Rockets:
-Calliope fires 22/24 rockets on 3 barrages. First barrage is like 10, second is like 8/10 and the last one is just 4.
-Katyusha fires on 4 salvos 4 rockets each
-PW fires 10/12 rockets on 1 salvo with suppression. 16 if using arty officer.
Against Garrison
-Katyusha deals 25%
-PW deals 100%
-Calliope deals 25%
-Calliope has a modifier to deal 75% against production buildings.
If someone can interpret how AoE is calculated then
Radius:
-K: 6
-PW: 6
-C: 4
AoE damage multiplier:
-K: 1/0.35/0.1
-PW: 1/0.5/0.3
-C:1/0.5/0.15
Area distance:
-All: 4.5/3.5/1.5
All do 25% dmg to friendlies
Profile of elchino7
Signature
My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Calliopes are OP 6 Dec 2015, 17:58 PM
In: COH2 Balance |
Thread: Relic must act !!! OKW need tone down & Brtis need buffs6 Dec 2015, 17:21 PM
Yeah, Relic! Do not balance for 3v3s or 4v4s! -First of all they are MOBAS and not RTS. -Those MOBA are designed on it's basis as team oriented 5v5. While RTS can be designed with this intention (look at the last F2P (?) from Total War series), this is not the case for CoH. Look at maps, look at capping and resource system, see tech progression. -You don't balance for people who has high APM, rather than for those who knows there are tools to deal with each problem. There are things that can be done to improve QoL of all player such as the change on the USF ambulance. In: COH2 Gameplay |
Thread: ISG/pak still unfun6 Dec 2015, 17:13 PM
They are 330 and 380 mp vs 240mp of the normal mortars They can't retreat and need clear LoS so they can't hide behind hedges or houses to protect themselves. Pack howie needs a crew of 3 to operate and has 80 range. While the barrage has double range, it only fires 3/4 shells. Popcap is 9 for ISG, 11 for Howie vs 6 for both mortars IMO: -Both ISG and Pack Howie should regain suppression but only on it's manual barrage -Nerf RoF/Scatter values on auto attack (or i'll rather have them removed the autofacing. Prefer it that way) -ISG vet 1 shouldn't be a passive buff, rather than an ability. Cost muni, locks down the ISG on one direction and increases range and RoF. On the other hand, they coul recover hollow charges and make it a toggleable munition. HE/AT shell and remove the extended range thing (which was a lazy fix) In: COH2 Gameplay |
Thread: OPKW nerf.6 Dec 2015, 16:51 PM
You guys should check the bug section once in a while. http://www.coh2.org/topic/45724/pop-cap-bugs-after-december-patch OPKW = 5popcap volks Brit UP = 8/10 popcap IS and RoE (bolster upgrade) In: COH2 Gameplay |
Thread: Lower sexton barrage cooltime.5 Dec 2015, 18:12 PM
Where is the nerf option in the poll. In: COH2 Balance |
Thread: USF blob + partisan tankhunter spam5 Dec 2015, 17:34 PM
^A thread which is meant to be on the stage office section, not on balance. Replay next time. In: COH2 Gameplay |
Thread: Chuko's gameplay, balance and fix for SU 1.05 Dec 2015, 17:28 PM
with curent patch su76 slightest nerf and game will be unplayable. T2 not viable cuz its tier of 1 unit. And you need decent AT to deal with P4 or panter. OKW been OPKW doesn't mean we have to buff everything around. In: COH2 Balance |
Thread: Ninja Volley Fire Nerf5 Dec 2015, 17:27 PM
Early on: unless you use it from max range, while in green cover against a SP aproaching through red cover, you won't win the engagement cause the RA debuff is huge and you will lose models. Models lost = less suppression. Later on: it can be used if equipped with bars/1919 and 5 guys. Still it's a risk due to focus fire. It was OP on release, after nerfbat is completely crap due to incoming receive accuracy. Remove it, an it would be fine. In: COH2 Gameplay |
Thread: 2v2 and upward are totally broken5 Dec 2015, 17:17 PM
But at least they didn't fix Luftwaffe abilities: Airborne and Valiant assault It's something ![]() In: COH2 Gameplay |
Thread: CoH2 Content Wishlist5 Dec 2015, 15:50 PM
Warspoils 2.0 or what i'm supposed to do with 7 10% faster dispatch JT or reduce cost on 222 upgrade. In: COH2 Gameplay |
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