I don't know how to fix it, but having your sniper counter-sniped by AT gun's, killed by infantry from range and all sort of weird and unexpected ways, most of you guys seen them die in (goes for both snipers, more so German tho)
And then other times it will kill 2-3 inf models from close range, retreat through them run past shooting tanks and falling arty/rockets and still get home safe.
That just isn't right and its plain and simple annoying....
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Thread: German sniper survivability27 Oct 2013, 10:44 AM
In: COH2 Balance |
Thread: Shocked at how easy Germans are.27 Oct 2013, 09:56 AM
from my other thread which touches on this: I think you are spot on here, except this bit: " Everyone likes to claim german is OP because it takes less skill to use them... but that myth is brought back to reality' I don't think its a myth at all. It really depends on individual players skill, lower the skill levels are, the harder it is for players to be effective with Soviets. I think most guys would agree that Soviets are more demanding to play with, generally. What I mean, units need more 'babysitting' and most units require synergy with other units to be effective (more so than Germans) The answer to question: are Germans OP and are they easy mode? If you are not very skilled, than they most certainly are. More skillful you are, less of an issue it is due to asimetric faction design until you get to higher skill where it bares no weight. In: COH2 Gameplay |
Thread: The game IS a click fest now26 Oct 2013, 11:50 AM
No problem man, we all do it ![]() Its not like I don't like COH2 at all, there are things I like, there are things I don't. There were certainly things I didn't like in COH. Like sniper spam, I liked mechanics but maybe if there was 1 or 2 sniper max it would have been better. Anyway VCOH wasn't anything like COH in last couple of years, so we will see where we end up In: COH2 Gameplay |
Thread: The game IS a click fest now26 Oct 2013, 11:42 AM
Once again, you are concluding what you want to conclude. Not what is written. The comparison is between COH and COH2. Reference to SC2 is the direction COH2 has taken, and that is towards SC2 style and if we get Chuck Norris DLC than Warcraft. Which would complete the move away from core COH gameplay mechanics.. In: COH2 Gameplay |
Thread: The game IS a click fest now26 Oct 2013, 11:01 AM
I'm sorry I cannot take anyone seriously who compares COH2 to SC2. In terms of micro, ability use, anything. And who compared COH2 to SC2, it wasn't me for sure. You are not reading what I said, you are concluding what you want to conclude. I was comparing COH and COH2, as you asked. 2. I don't see how it's a bad thing that infantry are required to move to stay clear of grenades, aside from COH1 players being upset that it's different from what they've come to expect. Can someone explain this to me? You didn't even play COH, so you have no idea what the difference between COH and COH2 is. COH2 is a lot less punishing towards mistakes and its been made more 'user friendly' aka 'stupididfied' compared to COH. Thats why you have all these powerful call in units/abilities. You don't get punished with pop cap or your fuel completely cut of like in COH. And this is what the devs said they tried to do with the game (they didn't use stupidified of course) So yeah, its been stupidified. Bit of advice, you might wanna re-think tone of your posts in future. Throwing accusations and semi-insulting people is generally not good idea on this site. There are some real Pros when it comes to returning flak around here. (Not talking about myself) Just saying because you are newish and have bit of attitude. Good luck In: COH2 Gameplay |
Thread: The game IS a click fest now25 Oct 2013, 11:08 AM
Is that so? How about you trying to explain it without Bias then??? You obviously prefer COH2 and you are happy with it. FYI, I actually liked sniper mechanics of COH. I liked bike pushing, and storms 2. If you like something it doesn't make it right, it only makes it your biased opinion, same way mine is biased towards things I liked more in COH.... There are a lot of things that are plain stupid and abusive in COH2, like paper/rock/scissors units hitting the field. And lets not go into strafing runs that close of half a map for 5 minutes or kill every living thing in half a map radius,etc etc...... So please, if you didn't like sniper mechanics and purchased vet dont assume no one else did. Also look up what bias means. We are all bias when it comes to what we liked more In: COH2 Gameplay |
Thread: Still worth investing time and energy into COH2?25 Oct 2013, 06:49 AM
Did you consider that twisting other peoples words is rude and negativity, far greater than what you perceive the negativity? Leaving bits out makes him look negative, and you some sort of saint vCoH didn't peak until many years after its release. In its current form, I don't personally fine CoH2 worth investing the effort I put into vCoH, but there's nothing stopping the game from improving and changing my mind. But when you read it like this, it makes you look like a little troll and him as reasonable person with fair and rational opinion which in no way is negative like you tried to make it Play nice, if you want sympathy In: Lobby |
Thread: The game IS a click fest now25 Oct 2013, 05:43 AM
I am explaining the difference between COH2 and COH to someone who didn't play it and asked for explanation........ Still I don't agree with you on many things. Sniper is more vulnerable unit now as opposed to being shoot in the face by other sniper out of nowhere if it fires. Positioning in COH2 means you come in the vicinity of enemy and fire away. You know there is nothing to shoot you back in the face, as opposed to having to scout area to make sure there is no other sniper. (you are confusing tactical sniper play with currently broken snipers where they get one shot by all manner of things) You had to do all those things you wrote, in COH with vehicles on top of which there were generally more things that could kill your M8 on the field than there is when you pull out T70. Due to faster teching. So yes, you had to be a lot more careful and think what you are doing as opposed to your main concern being how many units can I kill in the short window of opportunity. In CoH you had to not spend any manpower for a couple of minutes, not get all your sectors cut off and then throw away infantry until you could pull a king tiger out of nowhere. It required no fuel control, and you only needed the population for the split second to deploy it. Really? is that your answer. You just need to do these couple of simple things and you are good to go. If you don't control the map you cannot get K Tiger at all, If you don't control the fuel, you cannot build any vehicles period All that doesn't mean that there is no tactics or thinking involved in COH2, a lot less then COH that is for sure In: COH2 Gameplay |
Thread: The game IS a click fest now25 Oct 2013, 03:55 AM
OK I tried this long form, but here's the TLDR, in the hopes that I get a more direct response 1. I cannot believe that some people think the micro requirement in this game is too high. Sorry. Compared to SC2 or any MOBA, the mechanical burden of this game is fairly low. Its not about is it to much or not. Its about what has been lost from COH1 mechanics. We all love COH for a reason, and that was not because it was like other games (SC and others) 2. I don't see how it's a bad thing that infantry are required to move to stay clear of grenades, aside from COH1 players being upset that it's different from what they've come to expect. Can someone explain this to me? In COH if you were sitting in green cover and some, lets say noob, walks over the road to throw granade at your unit in cover, he will most likely lose more man than you even if he throws the nade. Also, you could target and kill model that is throwing nade. Therefore you always had to think what you are doing, where you are positioning and calculate will you be able to win every engagement, is it worth it, etc. Right now all that is gone and replaced with: 'I throw nade at you, you throw nade at me' lets see who can get out of the way and have more luck with RNG. Your units even seek autocover on their own 3. with Mortars, snipers, MGs, AT Guns, and vehicles all placing a much higher premium on positioning than micro (even, I'd contest, Scout Cars and the T70) I feel that it's quite obvious that positioning is important. In COH, letting your sniper have a shoot at any unit required great deal of thinking and calculating. Snipers used camo/uncamo system. Shooting your sniper of often resulted in your sniper being counter-shoot in his face. Vehicle micro in COH meant you had to be careful where you go and what you do because there were many things that could kill your vehicle. Now if you have Panther your micro consists of avoiding SU85's, or if you have t70 kill as many units before Piv shows up. So basically, COH2 has become stupidified for user and is starting to look a lot like SC2. All we need is Chuck Norris and Rambo superheros that kill everything DLC, to complete the feel. Most people would love that and I am sure it would sell even better, but old COH players loved COH because it wasn't like that Hope that helps you P.S. You seem to think this is only about nades and positioning. There were nades, riflenades, mortars, vehicle buttoning, at nades, etc in COH. And you needed to dodge those just as much as in COH2. (these things were not introduced in COH2 and old COH players find it to hard to cope with as you seem to think) Its about entire game losing tactical importance to clicking mindlessly (not to be confused with faster) and running around wrecking havoc with OP unit at that moment. Where in COH you had to think how to maintain your fuel and pop cap to pull out that tiger, you only had to wait until you have enough fuel now. etc etc In: COH2 Gameplay |
Thread: Still worth investing time and energy into COH2?23 Oct 2013, 12:44 PM
Devs balance game internally > test it with wide range of gamers > Release it to public > and in short while game needs patch..... what happens in longer time? Someone discovers that camo on/off will give so much exp to unit that it 2 shots Sherman, or that you can suicide your M8 and win the game, etc.......... Whats confusing there? In: Lobby |
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