
http://steamspy.com/app/231430
So the peak today (sunday) could definitely go above 20K players. This could indirectly help increase the budget for CoH3. Good news.
Thread: 16,560 CoH2 players peak17 Dec 2017, 04:38 AM
800.000 CoH2 keys was giving out according to steamspy: ![]() http://steamspy.com/app/231430 So the peak today (sunday) could definitely go above 20K players. This could indirectly help increase the budget for CoH3. Good news. In: Lobby |
Thread: Really confused about the December balance patch16 Dec 2017, 13:35 PM
Don't mock the Relic GM, the captain got a plan ![]() Relic Entertainment's Justin Dowdeswell on regaining stability after THQ's collapse, and the imminent launch of Dawn of War III http://www.gamesindustry.biz/articles/2017-04-12-sega-had-a-plan-to-quietly-become-a-powerhouse-in-pc-publishing Wednesday 12th April 2017 "Sega has put a lot of trust and even expectation on the studios to define its future, to plot that course. That gave us the freedom and flexibility we really needed to bring Relic back. Even though that acquisition was pivotal, I would say that any group - games or not - is going to suffer from the bankruptcy of a parent company. There was a lot of repair and recovery to do as a result." ![]() Sorry Captain to burst your bubble, but after 4 years of "rebuilding Relic", FFS stop using the THQ victim card. Alex Garden, the founder, and former CEO of Relic could have done this in less than 2 years. DoW3 are financially dead weight, now get back to work on AoE4/CoH. Even CoH2 has more growth potential than DoW3. In: COH2 Balance |
Thread: Could AoE4 be Modern?14 Dec 2017, 23:04 PM
Update; A few more hints that the AoE4/”CoH3” team is expanding; 1) SEGA Europe are now running a Relic recruitment drive using the CoH banner: ![]() Our friends over at Relic Entertainment are growing their team and need your help! Are you a Programmer, Designer or Producer who'd love to work for one of the hottest studios in Vancouver? Or know someone that is? Get in touch with the lovely Nadine Blackie or check-out https://lnkd.in/eheMS-F for more info! https://www.linkedin.com/company/1539851/ Programmers, Designers & Producers! Want to join Vancouver's hottest games dev studio? Relic Entertainment are scaling up big time and looking for some superstars to join their team. Interested in finding out more? Speak to the lovely Nadine Blackie or checkout their careers website: https://lnkd.in/e3yq8PC https://www.linkedin.com/in/ashleighmeale/detail/recent-activity/ http://www.sega.com/ also link directly to Relic career page as well. 2) AOE4 director Quinn Duffy offering some insight and also talking a bit about AOE https://forums.ageofempires.com/discussion/comment/24343#Comment_24343 In: Other Games |
Thread: New Relic Studio reveal8 Dec 2017, 01:56 AM
Update: New Relic Office & Gentrification Drama ![]() Daryl Tagabi works in the chrome plating area at Hudson Plating and Coating Ltd. in Vancouver, British Columbia, Thursday, January 28, 2016. After 40 years of business, Hudson Plating, one of the many businesses being pushed out as the area by tech companies [read Relic/SEGA] Gentrification of Vancouver’s Mount Pleasant generating a fight https://www.theglobeandmail.com/news/british-columbia/gentrification-of-vancouvers-mount-pleasant-generating-a-fight/article29504390/ *SNIP*Mount Pleasant, an eclectic mix of early 20th-century houses, a couple of historic apartment buildings, warehouses, old factories and operations like Hudson, has been rigorously protected for industrial use as a result, and is a case in point: Almost all of it is zoned as industrial, both in city plans and in Metro Vancouver’s 2011 regional growth strategy, which introduced a strong emphasis on preserving industrial land in the Lower Mainland. Opinion: Mount Pleasant a prime example of redefining industrial real estate http://vancouversun.com/opinion/opinion-redefining-industrial-real-estate New Relic Office (Mount Pleasant) vs Old Office (Yaletown) - An economic decision? Ideally, with future studio growth, Relic moving from the Yaletown district to Mount Pleasant, is an economic decision. Supply and demand. Vancouver is a fast growing city that needs more "space" by transforming low-density into high-density (higher buildings). A growing tech industry needs more office space which usually forms in clusters. For future growth, Yaletown higher density/"non-industrial" was probably too expensive compared to former industrial Mount Pleasant. The downside to this "cycle" is referred to as gentrification. Definition of gentrificationhttps://www.merriam-webster.com/dictionary/gentrification So Relic/SEGA (long-term) want to maximize profits as the Vancouver tech industry moves into former industrial-zoned areas as the lease/rent is usually lower. Now from a corporate perspective there is nothing wrong trying to maximize future profits from AoE/CoH3 etc.. BUT! What's wrong, however, is some yuppies trying to pretend something they are not with all the virtue signaling (claiming moral superiority/holier than you attitude). ![]() The Relic GM should not try to dress it up as "sustainable", "come on its 2017", smart, funky, trendy or any other "buzzword" these smooth-talking leaders can come up with. This to me just proves once again, some of these "oil salesmen" will say anything to keep some false narrative going. It's also not cool these tech leaders (including Relic GM) trying to pretend they know "better" (arrogance behind the mask "civility") than the majority of an area's residents (Mount Pleasant) that has lived there a long time. These tech leaders/yuppies trying to rebrand Mount Pleasant sounds more or less like South Park SoDoSoPa virtue signaling: The Relic GM bandwagon of smooth talkers Some new and old quotes from the General Manager, Justin Dowdeswell - Nov. 23, 2017; ![]() https://www.biv.com/article/2017/11/mount-pleasant-nabs-another-tech-tenant/ *SNIP*The perfect employee’s journey to the new office and the bicycle club of excellence saving the world from global warming?. Saving dolphins, saving hungry kids etc. Very nice, but no solar panels? 1,321 Km ridden, 39,615 calories burned, and 286 Kg of greenhouse gasses saved! That's how Relic rolls on #BTWW Flashback - General Manager give praise to the "old office" in Yaletown; Wednesday 12th April 2017 ![]() In contrast here what the former SEGA Europe boss (Jurgen Post) has said- Wednesday 24th May 2017; http://www.gamesindustry.biz/articles/2017-05-24-jurgen-post-the-sega-brand-will-come-back-and-start-to-flourish-again And Relic sister studio, Amplitude; https://www.reddit.com/r/pcmasterrace/comments/7ddq59/we_are_amplitude_studios_ask_us_anything_and/ Quotes from Relic own website; In essence, we envision the type of games that we would love to play, and then we create them. In other Relic news, DoW3 failing miserably? Want to boost studio morale and deflect blame away from the leadership? Say hello to; ![]() If anyone still thinks SEGA is happy with the DoW leadership (this include the GM) then you need to pay more attention to the recent recruitment details. A Chief Operating Officer (COO), also called the chief operations officer, is a position that can be one of the highest-ranking executive positions in an organization, comprising part of the "C-Suite". The COO is responsible for the daily operation of the company,[1] and routinely reports to the highest ranking executive, usually the chief executive officer (CEO).[2] The COO is usually the second in command at the firm, especially if the highest ranking executive is the Chairman and CEO. https://en.wikipedia.org/wiki/Chief_operating_officer IIRC, Relic hasn't had an “official” COO since Ron Moravek 1998-2004 and Alex Garden (CEO & founder) left Relic in 2004. After Alex left to join Nexon NA, Ron Moravek steps up in THQ/Relic leadership as GM + THQ VP (2004-2006 and later 2012-2013). The simple fact is this; Without AoE4/CoH money, Relic devs would now be looking forward to massive laid off. AoE4 will either break or make Relic. The Relic GM bandwagon of smooth talkers should spend less time virtue signaling and more time+focus trying to turn around the Titanic. Ask yourself, when is the last time you have seen any Relic top studio leader talk about the COH1 leader that did this heroic act; Company Of Heroes Dev Gave His Life To Save His Family https://kotaku.com/5631947/company-of-heroes-dev-gave-his-life-to-save-his-family The 33-year-old developer was killed in the crash. His wife and their child survived the crash, thanks to Brian's last-minute sacrifice. Former Relic GM (Jonathan Dowdeswell) and CoH2 Executive Producer (left 2013) talk about Relic's Brian Wood Memorial Internship: https://vfs.edu/news/2011/01/25/remembering-relics-brian-wood-with-memorial-internship FYI here what game developers actually care about; Developer Satisfaction Survey 2016 http://docplayer.net/53344086-Developer-satisfaction-survey-2016.html In: Lobby |
Thread: CoH3: Scenario/front - VOTE NOW!!!!3 Dec 2017, 01:25 AM
I would definitely like it to stick to WW2 - that iconic link between Band of Brothers and CoH is one of the most unique associations in video games and should be preserved.+1 Amen to that. BoB 9.5/10 IMDB and Top3 Rated TV show CoH quote from BoB; Former THQ boss (Danny Bilson) tried making CoH into a good movie using BoB actors (unfortunately this project partly failed due to THQ financial troubles) Danny Bilson was involved (Screenwriter) in making The Rocketeer https://en.wikipedia.org/wiki/The_Rocketeer_(film) They could do a spin-off series but to separate the core franchise CoH3 from the BoB series are a big marketing mistake. Without BoB immersion and ww2 patriotism, there is no way I and many others would still be interested in ww2 games. Thanks to Relic (Kyle?) for posting this patriotic ww2 short-film: https://twitter.com/CompanyOfHeroes/status/935206648150413313 http://www.imdb.com/title/tt7408150/ Keep the focus on more marketing efforts similar to this and Relic/SEGA should have no problem selling CoH3 to an engaged and passionate fan audience. For the same reasons, World of Tanks and War Thunder have some epic trailers that understand how to market ww2 patriotism and immersion/artistic vision. War thunder WW2 Trailer; World of Warships - Wait for Me; World of Tanks - Remember Dunkirk: Timeline of a Miracle; For CoH3 WW2, there are plenty of good and not well-known storytelling to focus on. Here is a couple of examples; On 5 May 1945, a few days after Hitler’s suicide, American soldiers under command of US Army Captain John C. "Jack" Lee, Jr. teamed up with a number of Wehrmacht soldiers under German major, Josef Sepp Gangl who was opposed to the Nazis to rescue VIP prisoners from Castle Itter . A Higher Call: An Incredible True Story of Combat and Chivalry in the War-Torn Skies of World War II https://www.amazon.com/Higher-Call-Incredible-Chivalry-War-Torn/dp/0425255735 ![]() I can give a guarantee prediction, ww2 patriotism is going to make a comeback and the Wargaming/SEGA Europe partnership is here to stay for many years to come. How has Wargaming Alliance changed? November 1st 2017 http://www.develop-online.net/interview/how-has-wargaming-alliance-changed/0236920 Wargaming Alliance is the third party publishing arm of the business, which has now joined with Wargaming Labs. There are already partnerships with big triple-A developers like Creative Assembly and its Total War: Arena game, so why has this merger of the third party publishing team occurred? Warning to Relic from old school Homeworld fan; Do not, for whatever reasons try to bring the current Canadian anti-masculine culture/bias into CoH3. If you do, SEGA is going to lose millions of dollars in missed marketing opportunities. I could talk for hours how bad this will make you look (globally) by the time CoH3 comes out. Perceptions and timing is everything in marketing. Remembrance Day special; Relic read and learn from WW2 vets; 'This isn't the Britain we fought for,' say the 'unknown warriors' of WWII http://www.dailymail.co.uk/news/article-1229643/This-isnt-Britain-fought-say-unknown-warriors-WWII.html As a former alliance leader (RAZOR), my MMO friends helped popularize WW2 memes and propaganda posters to many thousands of SCI-FI fans. WW2 is not a niche genre if you market it right. So either learn more about your audience or keep losing more money from your nr.1 passionate fan audience. Your choice. Fan made WW2/sci-fi propaganda posters, art & movie (seen by many thousands of EvE Online fans) https://propaganda.razor-alliance.com/ World War II Propaganda Posters In: Lobby |
Thread: Relic send another survey about campaign27 Nov 2017, 23:24 PM
Update to my previous post - Coming top Relic leadership “restructuring/change”; My prediction about SEGA Europe searching for a new Relic COO/chief operating officer (second in studio command) was spot on and new COO job description posted a few days later; https://ca.indeed.com/Chief-Operating-Officer-jobs-in-Vancouver,-BC ![]() The new Executive producer (David Littman) is practically a de facto chief operating officer with the official title; Former ice hockey goaltender Confirmed; Relic top leadership “restructuring” (again) Turning the Titanic? ![]() Relic seek CHIEF OPERATING OFFICER (second in Relic command/"GM babysitter") For future reference; https://boards.greenhouse.io/relic/jobs/939606 ![]() IIRC, Relic hasn't had an “official” COO since Ron Moravek 1998-2004 and Alex Garden (CEO & founder) left Relic in 2004. After Alex left to join Nexon NA, Ron Moravek step up in THQ/Relic leadership as GM + THQ VP (2004-2006 and later 2012-2013). So big Relic leadership change and prove SEGA/Tim Heaton is not happy with the current Relic leadership. ![]() Translation; Relic don't fuck up again OR else!. Should the current GM get fired, the COO will become the interim general manager until they find a replacement. TBH if Relic leaders continue to mess up, I would not be surprised if Relic merges with Creative Assembly.(see below SEGA/CA promotions for possible hint of this). SEGA trust CA a lot more than Relic and recent SEGA promotions confirm this. Several former CA leaders have moved up within the ranks of SEGA Europe. This Relic leadership change is relevant to recent SEGA promotions - July 2017. http://www.gamesindustry.biz/articles/2017-07-25-sega-europe-promotes-john-clark-tim-heaton The other promotion sees Creative Assembly studio director Tim Heaton bumped up to executive vice president of studios. While he will continue to oversee the Total War studio, Heaton will also work with other studio directors within Sega Europe on best practices and studio collaborations. Sega Europe unveils new president and COO - August 2017 http://www.gamesindustry.biz/articles/2017-08-02-sega-europe-unveils-new-president-and-coo Creative Assembly director running Relic Entertainment on interim basis (2013) https://www.polygon.com/2013/4/9/4204850/creative-assembly-director-relic-entertainment-general-manager-tim-heaton Restoring Relic's leadership - 2013 http://www.develop-online.net/opinions/restoring-relic-s-leadership/0184129 *SNIP* In: Lobby |
Thread: New Relic Studio reveal23 Nov 2017, 18:46 PM
Update; Urbanized coverage this news from Relic. SEGA-owned gaming studio to open new headquarters in Mount Pleasant ![]() http://dailyhive.com/vancouver/relic-entertainment-vancouver-mount-pleasant-headquarters-285-west-5th-avenue New Office for Relic Coming in 2019 http://gamejobhunter.com/2017/11/21/new-office-relic-coming-2019/ http://www.pcurban.ca/275-west-5th-vancouver/ In: Lobby |
Thread: Relic send another survey about campaign23 Nov 2017, 02:48 AM
Some questions CoH/DoW fans should be asking themselves; Why has SEGA Europe hired a professional market research agency (http://harris-interactive.com/about/) to gather and analyze community feedback from DoW3 (confirmed) and possible CoH3? Why don't SEGA Europe trust Relic own market research? FYI, harris-interactive is a European research agency. https://community.dawnofwar.com/discussion/15264/have-you-been-selected-for-the-survey ![]() http://harris-interactive.com/about/ Fans deserve a better game and talented Relic devs deserve a better leadership. It's simple as that. Mediocre leadership lead to mediocre results. Yes, moving forward more Relic leaders are going to get fired and/or replaced. No amount of Relic's wishful thinking and singing kumbaya are gonna change that. DoW3/CoH2 dissent voting with their wallet made that happen. Without that, do you really think SEGA would demand these surveys as independent (unbiased) from previous "Relic biased research"? If you understand a bit what's going on its pretty hilarious to watch. From DoW3 was first announced, Relic leaders desperately tried to paint a "rosy picture" about Relic's future and that they had a positive relationship with fans. All the CoH/DoW dissent was "just a fluke" and had nothing to do with Relic's leadership capabilities. Why would SEGA give up on CoH2/CoH3 for DoW3 and AoE4? Were they misinformed by Relic? Imagine this; Relic goes to SEGA and says they made some huge mistakes with CoH2. To get more CoH2/CoH3 money, how many Relic leaders would take personal responsibility and risk their career over this? Apparently, not a whole lot. I KNEW from Relic leaders body language that there was some kind of internal conflict going on. Not very courageous, some Relic leaders choose the easy way out. Focus on DoW3 and AoE4, forget about CoH like an orphan. All Relic leaders should be forced to watch this clip from There Will Be Blood (2007) at least 10 times; I've abandoned my child! So you want good answers? then start by asking better questions to yourself. What is critical thinking? Why is this relevant? Why are Relic leaders not good at critical thinking compared to other competitive studios? Why can't some Relic leaders handle personal criticism? https://en.wikipedia.org/wiki/Critical_thinking Critical thinking is the objective analysis of facts to form a judgment.[1] The subject is complex, and there are several different definitions which generally include the rational, skeptical, unbiased analysis or evaluation of factual evidence. Do these failing leaders suffer from cognitive dissonance? Look at Relic leaders that are behind all this virtue signaling and completely not related to any Relic IP. Coming next, a charity event for endangered unicorns and bigfoot? A lot of CoH fans still don't seem to grasp that SEGA has been on a collision course with Relic's leadership for at least a year now. The DoW3 executive producer, brand manager, game director. Now all gone or has been replaced. FYI; neither the DoW3 brand manager (Danielle Robinson) that worked on this game PR/marketing for years and the executive producer ( ‘A Surreal Lucid Nightmare’: The Making Of ‘Warhammer 40,000: Dawn of War III’ Trailer http://www.cartoonbrew.com/videogames/surreal-lucid-nightmare-making-warhammer-40000-dawn-war-iii-trailer-140474.html Look at Axis Animation http://www.axisanimation.com/ that made the awesome DoW3 announcement trailer and vastly outclass anything Relic could have done. With no community interactions, Axis Animation (not Relic) captured the essence and art style of DoW perfectly. From the first in-game footage was released this was pretty much the end of DoW3. Just by getting the immersion right they could have easily made a lot of money. Since when do SEGA Europe EVER release AAA games without an Executive producer? The DoW3 team when in full production was without an Executive producer for one year. Normally, when a top leader leaves there is a smooth transition. https://www.linkedin.com/in/iamstephenmac/?authType=name&authToken=Al7T&trk=prof-sb-browse_map-photo https://www.linkedin.com/in/david-littman-52668b27/ The new Executive producer is practically a de facto chief operating officer with the official title; "Production Leader Creating AAA Games at Relic Entertainment". I suspect SEGA is now reviewing Relic's top job applications. Do Relic has a problem with favoritism/nepotism? If true, do you think SEGA would tolerate that? Favoritism if not dealt with can cost SEGA millions of dollars. https://www.glassdoor.com/Reviews/Employee-Review-Relic-Entertainment-RVW4161332.htm https://www.glassdoor.com/Reviews/Employee-Review-Relic-Entertainment-RVW5962386.htm Do you really think SEGA is not going to step in after DoW3 fail and protect their investment? What have Arch Warhammer said about SEGA's plan for Relic? Looking at some leaders body language in past interviews/streams, it's obvious if they mess up with AoE4 and/or CoH3 a lot more leaders are gonna get fired. Personally, thats the primary reason im relative optimistic about the future. From a customer perspective, you want more competition in Relic, not less. You want Relic leaders to fear they might lose their jobs. When leaders fall into the trap of complacency, they tend to get sloppy and not caring about retaining loyal customers. Sound familiar?. SEGA is not perfect, but believe it or not. They are several steps ahead of Relic incompetent leadership, which on several occasions has been pretty delusional. Five Signs Your Boss Is Incompetent https://www.forbes.com/sites/lizryan/2015/12/12/five-signs-your-boss-is-incompetent/#f3fc97d35148 He or She is Out of Touch https://www.linkedin.com/pulse/high-impact-leaders-inspire-people-low-manage-mack/ ![]() SEGA should listen to dissent from the "little guys" in Relic. They know whats going. In general, there are two types of leaders. Those that learn from their mistakes and those that dont. There is no shame to admit that you're on a learning curve and ask for help. We (as a community) are all in this together to help each other right? Or perhaps your part of the problem not part of the solution? In: Lobby |
Thread: Your Favourite Site Moderator20 Nov 2017, 03:57 AM
Before voting, I would be interested in knowing who has a military background? whoever keeeps invising my posts Don't you want COH2 to be a "safe space"? ![]() ![]() ![]() The Transformation | Making United States Marines South Park - Safe Space - "In My Safe Space" In: Scrap Yard |
Thread: Relic Survey about CoH2 future20 Oct 2017, 06:30 AM
Complete Relic survey/questionnaire (32 total) and commentary in this video; I share my thoughts on Company of Heroes 3 through a survey provided by Relic, which includes what they might change/improve upon in the next entry. Excellent timing as I originally had a video on this very subject out in a few days. Hope you (and Relic) enjoy my opinion! My CoH2/CoH3 development analysis that might be of interest to some; Commercially failures & missed marketing opportunities Relic hasn't really landed a solid commercial hit since CoH1. Eventually, fans get impatient and less tolerant of Relic constant failures. Running a corporation/ fan-oriented customer service ain't Disneyland where everyone supports you and don't say mean things. Relic is at the top of RTS gaming not because they are "the best" but rather by the process of elimination (less RTS studios to compete with). I'm not sure the DoW3 team will be trusted by SEGA making new AAA IPs, so part of that team could end up making CoH3 and some devs from AoE4/CoH2?. Or perhaps DoW3 will start doing DLC for CA Total Warhammer Series?. Who knows. Anyone comfortable with the DoW3 team working on CoH3?. I have mixed feelings about this and atm favor big laid off except for the best talented DoW3 devs. As a fan, you want more RTS competition, not less. ![]() Steve Jobs, billionaire co-founder of Apple and former CEO The Relic identity crisis: Reality vs Theory Crafting (pragmatic vs visionary leaders) To use Band of Brothers as an analogy. Reality/pragmatic would be Winters and delusional leaders/pseudo-intellectuals/safe space warriors in Relic would be Soble. There is a thin line between visionary and delusion. ![]() When a studio is lacking both pragmatic and visionary leaders that's not good. Now fans can help improving the practical leadership but long-term visionary leadership? Don't think so. That's not how Steve Jobs became the great visionary leader of the tech industry (RIP Steve). Pragmatic leaders solve problems and visionary leaders plot the destination and prevent problems like a navigator on a ship. Relic is not a unified small studio like when they created Homeworld 1 with a team of 20. It takes years of hard work to earn and build a consumer trusted brand. But it only takes a few bad leaders to mess it all up. Relic needs to take their reputation more seriously which among hardcore fans are close to the same level as EA/Bioware (that's not a compliment). Relic like Bioware once had a positive relationship with fans, not anymore. Relic has some serious bridges to repair with CoH3. As a CoH fan, you have to understand there is not one Relic, but two. The old school leadership mindset that was gaming professionals and Neo-Relic which is dominated by these pseudo intellectuals wannabes visionary. In theory, I'm sure what neo-Relic say make some good sense. But there is a big difference between theory and reality. Hence the saying, the road to hell is paved with good intentions, that’s soviet communism for you. Cobra's quickstep guide to avoid another iceberg collision (DoW3); Don't alienate your target audience Step 1; Know Your Audience This is cool; This is NOT cool; ![]() Dunkirk, the event or the film, is nothing like feminists claim (not all feminists are the same, but SJWs/professional victims) http://www.washingtonexaminer.com/dunkirk-the-event-or-the-film-is-nothing-like-feminists-claim/article/2630531 This isn't a blow to feminism, but a part of history. This would be like a man watching a woman give birth and upon seeing her triumphantly and yet fondly cuddle her newborn baby demand recognition for his small but intrinsic role in the event that created that moment. Step 2; Relic Competitive readiness? Relic should recruit/promote their leaders more wisely based on credentials and with consistency in words and action. No favoritism and diversity manifesto which alienate your fan audience and make good leaders leave or stay away. Mediocre leadership leads to mediocre results. Running a corporation is a competitive "fighting game" and not the same as a charity organization which relies more on compassionate leadership. South Park - Reality Crashes The Charity Party (Please donate now, for shameless Relic) Competitive readiness (no complacency) drives innovation and will give more corporate results than tree hugging hipsters. Without competition, leaders become sloppy. Trying to reinvent the wheel with mediocre visionary leadership is a recipe for a disaster. I was baffled by Relic's DoW3 delusional behavior, echo chambers and pseudo-intellectualism running Relic into the ground. I know this RTS team is getting some new leaders so maybe that will improve things. How Electronic Arts stopped being the worst company in America https://www.cnet.com/g00/news/how-electronic-arts-stopped-being-the-worst-company-in-america/?i10c.encReferrer=aHR0cHM6Ly93d3cuZ29vZ2xlLmRrLw%3D%3D Five months after taking over, on February 12, 2014, Wilson gathered 146 of the company's top leaders at EA's headquarters. Together with Gabrielle Toledano, EA's chief talent officer, Wilson hatched a plan to help them understand why so many customers were unhappy.That's how EA is trying to turn around the Titanic. Step 3; Stop pandering to vocals & false narratives (MSM, campus and social media) The silenced majority of PC/console gamers, rarely post on forums or social media. At best they will play a few games per week. They are not "PC bro's", quite the contrary. Go do some background research on the downfall of the movie industry/Hollywood, mainstream media and South Park season 19 to stay out of trouble. Americans' Trust in Mass Media Sinks to New Low http://news.gallup.com/poll/195542/americans-trust-mass-media-sinks-new-low.aspx Watch South Park free here; http://www.southparkstudios.nu/full-episodes South Park season 19 is a very smart serialized narrative and should make it clear to anyone why pandering to these vocals will end badly for Relic (or anyone else in the entertainment/media industry). South Park writers are not stupid, they know for the show to survive free speech needs to be restored. Comedy is the last bastion of free speech and South Park definitely knows that. Gathering customer feedback from this audience will be difficult so don't be lazy. I suggest more private emails and surveys with rewards. Step 4; Individualism vs Drama Triangle ![]() ![]() But hey man, this is 2017 why should Relic worry about individualism & personal identity? Let's victimize people and tell them they are oppressed. There you got a receipt for a disaster. Reality is not for the faint-hearted. I'm warning you Relic, don't even think about pandering to these "fake SJW" (social justice warriors)/professional victims as that will surely alienate your target audience. By the time CoH3 come out this "hypersensitive victimhood culture" will end at the bottom of the dirt. I do feel compassion for these "professional victims" because they are prisons of their own minds. There is not a snowball chance in hell this will end well for them. Western victimization is the new racism and that's basically what neo-Relic believes in.. It's important to remember this is Company of Heroes, not Company of Villains or Company of Victims. Step 5; Learn about WW2 patriotism and forget the Drama Triangle ![]() WW2 game makers like Wargaming understand WW2 patriotism far better than neo-Relic leaders so Wargaming is destined to do rather well in the years ahead. Relic needs to wake up. In general for a corporation, neutrality is good for business. That's why Band of Brothers was such a masterpiece (9,5/10 IMDb rating) because it doesn't try to alienate the target audience. Here is a great BoB clip showing the perspective of the "average" German veterans; Read and learn. Germans = Humans. http://nypost.com/2012/12/09/amazing-tale-of-a-desperate-wwii-pilots-encounter-with-a-german-flying-ace/ HONOR IN WARTIME:American WWII pilot Charlie Brown (left) was struggling to keep his damaged bomber airborne in the skies over Germany in 1943 when Luftwaffe ace Franz Stigler (right) flew alongside. Instead of firing, Stigler gave a salute. Ted Kirkpatrick recounts a story about a bomber pilot named, Charlie Brown. His plane was badly damaged with wounded men on the plane, and was accidentally flying the wrong away -- into enemy territory. A German pilot was ordered to take Charlie Brown's plane down, but as he flew near the plane and saw how badly it was damaged, he unexpectedly led Charlie Brown out of enemy territory and back to England. Charlie Brown kept the story quiet because if the Germans found at that their pilot had let him go, they would've punished him. About 50 years after the war, the two men finally found each other and became good friends. Failures to understand the "veterans perspective", is why the Hollywood movie industry usual fails at making good money from WW2. There are two sides to every story and Relic has to stand for excellence on all levels. Step 6; CoH keys to innovation (Checklist) It's like Relic had a baby and then treated like an orphan that lost both parents. If you go play Homeworld, you'll see how far DoW3 development has deteriorated. HW was many years ahead of its time while DoW3 suffered from a massive identity crisis. Competition drives innovation, not diversity as pseudo-intellectuals like people to think. Don’t confuse competitive capitalism with monopolized capitalism. As a consumer, you want more competitive not less. The irony here, the lack of competition against CoH is one of the reasons why Relic has become sloppy and complacent. If there have been other games like Iron harvest then this new breed RTS genre could have become a lot more popular. http://www.edisonawards.com/news/competition-drive-innovation/ Step 7; Relic can't handle criticism & Lacking Courage This has been their weakness for many years. IMO, this partial stems from obvious progressive leanings and delusional hardliners (uncompromising). Some of the new leaders coming into power have not been respectful towards what CoH stand for (WW2 patriotism) or its (former) loyal fan base. PC Relic takes criticism of their work very personally. The failure in DoW3 development is a good example of this. From the first screenshot of DoW3 was released it was clear the new art style was not a change fans wanted to see. DoW3 fan criticism was mostly ignored and they instead doubled down on the biased gaming press to save them. Months later, after hitting the iceberg Relic came crawling back to the fans and beg for forgiveness. But…we’re humans who have the internet. We know there are lots of you who don’t feel the same way. That matters. We make these games for you, and we need you in order to keep making games. So, let’s talk about where we go from here. https://www.dawnofwar.com/article/community-update-june-13-2017 Leaders need to seek feedback both external and internal because that’s how they grow. Bad leaders don’t grow with feedback because "they don’t know; "they don’t know" (delusional leadership). The first step in reaching a solution to a problem or conflict is to identify the central issue. Yes, it takes courage to inspire others, but the introspective kind of courage. Delusional leaders don't have that and that usual should be a huge warning sign. Five Signs Your CEO Is Delusional - Forbes https://www.forbes.com/sites/lizryan/2015/07/02/five-signs-your-ceo-is-delusional/#1fdf99a01e86 After the stupid idea gets implemented and utterly fails, reporters will ask the CEO's colleagues "Didn't anybody tell your CEO his idea was goofy, before it got him and your company pilloried on national TV?" In: Lobby |
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