I like vippers skillshot idea. Skillshoots are always great.
On paper it looks great, even giving T34s more tool to use them for flanking. The problem is:
-Can it be made in a mod by anyone in the community?
-Wouldn't it be ez to cheese it to crush infantry units?
-I think we still currently have problems when ram impacts support weapons.
I don't know if we can have localised criticals, meaning that frontal side could be linked to main gun crit and rear side to engine damage. So i guess we remove that from the equation as well.
Changes to current ram:
-Remove chances of main gun destroy and heavy engine damage leaving only engine dmg as permanent possible crit.
Now here comes the part that if you increase consistency, you need to give a bit of counterplay and reduce effectiveness of the ability. Throwing some ideas into the mix.
Targeted vehicle:
-Same rules as other snares applies. The vehicle needs to be under 75% for the critical to apply. While the ability deals 160dmg, it's enough for mediums but requires more dmg on premium mediums and heavies.
-Reduce crew shock to 2s from 5s.
-Unit get's a 50% speed and turn debuff for 10s. Main gun is disabled for 10s.
This will always apply whether the ram is effective or not.
T34:
-Increase self damage received to 320dmg. Damage done to enemy vehicle remains the same at 160dmg.
-Option A: Crew shock time increased to 30s. It only receives engine damage and main gun destroyed.
-Option B: Crew shock time increased to 10s. It only receives heavy engine damage.
-Can't be used with any type of engine damage.