Promotional work should get a seperate forum, makes my work easier to manage and lets people brainstorm in an organised fashion without spamming ideas in a forum dedicated to other stuff...
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Had some issues with my Asus N series in the beginning. Update all drivers and it should work. If you really want to enhance everything,download nvidea geforce experience, it'll update your video drivers automatically and some other good stuff. |
Assault rifles are basically the combo between a rifle bullet and a submachinegun's rate of fire so medium - to even long ranges are suited for PG's. When engaging shock troops or ppsh equipped cons, don't even think of getting up close and personal with them, just engage them at medium range and in cover and PG's will set up a good fight.
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Looks nice, will give it a go |
well in coh2 the stug is no longer a assault gun(more like an insult gun) or a tank destroyer which it became primarily in ww2. It was a capable weapons platform before the heavy handed nerfs. The first game I played of coh2, I built a stug and it was glorious. No one even noticed how strong Su 85s were because stugs could at least range with them (but then Panthers were beasts and p4s ran on NO2). I was just joking about stug ramming, of course. But if you want realism, a t34 wouldnt be able to eat 3 shots from a tiger then ram it.
True... It would completely screw over the gameplay tough ;p If you ever played Blitzkrieg mod for vcoh you'll understand what I mean |
Looking forward to that one man ! |
In that I agree, maybe an accuracy/penetration buff versus armour or some sort,players should use them as dedicated anti armour imo, the short barreled stug needs a buff as well, maybe some extra splash damage or a faster firing rate versus infantry cause right now, it's next to useless. |
she got me hooked ! |
Because an assault gun just isn't supposed to ram, thats why. StuG's were designed to take out the enemy tanks at long range, not to get up close and personal. The recorded rams of T-34's during the war were caused because an enemy tank hit or killed the driver. The gas pedal design in the T-3h4 made it that, once the gas pedal had been released, full throttle was initiated. This means that the "gas pedal" truly was a brake pedal. This caused the rams in some cases. The lack of traverse on assault guns indicates that long range was required to be succesfull. In the replay, I feared a couple of times that a well exectued flank could murder Ciez in seconds, thus showing the negative point on an assault gun. However, because of Pop's direct assault, the pak+ stug combo was effective. A lone stug/pak can be circlestrafed all day long by a turreted tank... I love the fact that Russian tanks have a ram ability, just because it so happened during the war for reasons stated above. If one uses the Stug like it was originally designed, it is viable. Players just need to realise that an assault gun is not a tank (or a 20fuel cheaper PIV) and has other benefits. |
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