Team name: NKVD
My username on COH2.ORG: DanielD
My in-game name on Steam: DanielD
My partner's username on COH2.ORG: Twister
My partner's in-game name on Steam: TitiTwister
Profile of DanielD
General Information
Broadcast: https://www.twitch.tv/daanield
Steam: 76561198018785513
Nationality:
United States
Broadcast: https://www.twitch.tv/daanield
Steam: 76561198018785513
Nationality:
United States
Signature
That idiot thought he won. In fact, he was wrong. Completely mistaken.No M3 he what things are not,just one moron.
The German oil scarcity, rare tanks cannot fight the Allied torrent. Kill the house to kill the German oil.
Every time lose may feel bad. Probably not the word lose your subconscious. Maybe I win you Not for the first time Maybe you you should go to recall,
The German oil scarcity, rare tanks cannot fight the Allied torrent. Kill the house to kill the German oil.
Every time lose may feel bad. Probably not the word lose your subconscious. Maybe I win you Not for the first time Maybe you you should go to recall,
Post History of DanielD
Thread: Sign-ups for the SNF Beta 2v2 Tourney 18 Apr 2013, 19:48 PM
In: Events Central |
Thread: Awesome 2v2 on Rzhev16 Apr 2013, 23:44 PM
I don't like the map either, however I think if the northern approach to the middle was opened up a bit and the river was only running north-south (still separating the middle vp section from the east) it would be much improved. In: Replays |
Thread: Why you shouldn't get antsy16 Apr 2013, 22:57 PM
Fairly epic hour long war over the middle VP on pripyat. Highlights include: -stolen german onmap howie demolishing a panther -the most ill advised flank in the history of RTS gaming -six IL-2 sturmikovs getting shot down Are you supposed to be able to honor your own replays? In: Replays |
Thread: Visibility11 Apr 2013, 08:16 AM
I think that it is cool you can't see where the sniper shot from. Just sayin. In: COH2 Gameplay |
Thread: You can now post COH2 Beta strats8 Apr 2013, 07:19 AM
You got a month to spare huh? http://www.techdirt.com/articles/20120420/10560418585/to-read-all-privacy-policies-you-encounter-youd-need-to-take-month-off-work-each-year.shtml You must have a hell of a lot of time on your hands.. unless you just don't install anything I guess. In: Strategy Desk |
Thread: Game Speed28 Mar 2013, 20:35 PM
To win in RTS you still have to have good decision making, make good reads and outwit your opponent along with the executional requirements of unit control. What makes all the games out there different from one another is their emphasis on either the mind games or the execution. IDD, you should say the above instead of accusing people of using a made up word just because you don't like what people use the word to say. In: Lobby |
Thread: Summary of Quinn Duffy's Q&A28 Mar 2013, 20:24 PM
I agree with everything OnkleSam stated. I discussed one extra issue I have on the resource system last night on my stream. I am quite uncertain if it might create a degree of 'luck' in crucial early game teching decisions. It could just as easily cause scouting with light vehicles to be a more important aspect of the game. In: News |
Thread: Game Speed28 Mar 2013, 09:22 AM
whatever game or sport you are partaking in you are always learning, always improving your game. So even though the rules of draughts are a lot more simpler than chess both games involve outwitting another human player and then you have a whole other bunch of skills that you need to develop outside of simply learning the rules of the game. Skills like perception of opponents demeanor, or knowing when to do something unexpected probably don't have a skill cap (for some people). However, doing something in an RTS such as group selecting units and telling them to do things has an arbitrary limit to how well it can be done. Not the decision making behind the move, but how good you can ultimately be while performing the physical actions necessary. Saying "skill cap isn't a real thing because you can always get better at something" is semantics. It's referencing the minimum mechanical requirement to perform all the tasks at the best possible speed. As far as your conclusion re: "skill cap" only being used in reference to video games... Every word has its origins. Don't get me wrong, I like CoH's pace. But it would be a really useful feature in custom games. If I want to try a build 5 times vs someone in a custom, it'd be nice to put it to x4 until the pio/engie battles starts. In: Lobby |
Thread: Game Speed27 Mar 2013, 04:55 AM
Yeah, and Checkers takes just as long to master as Chess. In: Lobby |
Thread: Mirror Match27 Mar 2013, 03:29 AM
Mirrors can be boring in traditional RTS games because there is usually a set amount of damage a unit does, so whoever macros better or harasses better and builds the bigger army wins. There is some positioning, but its all about "can my mans all shot his mans while his mans cant shoot all my mans" But in CoH, proper positioning takes on another dimension compared to other RTS thanks to the cover system. The decision making involved in spending munitions on abilities (commander or unit) also adds depth to the gameplay. So it won't be like the mirrors you are imagining (unless you played the Alpha). In: Lobby |
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