Profile of OZtheWiZARD
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Post History of OZtheWiZARD
Thread: panthers reload speed21 Jun 2016, 10:36 AM
You should get a Panther against Allies heavies. In: COH2 Balance |
Thread: M1931 B-4 Howitzer - Let's do something about it!21 Jun 2016, 09:48 AM
There were plenty of ideas hwo to rework B4. Still 9 out of 10 times you would have no idea where it would hit. I know a lot of theories were crafted to justify this argument but that doesn't somehow make it fair and I say this as someone who used it a lot with great success, especially in team games. In: COH2 Balance |
Thread: M1931 B-4 Howitzer - Let's do something about it!21 Jun 2016, 08:29 AM
Really? You are going to argue that? Never mind, here's another one for you: With Stuka you get very distinctive clues, B4 was striking without warning. For 600 mp you still get a functional unit are you not? You not paying 600mp for the ability itself, you are paying for howitzer so please don't bend the facts in your favor. I forgot about the munition price, I'll give you that although it is worth noticing that 90 muni for SU is not the same as 90 muni for OH for example. In: COH2 Balance |
Thread: M1931 B-4 Howitzer - Let's do something about it!21 Jun 2016, 07:49 AM
One is an ability that costs you munnition, second was free Vet1 ability one shooting heavy tanks. In: COH2 Balance |
Thread: All light vehicles have 400 hitpoints expect the T7020 Jun 2016, 11:47 AM
No. T70 is a bit too strong right now. Other changes will have to be made if the health poll was to be increased. I recon T70 is going to be adjusted next patch so maybe after that? In: COH2 Balance |
Thread: June 21st Balance update20 Jun 2016, 11:37 AM
In my opinion few game changes actually buff OH indirectly. Like mentioned mine changes. For me personally, OH squad wipes were the biggest problem. Did anyone of you actually play balance mod? What is the feedback regarding the issue from there? In: COH2 Balance |
Thread: OKW (balance preview mode) - concerns and solutions20 Jun 2016, 11:33 AM
So? Neglecting my points and selecting sentences completely not in line with what my point was, is not a way to discuss anything. Also it does not make your argument true. In: COH2 Balance |
Thread: OKW (balance preview mode) - concerns and solutions20 Jun 2016, 09:42 AM
In: COH2 Balance |
Thread: OKW (balance preview mode) - concerns and solutions16 Jun 2016, 09:28 AM
"grens=rifles" ahaahah never laughed so hard What you and your colleagues below fail to understand is that I meant it in terms of faction design. Both Grens and Rifles are strong core infantry units and whole army composition revolves around them while Volks and Cons were never intended to be as strong hence strong presence of elite units in their corresponding armies. In: COH2 Balance |
Thread: OKW (balance preview mode) - concerns and solutions15 Jun 2016, 16:30 PM
You guys are looking at it wrong. Try to compare units across armies. Volks are not supposed to be terminators. Volks = Cons Grens = Rifles etc. More or less. You can't really compare any unit directly without taking multiple factors like its tech, arrival, army composition into account. Also key fact is being neglected in this discussion. As said earlier key reason for OKW changes in balance preview mode is to get rid off Shrek blobs. I believe they even said this somewhere. You need to focus on this sole fact instead neglecting it. In: COH2 Balance |
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