

Thread: October 25th Update25 Oct 2016, 00:43 AM
Thx Miragefla, Mr. Smith, and Cruzz ![]() In: Lobby |
Thread: October 4th Update14 Oct 2016, 22:38 PM
Or better, do like http://www.teamliquid.net/ forum moderators and ban the whole bunch of balance whiners. At very least rename balance forums to; COH balance whiners. Make a monthly "MegaWhine Thread" and delete the rest. COH2.org Balance: 138334 posts/3276 topics The entire strategy forums, co-ops, Replay Reviews and campaign - total posts (State Office forums): 21614 138334 posts and 3276 topics about balance, seriously? ![]() Is there really a need to have so many posts/topics about it? For comparison go check out the Teamliquid community forum for Starcraft 2, CS GO, Heroes of the Storm, Overwatch etc. I know, there are current and former Relic devs that have used these forums a lot. TL has a rule on their forums about balance whine posts. Why don't we have one here to foster some fruitful debate?. http://www.teamliquid.net/about/ Regular COH balance poster: ![]() The balance forums are infested by trolls, scrub rhetoric and biased feedback that are lacking humility. Balance should be based on testing/data analysis, not a "personal feeling" which don't weigh the importance of multiple factors involved. Ofc everyone should be entitled to an opinion, but that belong to the official balance forums. Fruitful balance debate should be in the hands of the less vocal community members that actual know what they talking about. There is no need to make another clone of the official balance whine forum. Also, money talks louder than words. Care about balance? Well, walk the talk and financial support valuable community members/balance tester like GG. On the balance forums, whiny scrubs will complain to all who will listen. Become a drama queen for a day with thousands of views. Meanwhile, REAL balance tester usually gets ignored/overshadowed by the endless stream of whine posts. Personal, I have more than 5000 hours into COH2 and I don't consider myself a balance tester. At this point, the balance forums are totally irrelevant. Also, attitude reflects leadership. Ask yourself what kind of players do we want to attract?. Do we really want the whole community to look like a bunch of whiny scrubs?; tl dr version; COH balance forums are pretty much irrelevant in the grand scheme of things. Where is the delete button plz? ![]() In: COH2 Gameplay |
Thread: Relic Oct 2016 Playtest Recruitment14 Oct 2016, 18:40 PM
In a parallel universe; BartonPL I say RIP CoH2 if that's true ![]() In: Lobby |
Thread: so what are the changes in the past 6 months12 Oct 2016, 00:52 AM
Cobra, are you possibly some kind of researcher or journalist by day? Because I can't see many other sorts of people devoting such rigor to sourcing their forum replies and it's fairly impressive. As a former top MMO trader/gambler and alliance director from EvE Online (now retired), most of my playtime would go into background research and to predict gaming trends/post-patch influence on the virtual economy. That's one reason why I like to source everything. You should see my bookmark list ![]() In: Lobby |
Thread: so what are the changes in the past 6 months12 Oct 2016, 00:25 AM
Relic is pure crap compared to other dev's. They live in the dark ages when it comes to transparency and communication. Compared to which RTS developers? It´s not fair comparing them to Blizzard since RTS is no longer their primary business. The Blizzard developers had far more publisher support to make Starcraft a global brand that could connect with millions of fans. In comparison, Relic created the Homeworld franchise (HW1) with less than 30 devs IIRC and didn't cost Sierra much to make. But, I can agree with transparency and communication which usually leads to mediocre patches that are neither good nor bad. If both DoW3 and Halo Wars 2 fail financially that's pretty much the end of big budget RTS (triple A games). DoW3 also help justify further development cost on the Essence Engine used for COH2 and potentially COH3. And of course now we’re using the next-generation Essence Engine, which has allowed us all sorts of freedom. Relic, Matt Kernachan http://prankster101.com/articles/interview-with-matt-kernachan-of-warhammer-40000-dawn-of-war-3/ Inspired Designs in Relic's RTS Games, 10/11/16 http://www.gamasutra.com/blogs/BrandonCasteel/20161011/282943/ As an old school HW fan from 1999-2004, I know Relic´s old history better than most COH2 players. In other games, I continued playing with many HW vets/former Relicnews staff (most noticeable Evolution corp) which pretty much ruled EvE Online competitive play for years original as a nomadic group of PvPer. Now, If you don't know Relics history with Relicnews and founding principles how can you "predict" where they are going?. I try to be fair and see both sides as I believe "Truth" is in the eye of the beholder. What Relic believe in today need not be your "truth", nor need it be where Relic was 3 or 10 years ago. "Truth" comes from a place of experience and is not always black and white. THERE ARE NO MISTAKES, only new opportunities to grow from your mistakes, this include both fans and Relic. So let us grow together. During the Homeworld era, I remember there were some decent Relic interactions with fans, such as the Relicnews community. This ofc require mutual trust and respect. Spreading slander and Relic hate will destroy that trust. With the COH2 community, I have never seen so much hate towards Relic. Yes, unfortunately Relic had some bad luck with unstable publishers. But with the new SEGA CEO there might be some light at the end of tunnel. I covered this in detail with reliable sources here; SEGA restructuring? Not to mention SEGA Europe buying Amplitude is more new proof that they want to increase community interactions in coming years. Why Amplitude chose Sega’s strategy-studio stable http://venturebeat.com/2016/07/07/why-amplitude-choose-segas-strategy-studio-stable/ GamesBeat: Why Sega? How Early Access and fan feedback led to Amplitude Studios’ ‘Endless’ success http://venturebeat.com/2015/05/31/how-early-access-fan-feedback-and-new-approaches-led-to-amplitude-studios-endless-success/ COH WarPaint - more collaboration with players “This is a unique opportunity to test a self-sustaining model where players can access top quality content, reward the content creators, and fund community-led events,” said Alex Price, brand director at Relic. “We’re excited to see how this might pave the way for more collaboration with players and designers across our portfolio of games.” http://www.pcgamesn.com/company-of-heroes-2/company-of-heroes-2-pumping-50-of-skin-competition-purchases-back-into-community As one of the oldest studios in Vancouver, Relic has a rich history with many talented devs that today have created their own independent studios. Most noticeable (Vancouver), Blackbird Interactive (former HW devs), Klei Entertainment (former DoW devs), Smoking Gun Interactive (former COH devs) and Hinterland (former Spacemarine/console devs). The Unstoppable ÜberJumper (Relicnews Admins) Relic News Admins (Uberjumper, one of the biggest HW fan) was pretty close to the founders of Relic, had this to say; This will also be an interesting read into the history of the Essence Engine (improved version used for DoW3). ![]() https://www.reddit.com/r/homeworld/comments/2wxhuv/homeworld_2_e3_2001_trailer_full_version/ I'm a guy that happened to live in Vancouver and liked video games. I saw the Homeworld trailer on the HL disk IIRC... thinking "That's dumb, who'd want to play Starcraft in 3d..." The Moderator Interviews: The Unstoppable ÜberJumper (relic news admins) http://forums.relicnews.com/showthread.php?132532-The-Moderator-Interviews-The-Unstoppable-%C3%9CberJumper Obtuse: I noticed the note in your yearbook entry, "Contract @ Relic Summer ‘03", how did that come about and what did you do there? In: Lobby |
Thread: so what are the changes in the past 6 months10 Oct 2016, 06:51 AM
I understand your frustrations, but to many "rage posts" makes the community looks bad. Both in the eyes of new players and developers. In: Lobby |
Thread: so what are the changes in the past 6 months10 Oct 2016, 05:27 AM
Bullshit, bullshit and... More bullshit, feel free to feel betrayed by Relic.betrayed? Patience is a virtue “We’re immensely proud to be celebrating 10 years of Company of Heroes,“ said Justin Dowdeswell, General Manager of Relic Entertainment. "and we hope that our community, and perhaps even some new players, will be able to enjoy and benefit from the activities we have planned around this huge milestone. Company of Heroes left a legacy of quality and innovation and we’re looking forward to the next ten years!” https://www.bluesnews.com/cgi-bin/board.pl?action=viewthread&boardid=1&threadid=174663&id=1099613 10:46; Justin Dowdeswell talks about Relic 17:35, Justin Dowdeswell talks about Relic games expanding to Asia European boss [Sega of Europe, CEO] Jurgen Post on Sega's return http://www.mcvuk.com/news/read/european-boss-jurgen-post-on-sega-s-return/0172392 “Another area we are focusing on is China. We have launched Football Manager Online in China, and we believe there is a big opportunity for strategy games in the territory, so we’re looking into that.” FOOTBALL MANAGER ONLINE IS HEADED TO CHINA http://www.footballmanager.com/news/football-manager-online-headed-china In: Lobby |
Thread: RE: Kamzil118 post7 Oct 2016, 02:45 AM
+1 "Truth" is in the eye of the beholder. That's why it's important to communicate and keep an open mind. Try to see things from different perspectives not just your own. If both fans and Relic are self-righteous and narrow-minded then our relationship will become a divorced couple that can't agree on anything. In: Other Games |
Thread: October 4th Update7 Oct 2016, 02:17 AM
"I have actually been on vacation for the past 3 weeks and just returned to the office on Tuesday. Hence the lack of communication." Kyle, 6 min ago. ![]() In: COH2 Gameplay |
Thread: October 4th Update6 Oct 2016, 00:44 AM
FUTURE COH2 PLANS? https://community.companyofheroes.com/discussion/comment/256670#Comment_256670 Kyle_RE: In: COH2 Gameplay |
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