Only thing shit about this map is the absolute ass placement of deep snow. In: COH2 Balance |
Thread: UKF - Know your commanders21 Aug 2015, 20:54 PM
I wouldn't be surprised if some things slipped through or other arised. That list is what i suggest people look for and try. In: Lobby |
Thread: UKF - Know your commanders21 Aug 2015, 20:20 PM
Things people should be looking for or what will rustle people's jimmies 1- Assault - Commandos (duh) - Air supremacy operation 2- MAYBE Valentine (?) 3- Anti building flame mortar support (hope they fixed it) - AVRE (Oh god) 4- Resupply HT (Shocktroops and conscripts are happy) 5- Forward operation post 6- Logistic glider In: Lobby |
Thread: Ostheer Sniper ROF21 Aug 2015, 20:15 PM
What? 3 Volks - MG ; 4 Volks (into JLI/Falls) ; 3 Volks - Kubel. I've seen like 1/15 double Sturms for every other type of opening. Never more than 2. SU sniper is good against OH, when you can force retreats on squads. Against OKW a "wall" of Volks backed up by anything else is enough to force him to back up after the volley. When people say "rush them with Obers", it means just putting a Volk in the front and charge forward. It follows the same principle of playing with Osstruppen as OH (which is in fact better, cause you have a high damage long range unit which can shoot on the move). ------------------------------------------- Since the best solutions are not possible (Damage tables or different Rof against dif squad sizes) i'll go with this: OH sniper: -Lower the cost to 340mp -Lower RoF by 1s/2s (Slightly altering the cooldown multi n/m/f) (Still like 2s faster than SU sniper. Account also that you have a 10 mag vs 5mag) -Add RA to account for the 82hp SU sniper: -Make flares vet 0 again -Vet 1, while stationary and in cover, get increase LOS (60). Look, the spotter is not useless! In: COH2 Balance |
Thread: Weapons Teams & Reinforcement Costs21 Aug 2015, 20:03 PM
/thread I'll add that the "overlook" of making recrew weapons lost their +25% RA is accounted for the difference in reinforce cost. In: COH2 Balance |
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cblanco ★
보드카 중대
VonManteuffel
Heartless Jäger
