Profile of DonnieChan
Post History of DonnieChan
Thread: Nerf "Encirclement Doctrine" Axis. BROKEN1 Sep 2021, 22:18 PM
playercard pls In: COH2 Balance |
Thread: [Relic][Devblog] US Forces Overview1 Sep 2021, 19:58 PM
I personally thought Soviet Sniper teams (after sprint nerf) were the peak of sniper design in COH. They functioned more like regular squads in that they could bleed, and had to be more surgical in their use of the actual sniping due to low RoF. They were also less binary (dead = -360mp) and so could be balanced more easily than 360mp single entity units. i think so too In: COH3 Central |
Thread: [Relic][Devblog] US Forces Overview1 Sep 2021, 10:53 AM
i post my feedback here too because i want to share it with coh2 org Feedback: 1. if the Mechanized support center has repairing without micro, in my opinion there should be a risk-reward mechanic for build/not build it or the possibility to destroy it. In coh2 the OKW t3 was often placed in the field to get the vehicles repaired and back to the frontline faster, which also included the risk to get it destroyed more easily. If it's tied to the base sector you cannot destroy it. However I understand the idea of the thematically US-Production advantages etc. possible solution: Maybe you could get the repairer models killed by rushing the base. if killed, you have to rebuild them with MP. This would encourage aggressive play and base attacks. 2. Similar case with the field medics. I guess the micro tax is that you have to click on the medics on the field if you see one to kill them. i preferred the old system in coh1 with the on-field centres, which had to be placed strategically and could be destroyed. At least make the field medics a purchasable upgrade to the medical station so you have to make a decision if you want them 3. can recon/strafe/bombing runs be countered with Anti Air? 4. What Dane said about the snipers In: COH3 Central |
Thread: Relics Legendary Team Game Matchups31 Aug 2021, 22:02 PM
in my opinion there should be no 3v3 mode to boost player pool. if you wanna play with 2 friends, imo 1 random is bearable In: Scrap Yard |
Thread: best game ever29 Aug 2021, 19:27 PM
Insane close game, 10 VP left gg all sides In: Replays |
Thread: Fallshrims spawning in building OP29 Aug 2021, 12:46 PM
But spawning a full penal squad out of building with more dps than old fallshrims, that is perfectly fine. house commandos? In: COH2 Gameplay |
Thread: Balance team is brilliant29 Aug 2021, 11:29 AM
Lets make every 3v3 and 4v4 about the b4. wait, i tohught axis was the teamgame clutch??? In: COH2 Gameplay |
Thread: M3 Scout rear armour29 Aug 2021, 11:28 AM
playercard pls In: COH2 Gameplay |
Thread: Favourite CoH Rage moments27 Aug 2021, 18:45 PM
in game: x axis game breaking strat for the patch (most recently the skilltiger) Maybe you should play a game as axis before judging about them In: COH2 Gameplay |
Thread: Favourite CoH Rage moments27 Aug 2021, 17:52 PM
My ambush on a p4 with a t34 attempting to ram and having mud (back in the day) hinder the ramming t34 allowing the p4 to escape. That was a memorable rage moment, having terrain cancel my ambush another classic is when you try to set up an ambush with mg or AT gun and you place it unintentionally at a sight blocker because you don't know thats a side blocker or it's just that 1 pixel too far behind the sight blocker In: COH2 Gameplay |
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Latest replays uploaded by DonnieChan
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VS
Freeman
FixNetcode
Fallschirmjäger
Legio IX Hispana
CPU - Expert
CPU - Expert
CPU - Expert
CPU - Expert
Insane battle!!!by: DonnieChan map: Unknown2-1,201
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