The way i see it is that resources are far to plenty, it lead to too much grenades tossing. Grenade's damage being a tad random, often we see no damage or a squad wipe. It sad to see a match won by a simple grenade toss. Strategic points should give less munition so it's usage would be something important, a meaningful decision.
The game would be more fun. People rely too much on grenades now.(repetitive play) |
Thread: T34/8522 Oct 2013, 00:15 AM
The T34/85 composed nearly 50% of all T34 tanks produced during WW2. It would rather be normal if the unit was non doctrinal. The T34/85 should switch place in T4 with the Su-85 who was a limited variant of the T34 chassis. The new doctrinal Su-85 should be the pre-nerfed version and priced accordingly. |
This is my experience also and my micro is quite mediocre.
I can work in my sweat to try and pull off a victory as SU. When I switch to german side, I can have breakfast or lunch as I play and still win.
That just doesn't feel right. I'm all for having two diverse factions, but the overall difficulty of playing them should be about the same IMO.
Exactly, Germans are easier to play by far. |
If conscript at-nades would always do some engine or tracks damage but to a variable degree like slowing at least the tank from 25% to 80% for 1 at-nades, i wouldn't mind if blitz is working all the time. |
+100
This was not the case in vCOH where the StuG (presumably similar to Su-85) could be vet3 and by that point is very survivable AND has its own anti-infantry built in with the top gunners.
+100
Exactly Soviet heavy-at-tank cannot go help.... to slow vs German armour |
Blitz is one of the best ability in the game or people wouldn't talk about it that much. I vote no blitz if you got an engine damage because it just too powerful enough. Doing engine damage to a tank and surviving is not that easy...Tanks are powerful but should be used with planning and some back up. |
Ok thank you , my primary concern was only with tanks that become nearly unstoppable once they get vet. Tanks should get offensive bonus only or abilities. They can have smoke and blitz to get away. |
With the modifications incoming on veterancy regarding hit points gain per stars, (i hope that i'm not wrong with that) and the devs also admitting that some more basic versatility is needed for the sovs. The balance in 3vs3 and 4vs4 should be better. |
Another way to tackle that problem would be to have some kind of fuel upkeep for all tanks and/or adjusting the fuel output on some maps. With a fuel upkeep, a lower fuel output on some maps would create new tactical situations. Higher fuel output maps could also be made and could also be interesting.
If fuel are are also used for tank's upkeep, their replacement would become harder so tanks preservation would become more relevant thus triggering important tactical decisions.
I made this tread for the sole purpose of bringing ideas that could help make the game more fun an interesting on larger maps.
More fun=more sales so everybody is happy. |
Me and my friends will stop, but who care... |