Best counter to T70 (should get Helpinghans Gold Seal of Approval®):
http://www.youtube.com/watch?v=UiBUW8gZ0RU
I dont think there are any top player that dislike T70 spam more than Helpinghans. If you dont like playing as the underdog against T70 (or early P4/Ostwind as Soviet), just learn from Helpinghans and Vonivan and then abuse the crap out of cons or osttruppen spam to control and/or deny both fuel points. Deny the fuel and no more worry about early T70 or P4 spam.
In 1vs1 tier-0 spam (cons and osttruppen) are OP for both factions because they can potential control or deny both fuel points from your opponent.
For germans if you dont spam osttruppen against someone with equal skill you'll at best be able to keep one fuel point (not both). If you mess up and get flanked its pretty much gg. Risk vs reward, there are no good reasons to tech early because Tier-0 spam work the best to cap and then tech to whatever you want once you have map dominance..
Soviet dont even have a choice and has to spam cons because T1/T2 building time are to long.
On higher level play, german halftrack can also be used to control and/or deny fuel but risk vs reward they are not worth it for less experienced players. Even high level players sometimes overextend the halftrack or dont use it to deny fuel.
Bottom line, tier-0 spam are boring to watch and play with. Just decide for yourself if you want to win games or play for fun.
EDIT: Dont build 6 osttruppen squads like Hans. Require to much micro for less experience players, just build 3-4 to cap and then tech to whatever you want.
Profile of SturmtigerCobra
General Information
Steam: 76561198058250376
Nationality:
Denmark
Timezone: Europe/Copenhagen
Game Name: Cobra
Steam: 76561198058250376
Nationality:
DenmarkTimezone: Europe/Copenhagen
Game Name: Cobra
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Post History of SturmtigerCobra
Thread: Dealing with Early T-708 Oct 2013, 17:47 PM
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Thread: Ostruppen seriously7 Oct 2013, 04:59 AM
Yes they need a nerf and I play mostly germans. However cons spam are also abit OP against many of the Germans doctrines (without an early FHT) which is one reason why many players are starting to abuse Osttruppen to counter cons spam. I dislike playing with Osttruppen spam but also dislike pure cons spam. So the early balance kinda sucks atm for both factions. COH2 should be about using combined arms not spam. But I dont blame Relic but SEGA policy, just look at Total War Rome 2 which should still be a beta game. I doubt Relic's balance team had enough time to test and balance the new commanders (a good idea, but poorly executed!). Relic is not that stupid to make it pay to win. Fix: - Trenches should cost manpower similar to fire pit OR make trenches in captured territory only For the insane early cap power of 6 osttruppen squads this could be fixed in several ways but best imho; 1) Make vet weaker so they dont scale into the midgame 2) Limit the squads you can get to 3-4 similar to relief infantry 3) Longer call-in cooldown Short term fix similar to assault grenadiers (until a long term fix has been tested): 1) Make each squad cost at least 15 munition so the FHT come later and players have to build some T1 units before they have 90 munitions for 6 ostruppen squads. In: COH2 Balance |
Thread: Ossssstruppen strat? 5 Oct 2013, 17:01 PM
Making a proper guide for this type of strategy. Look out for it in the near future. For those who missed it, HelpingHans reaction to VonIvan T70 spam: http://www.youtube.com/watch?v=rNe00gQ-Nko Now it'll interesting watching all the vonivan fans rage about this new strategy. So no more raging Hans ![]() |
Thread: Want help grinding bulletins?29 Sep 2013, 15:46 PM
Still have some grinding left to do (both factions). So if you see me online just msg me and I'll get back to you asap. In: Lobby |
Thread: A genuine thank you to relic and the developers27 Sep 2013, 21:40 PM
Love COH2 more than SC2 and EVE. Before COH2 I watched alot of SC2 tournaments and streams. Played EVE since beta until I left to play SC2. As Helpinghans also said on his stream, COH2 has the potential to compete with SC2 within a couple of years maybe. To attract more players from SC2, make a free multiplayer version of COH2 after a year with proper support for competitive play and tournaments. Relic could still make money from DLC and the new players from the free multiplayer version might buy new expansions, singleplayer content, Theatre of War etc.. In: COH2 Gameplay |
Thread: P2W whine thread. 26 Sep 2013, 18:08 PM
![]() It's not pay for win but pay for diversity. It's a fair price for new units so stop crying. Using commanders to add new units and features are pretty innovative and much more flexible than just buying a big expansion like SC:Heart of the swarm. HOTS only had a couple of new units for each race. If you only play multiplayer with one race its alot of money for just a few new units. Compare this to COH2 and the new units are pretty cheap and relic are not forcing anyone to pay for Case blue + ALL new multiplayer units like HOTS. Without these new commanders we would have to wait over a year for new units with one big expansion. With new commanders we might see some new units and/or features every 6 months or so. It's pay for diversity since players can only use 3 commanders in a game. Yes, if we could use all commanders simultaneously that would be unfair. In: Lobby |
Thread: Want help grinding bulletins?22 Sep 2013, 01:55 AM
Want to help each other grind one or more bulletins? Then add me and/or invite me into a custom game. Currently I need the grenadier 4% damage bulletin (need to kill 3 more heavy tanks). I'll tweak my grenadiers to get panzerschrecks from pgs drops so I can kill tanks quickly. You can play either soviet or german, mirror match will work to. Setup will be custom game with high ressources and total annihilation. In: Lobby |
Thread: STUG III, worth it? Situational?21 Sep 2013, 03:31 AM
Replay vs Soviet top60 where I use tiger + 2 stugs + assault doc: http://www.coh2.org/replays/8324/stug-tiger-assault-doc-beat-soviet-t3-with-htd |
Thread: Stug + Tiger assault doc beat Soviet T3 with htd21 Sep 2013, 03:25 AM
vs soviet top60 http://www.coh2.org/ladders/playercard/steamid/76561198005613977 Kinda showed the power of Stug + Tiger + assault doctrine. Since last patch I have lost many times to this strat with cons spam and htd into T2-T3. But with defensive Stugs, MG bunker, mortar and Gren lmg im able to defend until I can get my Tiger out. The defensive MG bunker are important or your mortar/mg will get flanked easily. In: Replays |
Thread: STUG III, worth it? Situational?21 Sep 2013, 02:09 AM
With Stug bulletin 8% increased armor penetration, approx. 6% higher chance to penetrate SU85 frontal armor. Combine this with officer Inspire (accuracy:*1.15, reload:*0.85) + Stug vet1 ability and they can stand up to SU85. It's not a counter like pak43/elephant but at least Stug have a fighting chance against SU85 with that combination. As mention by the balance designer Peter during the last tournament, lategame stugs should work well with the tiger vs soviet T3 and heavy tanks (KV8/IS2). The balance problem is that SU85 currently have both superior range and speed vs the tiger so that combination are only good vs T3. The tiger need either a speed or range buff vs SU85. With range buff tiger should get a speed nerf so they dont become OP vs T3 which need mobility + mark target as counter vs the Tiger. Once the tiger get a buff vs SU85 I think we gonna see more players build 2 Stugs + tiger + officer lategame or Stug + P4 + officer + pak40 midgame. |
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Latest replays uploaded by SturmtigerCobra
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