Just doesn't tell me that they put dow 3 team with Brent Disbrow as game director on coh 3. I will be very rage if this true, because dow 3 was abomination that I want regret forever.
Game Director on an exciting unannounced strategy game, the kind that Relic Entertainment does best! Currently working with an excellent team to build a creative vision, game pillars and the feature set. Lots of engaging, fun work to be done and great people to do it with.
This year, we finished off Dawn of War III, the next chapter in the excellent franchise. Was the Lead Campaign Designer on the game as well as driving forward the Enemy Experience for both SP & MP. Working with a bunch of really talented devs, the project was a great learning experience and I'm proud of what we shipped.
Reality vs wishful thinking / Red Pill vs. Blue Pill
Brent Disbrow "boasting" about the Relic success of DoW3 and his new promotion on linkedin.
Favoritism or professionalism? Time will tell if this works out great.
I'm not convinced Brent is working on CoH3. As Brent's primary designer experience are with mobile/console games, not PC games. But there were many weird inconsistency/discrepancy with DoW3 recruitment from a PC gamer perspective. So who knows.
Go compare CoH1 recruitment with DoW3 and you'll understand what I mean. http://www.mobygames.com/game/windows/company-of-heroes/credits
The CoH1 team was filled with talent from top to bottom.
It's not the first time in Relic history, where the studio grew to fast.
Studio side communications and press coordination.
Creating content for Relic's social media channels and website.
Providing communications support for the Dawn of War and Company of Heroes brands.
Organizing and participating in both internal and external events.
Some Sega News.
A big change of the ownership of Sega + Atlus.
The now-former major shareholder Hajime Satomi has "transferred" (sold) shares to his family run HS company.
Current Chairman and CEO, Hajime Satomi, will no longer be the major shareholder of SEGA Sammy. Instead it will go to his family company, HS Company. Below is a table showing the change in shares from each respective company and person.
Hajime Satomi has now become the fifth major shareholder of the company with 7.72 million shares while HS Company has jumped from fourth to first with 35.3 million shares.
The change in shares is because of SEGA Sammy’s recent slump in sales. As stated, SEGA’s mobile division and Sammy’s pachinko business have been under performing and the company has been losing money drastically. SEGA Sammy stated that the management structure and business performance will not be affected with the change of shareholders.
Help save the whales with the new Humble Strategy Bundle
https://www.pcgamer.com/help-save-the-whales-with-the-new-humble-strategy-bundle/
Like the countless Humble Bundles that have come before it, the new Humble Strategy Bundle offers a selection of good games for just $1: In this case, Dungeon of the Endless, the Endless Space Collection, Planetary Annihilation: Titans, and Company of Heroes 2 – Whale and Dolphin Conservation Charity Pattern Pack. That last one requires Company of Heroes 2, but that's okay because it's a full-on charity gig anyway: "All of the associated Relic / Sega revenue will be donated to the Whale and Dolphin Conservation charity," as its Steam page states.
All things considered, it's very shallow to have all this focus on whale charity (read PR) when this studio has not made a solid game hit for the past 10 years.
If Relic doesn't get their act together, it'll be them going extinct not whales. Also don't forget the irony here. Relic is owned by a Japanese corporation, which as a country are whales, nr.1 enemy.
Admittedly this is not the first time I have lost control of my anger and I know I have a problem with dealing with rage. I hope that we can all put this behind us, remain friends while helping continue to grow and entertain this community together.
HelpingHans
Nice one Helpinghans (learning from feedback), for your own sake don't stream when stressed out.
Update;
9)
Relic hired a Release Engineer (MATTHEW BURGI) with previous console experience from EA Canada (Burnaby); https://www.linkedin.com/in/mattburgi/
As our Release Engineer, here’s some of the stuff you could be doing …
Maintaining a distributed automated build & content pipeline system for workday support
Diagnosing problems with the way the build system works & fixing them
Supporting the development team by ensuring continuous integration is functioning and finding error sources when automated testing methods fail.
Maintaining and developing automated testing.
Documenting the use & maintenance of the build system
Schedule coordination of maintenance with other departments: IT, Programming, & various game teams. We’re looking for someone who has…
Completed a Computer Science or Engineeringdegree
Some experience with C#.
Experience with continuous integration systems
Experience with Perforce
A passion and curiosity for identifying problems and solving them
A positive attitude, a sense of humour, and a passion for games
It's a bonus if you have...
Experience with C++
Experience with VSphere/VMWare. Specifically deploying and provisioning virtual machines
Experience with netapp or similar storage solutions
10)
Relic recruiting a new "User Interface Designer" for "unannounced project";
https://boards.greenhouse.io/relic/jobs/1102031?gh_src=ie5owrce1
Do you have a love for games paired with a passion for user-centred design?
Are you an expert in crafting beautiful, yet usable User Interfaces?
If so, our User Interface Designer role might be the perfect fit for you!
Relic Entertainment, a wholly owned studio of SEGA, is the award-winning RTS developer of Homeworld, Dawn of War, Company of Heroes and now Age of Empires IV, and we’re on the hunt for a permanent, full-time User Interface Designer to join our Vancouver studio. This soon to be Relican will join our User Interface Team supporting our exciting unannounced project. As a studio, our role is to create a workplace where people are energized and empowered to not only do their best work but to continually surpass their best. We’ll push you out of your comfort zone to become the best version of you by giving you the ownership and creative freedom to solve our most challenging problems.
As our User Interface Designer, you will…
Conceptualize, prototype, and implement the game’s UI and HUD – you’ll partner with Artists, Designers, Engineers, UX and UR to drive them and test the game’s user interface.
Create stunning game assets – this will include menus, HUDs and icons that depict various units, gear, upgrades and abilities.
Build and maintain the UI Design System – by leading this, you will be responsible for the implementing and maintaining the high-quality bar of the UI Design System.
Ensure and deliver on an innovative, attractive, and functional user experience – you’ll work closely with the Art Director, UI engineers, UX and UR to achieve this.
Communicate the vision of the franchise’s brand through the UI – collaborate with the Art Director, Marketing Manager and various team members to ensure the brand’s language is cohesive and reflected in the UI and its presentation.
Collaborate with UX, UR and Game Designers to communicate the intent of game features to the players.
We’re looking for someone who has…
5+ years of relevant experience with at least 2 shipped AAA titles.
Post-secondary education in Interaction or Visual Design, or related fields.
Expert knowledge of Adobe Photoshop, Illustrator, After Effects or other visual design tools.
Expectational visual design skills (i.e., composition, layout, typography, colour theory.)
A keen eye for usability and clarity.
Motion graphics skills, the ability to bring interfaces to life with usability in mind.
Comfortable working with 3D assets, basic lighting, and positioning models.
Familiarity with display types and the ability to support a variety of screen resolutions.
Understanding of core UX principles.
The ability to work well with a team in a dynamic, cross-discipline, and iterative setting.
It’s a bonus if you have…
Experience with WPF.
Experience with CSS, JavaScript or related scripting languages.
Familiar with high and low fidelity prototyping tools, such as Sketch, Framer, Origami or similar.
Familiar with Atomic Design methodology or has implemented a design system.
Worked and collaborated with UX and UR functions.
Conducted user testing.
Knowledge of 3D tools.
He shares the same design philosophy that has Jason VanDenBerghe, current Guild Wars 2 Design Director at ArenaNet, and previously creative director on For Honor at Ubisoft
Nice detective work there on Mitchell Lagran. I knew Jason VanDenBerghe was involved but not sure yet what to think of this.