it is the same size as langraskya and smaller than kharkov and minsk pocket. yet it is also a 2v2 map. if the map was more open, i would understand how it would feel even smaller than it is now.
what little open space existing on the left side of the middle is plagued by chicken wires and hedgerows. |
200mp. why wouldnt you get it. |
hmm |
what is the core area of this map? i can't seem to find the map files using sga extractors. |
from 2v2 perspective:
played this map many times now and last game, i just got my ass kicked by GIAA and Ginungagagpap(?). they would've beaten us in any other maps, too for sure, but being forced into games, especially in the last game, where i had to keep harassing, counter harrassing, being forced back in front of our base etc, i can't believe i am the only one who thinks this map is too small for 2v2.
not only that, pathing/design is absolute hell in front of bases, especially in front of the southern base: the forest, narrow castle complex and hedgerows and fat stone buildings crowding middle etc etc.
it feels like all the assets in moscow outskirt is crammed into a map sized for 1v1 for aesthetics.
i am open to arguments. |
Thread: Heyo29 Jun 2015, 07:45 AM
aloha. never be afraid to dive into pvp. |
experienced it. |
yea. i personally would love to see female anime fetishism expressed on every armour units in the game. |
I agree limiting all heavies on all factions should be standard. The screen shot cannot show the problem, but OKW should not be allowed to call fro double KT's.
I fail to see the issue here as it has no effect on anything but 3v3+.
+1 |
"Hybrid map"?
not 3v3/4v4 map. perfectly sized for 3v3. |