It's like a medieval version of COH: Online that combine the MMO research progression system from World of Tanks.. The Relic free-to-play MMO-RTS/RTT that was cancelled due to THQ bankruptcy and COH2. Also TW: Arena is designed for ESL and team oriented gameplay.
From latest ESL event in NA:
Total War: ARENA - ESL Studios
The community manager and caster, CA_dogbert is also a former COH1 fan and pro-gamer. Besides RTS, I have been playing MMOs for over 10 years. The core design and gameplay is perfect for those that like to mix both MMO and RTS/RTT into one game.
I don't think it's SturmtigerSage, trash talks the Sturmtiger clan as well.
[00:00:40] His Royal Highness: is SturmTiger a good noob clan?
[00:01:08] His Royal Highness: me noob
[00:18:27] His Royal Highness: gg
[00:19:13] His Royal Highness: i say gg
[00:26:07] His Royal Highness: change name to SturmTigerNoob
[00:11:28] His Royal Highness: Lol
[00:11:29] His Royal Highness: nice person
[00:24:37] His Royal Highness: noob
[00:25:03] His Royal Highness: the sad part
[00:25:12] His Royal Highness: is i can tell you are really trying to win
[00:26:28] His Royal Highness: really tryting hard
[00:28:04] His Royal Highness: too bad u suck too hard
[00:28:15] His Royal Highness: boom
[00:28:16] His Royal Highness: and u die
[00:28:49] His Royal Highness: i suggest Tutorial b4 online play
[00:28:53] His Royal Highness: gg wp
[00:28:59] His Royal Highness: bye now
Some pvp ingame, some pvp with words. COH2.org should have a seperate ranking system for keyboard warriors, then Katitof could become Commander-in-Chief.
1) Sturm Officier at 1 CP to use force retreat (50 munitions)
2) Kubel to scout ahead and cap behind the MGs
3) Stuka to decrew and ideally steal MGs
4) In recent patch, Panzerfusilier got a buff to AT snare DPs which are well used in combination with shreks/AT gun
5) Cloaked AT guns are actually good to cap relative safely against MG spam and also to scout where to flank or hit with arty.
Infiltration grenades are a bit too late at 3 CP and JLI is vulnerable to early game armor.
MG spam is semi-all in as it lack late game power. Ideally, OKW should try to preserve manpower and map control while building a superior army composition for late game.
Other than that maybe Goliath spam + a few ISGs could stall the MG spam long enough, hiding cloaked in cover and next to key buildings.