Yes they need a nerf and I play mostly germans. However cons spam are also abit OP against many of the Germans doctrines (without an early FHT) which is one reason why many players are starting to abuse Osttruppen to counter cons spam. I dislike playing with Osttruppen spam but also dislike pure cons spam. So the early balance kinda sucks atm for both factions. COH2 should be about using combined arms not spam.
But I dont blame Relic but SEGA policy, just look at Total War Rome 2 which should still be a beta game. I doubt Relic's balance team had enough time to test and balance the new commanders (a good idea, but poorly executed!). Relic is not that stupid to make it pay to win.
Fix:
- Trenches should cost manpower similar to fire pit OR make trenches in captured territory only
For the insane early cap power of 6 osttruppen squads this could be fixed in several ways but best imho;
1) Make vet weaker so they dont scale into the midgame
2) Limit the squads you can get to 3-4 similar to relief infantry
3) Longer call-in cooldown
Short term fix similar to assault grenadiers (until a long term fix has been tested):
1) Make each squad cost at least 15 munition so the FHT come later and players have to build some T1 units before they have 90 munitions for 6 ostruppen squads.
