|
Let's play a Fun round of "guess the tank"
i start, So, my tank, it's like a panther but it's
faster, snipes infantry and tanks alike, has more sight, better rotation, easy crush, a gas shot which oneshots At guns, a normal shot which oneshots at guns, blitzkrieg already at vet0 and can't be penetrated by at guns
what is it? |
Playing the game in 3vs3/4vs4 arranged teams since release and nothing changed (apart from Opel blitz bonus not beeing available for whole axis team and that took a full year too). CoH2 is one of the few RTS games I played that is not able to bring balance to 1vs1 without screwing it in other game modes. Why?
Ressource inflation(without CP inflation), ressource system and akward population values for medium and heavy tanks (especially the super heavy ones) ruin this game modes.
Just read a thread about fixing the panther, yeah maybe from a 1vs1 point of view, answer is swarm it with T34, yeah cool. But what if you are maxed out at 100 and you are facing 3 Panther (48 population) with your 5 T34 (50 population)? You'll see its not that easy, especially when there are 8 players around and you don't have the room to pull off a successful flank without running in other stuff. Let the comet cost 24 if you ask me, but the Ostheer Panther at 20 (OKW version at 22) and a Super Heavy above 30. Yes, it should feel as if it is a 1/3 of your army.
Then I read a thread about M10 coming way to early and I have to say no! Again this may be true for 1vs1 but is not for other game modes. Many tanks/units got delayed in CP cost in the name of balance already. Resulting in every CP dependent call-in of every faction coming way too late in 3vs3/4vs4 in comparison to tech units. A Bulldozer for 10CPs for example will hit the field very likely after the Kingtiger is present already.
There are 1vs1 game mechanics like OKW not able to build fuel caches (they have strong infantry and ressource gain via salvaging to make up for that). In 3vs/4vs4 their Ostheer mates just build the caches while OKW are still salvaging on top. Even a blind man should see that something is not okay with this ressource system, but Relic doesn't care.
This game isn't able to scale balance, thats so akward. I know Mr. Smith already talked about population values of tanks (especially super heavy) and wrong repair rates but thats only one of the many problems that have to be adressed. 3vs3/4vs4 favors OKW/Ostheer/Brits while USF clamps to this gamemodes once they got 10 CP to bring the single really overpowered USF late game unit named Calliope to the field and Soviets just perish unless someone else of the team pulls of some good teamwork and brings good infantry for them so that they just spam SU85 plus mines/demos like there is no tomorrow.
Then you have Ostheer and Soviet without forward retreat points, a joke on all the big maps, where everybody else just retreats a few "inches" on the map while they move the whole way back and forth.
For years there was no real competitor, but with Steel Division and Sudden Strike 4 at the horizon, there could be some serious aspirants for the playerbase of big game modes that is disappointed by years of years without a real change. Same theme and a similar mix of tactics and arcade makes them attractive. I would switch myself and so would my gaming group if one of these turn out to be a better balanced multiplayer experience for the real big battles. Don't let your playerbase down. Once people start moving, matchmaking will be worse resulting in more people leaving. Better be prepared in time for that whats coming this year.
Start playing 1vs1 or at least 2vs2.
after getting crushed few times and then starting to win some you will unerstand the game mechanics much better.....
and your problems will solve automatically |
M10
Chassis rotation rate reduced from 38 to 32
That's the reason Devm will lose
I guarantee it. mark my words
|
|
First of all, thank you very much for providing your playercard.
the quickest and easiest way to improve is playing 10 games with wehrmacht while copying exactly the strat you have problems with. you will see immediately how players react to it whcih will give you plenty of insight.
the crucial thing with US is about timing. don't just rush in with your rifles because you think "i have semi autos, so i have to get in close". Use cover and mid range engagements. try to pick up loney grens and attack them from 2 sides with all your rifles firing. Ignore MG house campers and get to their Cutoff. |
|
play brits, they have a better panther that is
faster, snipes infantry and tanks alike, has more sight, better rotation, easy crush, a gas shot which oneshots At guns, a normal shot which oneshots at guns, blitzkrieg already at vet0 and can't be penetrated by at guns |
Why did Mr smith feel this was a good change? Especially with the British faction where something like the 17pdr takes away 25 pop alone
Command panther is 16 pop for record, comet is now one less pop than the King tiger at 21
I'm not sure about anyone else but the new nerfed comet is not exactly KT material...
playercard pls |
no emplacement play at all
and where's the prob? |
|
I have never understood why almost every fuel/cutoff needs an overlooking house
and the existence of stone houses in general |
|
what is it with all these balance complaints that spread like mushrooms suddenly?
it feels like 2015 again. Where does it come from? |
|
|