Profile of DanielD
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Broadcast: https://www.twitch.tv/daanield
Steam: 76561198018785513
Nationality:
United States
Broadcast: https://www.twitch.tv/daanield
Steam: 76561198018785513
Nationality:
United States
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That idiot thought he won. In fact, he was wrong. Completely mistaken.No M3 he what things are not,just one moron.
The German oil scarcity, rare tanks cannot fight the Allied torrent. Kill the house to kill the German oil.
Every time lose may feel bad. Probably not the word lose your subconscious. Maybe I win you Not for the first time Maybe you you should go to recall,
The German oil scarcity, rare tanks cannot fight the Allied torrent. Kill the house to kill the German oil.
Every time lose may feel bad. Probably not the word lose your subconscious. Maybe I win you Not for the first time Maybe you you should go to recall,
Post History of DanielD
Thread: Suggestion: penals immune to suppression16 Oct 2013, 01:21 AM
It's certainly something to consider. In: COH2 Gameplay |
Thread: An essay on Soviets and a radical proposal16 Oct 2013, 01:21 AM
Don't be part of the problem man, be part of the solution! In: COH2 Balance |
Thread: An essay on Soviets and a radical proposal16 Oct 2013, 00:30 AM
Actually, it looks like lend-lease bazookas inspired the panzershrek. "In late 1942, numbers of early-production American M1 bazookas were captured by German troops from Russian forces who had been given quantities of the bazooka under Lend-Lease as well as during the Operation Torch invasions in the North African Campaign.[2] The Germans promptly developed their own version of the weapon, increasing the diameter of the warhead from 60 mm to 88 mm (2.4 to 3.5 in). In German service, the bazooka was popularly known as the Panzerschreck." From http://en.wikipedia.org/wiki/Bazooka#World_War_II In: COH2 Balance |
Thread: An essay on Soviets and a radical proposal15 Oct 2013, 20:47 PM
IDD that Soviets need more micro, but with factions designed asymmetrically I think that's near impossible to prevent. And the doctrine thing existed in vCoH and I think it was OK there too. German doctrines were optional, American doctrines were (usually) required. In: COH2 Balance |
Thread: An essay on Soviets and a radical proposal15 Oct 2013, 19:54 PM
Why is that bad design? Broodwar, which if we exclude the boring-ass MOBAs had perhaps the most entertaining RTS gameplay ever at a high level, had TONS of units that behaved that way. Siege tanks, science vessels, defilers, high templar all had extremely strong AOE or spells that could wreck your day. And I disagree that this didn't exist in vCoH. Snipers, PE armored cars, vet 2 grens, the fast m8, the fast puma all completely negated everything you had on the field until you countered them. I manage to win plenty of soviet 1v1 games with t1 t2 t3, AT guns and t34s with snipers is perfectly viable. In: COH2 Balance |
Thread: Blitzkrieg tactics balance issue15 Oct 2013, 19:36 PM
Who cares that it is a vet ability? That is not an argument for keeping it available with a damaged engine. It's an extremely useful ability that should allow you to PREVENT AT nades from landing. As far as AT nades, I'm pretty sure the way it works is your conscripts throw it in a straight line at the tank, and if it lands on the rear or the back half of the side, it is much more likely to penetrate. It's not completely RNG, you just have to flank to get AT nades off, which imo is awesome. In: COH2 Balance |
Thread: 2vs2 help15 Oct 2013, 04:22 AM
You have a choice between both players going T2, or one guy going T2 and one guy going T3 quickly (usually building a fuel OP or two). The T2 player should have a build order something like Halftrack --> PG ---> PaK and then his choice. The PaK needs to be on the field by 7 minutes to be in position in case of a fast T70. Obviously a scout car can be added at any point in the build to counter snipers and M3 scout cars. As far as T1, at least one of you should be getting LMGs on all his grens (the guy going t2 can save for a flamer halftrack or also get LMGs). People don't like the nerfed MG but I think with how crowded 2v2 gets they are an excellent unit, just don't get too many... I personally think it's dangerous to have more MGs then grens on the field, as you need fausts around. Double T3 is an all-in option in my opinion, because you lose to well-microed SU85 + T34 + At gun, even if you use paks. If you go double T3 you need to attack at some point (use recon run) and do some damage. Otherwise, the guy who doesn't go T3 can go T4 and get a panther or a panzerwerfer as the situation dictates. Tigers seem a good choice now, and I believe there's a doctrine with the MHT and the tiger, both are good choices in 2v2, especially if you're the guy going T3. |
Thread: Blitzkrieg tactics balance issue15 Oct 2013, 04:20 AM
One solution is to have there be a period of slowed movement after using blitz (just like there is exhaustion and slow movement on infantry after using For The Motherland). This way, you cannot use blitz indiscriminately or you will be punished for it. Abilities shouldn't be no brainers, there should be a downside (like the t34 ram, where you could potentially lose a tank for no reward). In: COH2 Balance |
Thread: Blitzkrieg tactics balance issue15 Oct 2013, 01:45 AM
IDD with Omega, it is strange how the German tanks seem to rely on smokescreens and super-speed as much as on armor and firepower. In: COH2 Balance |
Thread: An essay on Soviets and a radical proposal14 Oct 2013, 19:35 PM
The problem is this is a game. I don't disagree with the fact that penals don't seem to be true penal squads, and maybe they could be switched with conscripts in name or something, but I think T1 would benefit from some handheld AT. In: COH2 Balance |
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