Yeah, the Bundle grenade from the Falls is perfectly fine. Only the gammon bomb is broken...
yes, because Allies have bigger squad sizes and fewer support weapons
(+ Falls are the only good thing in that doctrine) |
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only thing that's broken is the house commando gammon bomb.
just let it start with the cooldown. rest is fine |
One of the major issues of contention across players seems to be the utility of all factions' medium tanks. The T34 is too cheap, P4 is too expensive, Cromwell is too crushy, and Sherman is too little armour. Does any one think that bringing the cost and performance of mediums tanks closer together would adress a number of the balance issues experianced across all players?
no, because it's skill issues, not balance issues |
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cons in t0 vs MG in t0 is a crucial and unique feature in this game which is vital for its fun with asymmetric balance
if you had spent more time playing than posting maybe you would understand that |
The maxim change impact too much Soviets.
T2:All the change made where good individually, but has a whole, it remove all the teeth the Sovs had.
The maxim was an offensive weapon, designed to advance and to follow troops (conscripts).
it's why it had small cone of fire, and fast setup.
Having changed that, The Soviets now lack basic offense and attack follow-up.
Their mortars alone aren't good enough to sustain an offensive because it fire to slowly.
Add the toning down of the T-70 and the flack halftrack, sustain offense is now problematic.
T1:
Penals changes are good, but the flamer was the trade off for not building T2 (no mgs), but now again Sovs lost a great offensive weapon, but got better defense.
This also lead to the Katusha being a too great option (Offensive/defensive), now it's way too common.
Now you need T1 + T2 or T2 + and a gards doctrine and both are too slow.
So we need more focus on giving the Sovs a faster offensive.
It's only my opinion.(from a 4vs4 random automatch player...)
where
is
the
replay? |
One advantage of putting an MG unit in a building is the fact that it automatically turns its firing arc towards incomming enemies.
However, once you have manually interfere in this procedure by ordering a specific arc it doesnt follow that logic anymore. Instead the MG keeps his arc like it does outside of a building.
How can I order a primary arc while at the same time let them freely reposition according to the situation as they usually do in a building?
right next to the manual order button there is the "auto adjustment again button"
i think the hotkey is S |
Their base accuracy/damage value is still a bit high for a T1 unit. 222/Luchs/AAHT? Well there is their AT super nade. They beat upgraded grens (60Munis/240MP/30MP Reinforce cost)and panzergrenadiers. And OKW is doomed against th SOVS anyway.
Their nade should be unlocked once they upgrade to PTRS. Also their accuracy/damage or ROF should be reduced.
replay,
playercard,
map,
matchup,
gamemode
pls |
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i hope this has some left right, then right left in it |
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why is it that you all seem to forget taht brits still have OTHER tanks in lategame.
they still have the best AI an best AT tank in game (centaur and firefly).
This game is about combine arms, i've heard |
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i would give them the possibility to unlock PPSH when t4 is built
soviets lack of a non doctrinal Close combat infantry, especially in lategame.
and switch the doctrinal PPSH with DPs |