How about we fix call ins first and worry about ISU latter?
I have this feeling it won't be such an issue anymore.
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Thread: How long we have to face ISU witch one shoot everyhting?16 Aug 2014, 23:46 PM
In: COH2 Balance |
Thread: Balance by game size16 Aug 2014, 23:43 PM
Again, Soviets are designed in a way that Conscripts are good utility unit that looses its effectivness in the late game and for this reason they have access to doctrinal Elite infantry togetherwith good AI vehicles to do the job. That's how this faction was designed. Base on that knowledge can you please give me a valid argument how would a change proposed by you work without braking the balance of the game? In: COH2 Balance |
Thread: Balance by game size16 Aug 2014, 18:07 PM
You can't understand why someone would like their own baseline infantry unit that can compete with enemy baseline infantry? Play US then. Guards are your LMG Grenadiers and Shocks are your Assault grenadiers but better. Changing Soviets to have core infantry unit that scales into late game would require complete faction re design. Giving PPSH as a non doctrinal upgrade or doing something to Conscripts will tweak balance completely in Soviet favor and brake it completely. You need to think about bigger picture than your own wishes and hopes. In: COH2 Balance |
Thread: 2v2 on Minsk Pocket16 Aug 2014, 18:02 PM
Really enjoyable game I had on Minks Pocket map. In: Replays |
Thread: Balance by game size16 Aug 2014, 16:58 PM
Soviets will never have a non doctrinal infantry unit that will be as good as OH Grenadirs or US Rifles because this is not how this faction was designed. This is why PPSH is a doctrinal upgrade. I don't get why you guys can't understand that. In: COH2 Balance |
Thread: The Problem of Axis in Teamgames16 Aug 2014, 12:58 PM
Increase resources are the main reason for disproportions in team games. When we fix or change this large team games should balance themselves out. Or at least be in a better spot than they are right now. In: COH2 Gameplay |
Thread: RELIC LOOKING FOR MAP FEEDBACK!15 Aug 2014, 09:31 AM
Regarding maps with blizzard: I like this feature a lot but I think that freezing mechanics should be removed completely. The line of sight decrease is enough of a penalty as it is right now. In: COH2 Gameplay |
Thread: American player here, how is the Kubel weak?15 Aug 2014, 00:01 AM
You don't even have to flank it. Stay in cover, focus fire - dead Kubelwagon In: COH2 Balance |
Thread: Action Items: Balance Feedback Required!13 Aug 2014, 11:37 AM
[...] It was never my intention to call someone a noob. I simply was trying to explain why Conscripts are the way they are right now and why I think it won't change despite people wanting them to scale better but at the same time forgetting how the Soviet faction is designed and why things are the way they are. In: COH2 Balance |
Thread: Cruzz's Fantasy Patch Thread 2: WTFWFA Edition13 Aug 2014, 11:20 AM
Because it out performans the 240mp mg42 by a mile. Same goes for 240 mp Maxim but I'd argue they behave differently rather than over performing one another. On that note I'd swap MG42 stats with MG34 as it makes more sense. In: COH2 Balance |
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