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My controls weren't working
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
And if they were, you were playing dishonorably,
And if you weren't, you were playing without skill,
And if you were, it's not fun to play that way,
And if it is, you only care about winning.
Bible of Scrublord, Psalt 3:16.
Post History of elchino7
Thread: Rage post poll5 Jul 2016, 23:47 PM
Don't we already have the balance section for that? I'll approve IF In: Lobby |
Thread: Look to the new Chart. Germans were slaughtered.5 Jul 2016, 23:44 PM
Doesn't this include mortar bug + mortar OP + Combined arms bug weeks? Did something changed between june 21-26 and from June 26 to this day? I mean, 5 days after the patch numbers remained the same. When the exploit and the mortar was commonly known, USF w/l sky rocket. It's a shame we can't get just the number for top 100 and then 150/500 cause it doesn't really tell me anything if it's just top250 all together. In: COH2 Balance |
Thread: KT, Why?5 Jul 2016, 22:24 PM
Does it really cost more if we take into account all upgrades and tech? At the end of the day each faction functions differently, has it own strengths and weakness and have to be balance accordingly. I think we are going too far away of the point. To make it clear: OP premise: should KT require all tech buildings up? 1-It could BUT other adjustments to teching should be done. (free medics, payed Flaked, some tech elements been more accessible, replacing trucks not as hard*) *This is roughly what Smith says on other post that you might miss as thinking just "nerf OKW" You: "USF should pay as well" and you mention some OH points. 2- As i said, i don't think that the "free" squad is as breaking as such. In regards to OH, i don't think that there's an issue on the EARLY to mid game, but i'm on favor of some kind of late upgrade for both eastern front armies (T4) to compensate for the powercreep since WFA + UKF. In case of OH, a 5th man upgrade for Gren/Pio locked down behind BP3 (simil cost to UKF). In: COH2 Balance |
Thread: KT, Why?5 Jul 2016, 21:01 PM
I think that the LT could see it's bar behind an upgrade (simil to cpt) but you have to take into account that the free squads are there to compensate from not getting free upgrades through teching (faust/nade/lmgs/schreck). OKW Flak truck should be locked down behind an upgrade. Losing it, shouldn't be as polarizing in order to get access to JPIV/Obers and Medic HQ could see it's change rollback. IF replacing trucks was cheaper but with limited unit access or functionality, then i could see it requiring all trucks alive to call a KT working. In: COH2 Balance |
Thread: Opinions on M8A1 Scott in new patch4 Jul 2016, 19:45 PM
Overshadowed by the mortar and generally at that point of the game, USF has similar tools that don't require such an investment for the AI department. In: COH2 Balance |
Thread: let´s get new commanders4 Jul 2016, 19:43 PM
You want EFA cancer? Let's enable Urban Assault PG and No retreat no surrender. PD: moving to lobby. In: Lobby |
Thread: CLOSE THE POCKET4 Jul 2016, 19:40 PM
Q answered. This is not a balance thread. Do so next time on lobby maybe or even ask on the shoutbox. In: COH2 Balance |
Thread: Change mortars with current mines as role model?4 Jul 2016, 19:30 PM
1-Mortars are fine. 2-USF mortar and mortar pits design is not. 3-I'm all for a reduced effectiveness on auto attack but improved barrage capabilities across the board. In: COH2 Balance |
Thread: Are people maphacking in this game?4 Jul 2016, 19:24 PM
... Hacks exist for all games, but if you think that 75% of people playing at top 400 are cheating (not sure if you were referencing coh or coh2) then i think you are exaggerating a "bit". From +4000 games, i'll say i felt 10 games were i doubt about the legitimacy of the player (half of them against the same duo who were then later banned) I'll take @Esxile words: "If you are a top10-50 player, yes your concerns are serious. If you are not and if watching the replay doesn't show a evident maphacking usage, then you should simply stop bothering with that. there is probably little chance your opponent is using it, and if yes, it doesn't really serve him." In: COH2 Gameplay |
Thread: OKW Infantry4 Jul 2016, 00:23 AM
The problem is that on practically EQUAL DPS, RNG has a huge factor on the outcomes. A Volk STG is always superior to the Kar in terms of DPS but it also means it relies less on RNG outcomes. It also has the benefit of getting scatter hits which can't be calculated. In: COH2 Balance |
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