by someone on coh reedit:
great info, thanks
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Thread: Artillery Field Officer, using him and his abilities?8 May 2014, 02:04 AM
In: COH2 Gameplay |
Thread: Next patch ETA8 May 2014, 02:03 AM
None of you, sans Kat, seem to grasp the point. +1: both units are very cheesey +2: range decrease for both, and a medium AI capabiliy nerf for ISU sounds great In: COH2 Balance |
Thread: Artillery Field Officer, using him and his abilities?7 May 2014, 16:26 PM
When googling "Artillery Field Officer" or "Joint Operations" very little CoH2 related appear, so I have to post here. thx for the tip(facts i did not know) on coordinated barrage. i like the artillery officer. his smoke is thick as hell and much easier to use than mortar smoke , thus making usage of smoke when attacking/retreating easy. i also like the focus fire although i do not know the exact buff it gives. but it seems to work. i think AO is the coolest unit in the game. i hope soviet has a unit like him. i love pak 43, although while playing ppl who know how to play in 3v3+, they always seem to have bombing strike to counter it. LeFH 18 105mm is decent at least and with AO, it would shine more. In: COH2 Gameplay |
Thread: Honest opinions about Balance - Soviet adv7 May 2014, 16:16 PM
Since the patch I always go Tiger/ Elefant combo in 2v2 as Germans. no...... german t4 was a joke before the patch in 2v2+. before this patch, in 2v2, one guy stall for t4 then get a panther and it was a definite win for german(unless germans are getting pummeled absolutely before hand). or 2 guys somehow stall for t4 then get 2 panthers rolling or panther/panzerwerfer, it was a most definite win. in 3v3+, at least two guys stall for t4, by the time which opels and caches are up for both sides, germans would've had greatest advantage. that's how german t4 was in 2v2+ before the patch. hard to reach, but once you get it and manage to pull a panther out of it, the game became yours to win or lose. now, you have to think before using panthers, think before barraging with panzerwerfers. In: COH2 Balance |
Thread: Honest opinions about Balance - Soviet adv4 May 2014, 18:17 PM
word. I think the Russians have a huge advantage early game since Grenadiers die like flies. The armor nerf to 1 for the Grenadiers would be okay, if at least the MG42-team was useful in supressing units. 1. did suppression stats or mechanic even change? mg42 works fine for me. 2. i do agree while it may be nice to have pgrens for super stg44s, it is much easier to just make one more gren and get an lmg. (not saying pgrens are either up or op) In: COH2 Balance |
Thread: kreatiir's "The Underdog Tournament" 2vs2-tourney4 May 2014, 17:08 PM
great work and good luck on your tournament! In: News |
Thread: 4V4 Torny Interest?4 May 2014, 16:51 PM
cohbros/ might be in depending on what time we have to play the games. In: Lobby |
Thread: ISU-1524 May 2014, 02:58 AM
I've heard it argued that if Hitler hadn't been indecisive during the initial phase of the push into Russia, the Red Army may have been smashed for good. What does this have to do with the ISU? +1 In: COH2 Balance |
Thread: Thoughts about new patch4 May 2014, 02:31 AM
I've been playing Sovs all day, and man they feel like easy mode. The first couple of games were vs noobs but the last 5 were against decent players. i was just trying to farm mg bulletins but ended up winning every match by just spamming maxims up to their base, then a endless stream of inc barrage, kv8s, and is2s. I have yet to face an elefant but have faced what Panthers they could manage to buy. Think Im gonna stick with Sovs for a minute to see why Sov players feel Germans are so massively op. LOL In: COH2 Balance |
Thread: SU85 derserves some AI ability4 May 2014, 00:15 AM
i rather have su76 more like stug and have its barrage ability changed to more like 82mm precision strike with hang time, etc... I hate relying on ability to access anti infantry power of su76 then wait more than a minute while su76 becomes more or less of a micro drain. it also takes only two hits most of the time before death, which makes it really hard to use in a tight game. In: Lobby |
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