Flak truck can be placed aggressively without to many drawbacks if you use command panther call-in and/or pak43 (stall for KT while flak truck provide cover for the pak43). With these doctrines you only need a few obers and maybe one luchs. After that you can just use call-in panther or stall for KT (with pak43). KT also dont require the flak truck as long it was build once.
Lategame vet3 Sturmpioneer you can repair trucks/pak43/KT very fast between arty barrages and also good dps against suppressed squads.
Profile of SturmtigerCobra
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Steam: 76561198058250376
Nationality: Denmark
Timezone: Europe/Copenhagen
Game Name: Cobra
Steam: 76561198058250376
Nationality: Denmark
Timezone: Europe/Copenhagen
Game Name: Cobra
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Post History of SturmtigerCobra
Thread: Truck positioning7 Oct 2014, 16:04 PM
In: OKW Strategies |
Thread: New level of COH2 cynicism4 Oct 2014, 20:45 PM
GOOD, GOOD..It is pointless to resist..The last jedi (stephenJF) will never prevail to rule the top ladder. Everything is going as planned, soon the top ladder will see the true power of the dark side with 100% abuse and cynicism. In: Lobby |
Thread: OKW whine and tears3 Oct 2014, 18:45 PM
OKW - broken Post WFA, Soviet vs OH was fine and USF vs OKW would have been fine to if Relic did not have to balance 4 factions. All Relic had to do as "temporary balance fix" was to allow eastern front ladder players to veto WFA and vice versa. Problem solved. Eastern Front armies vs western front armies should only be "testing grounds" in custom games. Relic balance team? >>> In: COH2 Balance |
Thread: Heavy tanks - easy use2 Oct 2014, 18:02 PM
Tiger tank? No problem https://www.youtube.com/watch?v=QfigpjOTZvs Saving Private Ryan Air support Scene (P-51) "Without the B-17, we might have lost the war." General Carl Spaatz, Commander, US Strategic Air Forces in Europe, 1944 Not suggesting USF should have B-17 but COH2 obviously are not taking full advantage of the fact that USF could not have won WW2 without good bombers. Just give the Major P-47 call-in using fuel instead of munitions, problem solved. Fix USF late game and force Axis to get some AA to cover their tanks. Since USF late game are very micro intensive its only fair they get the best bombers and also historically accurate. Relic need more focus on AA and air combat of WW2. In: COH2 Balance |
Thread: Jagdtiger - The Gamebreaker1 Oct 2014, 17:44 PM
Nerfing the Jagdtiger and ISUs would be even more OP in team games. In: COH2 Balance |
Thread: [3v3] P47 spam and anti-air vehicles25 Sep 2014, 22:41 PM
Jagdtigers are overrated and primary useful against ISU152 in team games. A single soviet player that skip higher tech with maybe a couple of fuel caches can get 4 x T34/85 before OKW even get a jagdtiger at 13 CP. If that happens its pretty much gg and even if OKW get out the jagdtiger it can get shell shocked pretty easily by flanking tanks. A KT with vet1 blitz are a much safer late game build imo and can deal with all soviet call-in tanks + infantry before 13 CP and not as vulnerable to flanking tanks. Not saying Jagdtigers is a bad unit but its definately not a safe build that will work against all doctrines. Yes high level top100 players can usually get away saving for a jagdtiger in team games but many players wont even surrive until 13 CP if playing against aggressive allied players. Yes the P47 is a good counter to axis heavy armor but since all USF tanks except E8 tanks are made out of tin foil? thats only fair. USF are the most micro intensive faction late game and the P47 help even the playing field. Maybe Axis need a few buff to AA but that about it. If the P47 get nerfed there are not any good reason to play USF in teams and then axis teams has to deal with 100% soviet team abuse all day long. hf with that. In: Strategy Desk |
Thread: Playing without MG34 commanders?23 Sep 2014, 21:07 PM
From what I have seen, MG34 are risky using against soviet because they usually have alot of different non-fuel options to counter it. USF on the other hand dont have many non-fuel options and the vet0-vet1 pack howie are inferior to soviet vet1 mortars because the howie takes a long time to get vet2 and cant retreat. Infiltration grenades (only cost 10 munitions for 5 volks grenades) are great and with abit of luck allow volks to win all 1vs1 engagements even against shocks with good grenade micro. One pro-tip, infiltration grenade cooldown are cancelled once you make a movement with the sqaud. Which mean you should throw 4 grenades with volks (not 5) and then you are ready to throw 4 grenades again and again. Also get a full refund if you dont throw any grenades so can be used to scare units out of cover as well. Takes abit of practice but very useful if you want to quickly destroy stationary targets with 8-12 grenades or blobs in narrow places like on a bridge. Anyone tested if OKW can destroy demo charges with infiltration grenades? In: OKW Strategies |
Thread: Most requested unit in coh2 history...19 Sep 2014, 05:15 AM
USF dont need heavy tanks they just need more air support from bombers Just give the Major the P-47 call in ability (good synergy with fake smoke which atm are useless) or some other light-medium bombers that can soft-counter axis heavy tanks. More USF focus on bombers also equal Axis AA ground units beeing used together with heavy tanks and then maybe later with future expansions air to air combat. Currently axis late game are built around using fuel for heavy armor but what if USF could buy bombers with fuel instead of munitions? Would change the axis late game need of heavy tanks towards more combined arms with both AA, armor and infantry used together. No more heavy tanks driving around the map without AA support. Seriously P-47 should not be doctrine based but integrated with the Major call in abilities and then keep the heavy bombers doctrine based that can wiped out tanks in a creeping barrage similar to the stuka ability but with more armor penetration and less effective vs infantry. In: COH2 Balance |
Thread: Maxims are not useable right now16 Sep 2014, 17:28 PM
In: COH2 Gameplay |
Thread: Are kubelwagens OP15 Sep 2014, 13:05 PM
In general Kubel performance is fine, it's a high risk/high reward unit which OKW need to have a balanced early game against the other factions. Post-patch soviet mg/sniper openings was low risk/high reward but now its more balanced as the risk is higher and less rewarding. Yes alot of USF players myself included are losing games because USF no longer are OP early game vs good kubel micro. The problem is US dont have a strong late game so without early game advantage its pretty much gg. Before Relic start nerfing the Kubel, I think USF should have a few more early game counters such as smoke grenades (cheaper upgrades). Seperate the "Grenade Package" upgrade into two: Instead of 25 fuel / 150 manpower: 1. M23 smoke grenades > 10 fuel / 75 manpower 2. MK2 frag grenades > 15 fuel / 75 manpower Same upgrade cost in total but make smoke accessible early without delaying tech to much. In: COH2 Balance |
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