Profile of ofield
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I will simply lol at anyone expecting such a change to a 2 year old general use infantry.
Equally possible are pershing for USF, IS-3 for soviets or ober nerf for OKW.
Post History of ofield
Thread: Panzergrenadiers - worth it?17 Apr 2015, 11:11 AM
Imho they work well in conjunction with sniper or HMG42. Both sniper and HMG force the enemy to close in or flank and that's where Pgrens kick in. They force the enemy to stay on distance or take a lot of casualties. |
Thread: Sittard Summer - Does not Belong in Rotation16 Apr 2015, 11:46 AM
I have played this map a couple of times now, although i actually really dislike joke point(<- freud'scher versprecher) maps (hated the sheldt and hochwald gap in coh1) i actually never find my self vetoing this one. Imho it takes the right commanders and good teamplay to win on sittard, mind less blobbing doesn't work, since arty will wipe those blobs, i like that. In: Lobby |
Thread: Link Upkeep and popcap cost with Tier building15 Apr 2015, 10:03 AM
learn to deal with blobs. #adapt or uninstall In: COH2 Balance |
Thread: Tournament Map (2) Eszterháza (WiP)14 Apr 2015, 22:04 PM
little teaser ![]() In: Map Sharing |
Thread: Ostheer12 Apr 2015, 08:54 AM
it's strange. timing wise, the tech costs make sense. wehr units arrive about when their counter parts do, the issue being you don't really have access to your full arsenal, unless you incur the charges of the structures, which if you only build one unit and tech swap, means you don't get a lot of equity on your investment, and fall behind economy wise, if you're not already a touch behind due to ever constant struggle for map presence. The costs also make sense, since you unlock stuff like panzerfaust, rifle nades and lmg42, stuff usf and soviets have to pay for or choose a certain commander. In: COH2 Balance |
Thread: British Faction, what do you want to see?11 Apr 2015, 14:51 PM
Four man squad mainline infantry. One 81 health officer model with 1.1 armor (or however much armor makes him survive around one or two more shots standard from mainline axis small arms), increased received accuracy when at 1 hp. When in cover with officer model alive, the squad fires their Lee Enfields more accurately, and suppresses enemies passively. The effect is increased the more of the same squad is nearby. Slightly higher than normal reinforce cost. yes pls let us reward blobbing In: COH2 Gameplay |
Thread: The problem with SHOCKS is....10 Apr 2015, 16:45 PM
Sniper/hmg + support for ostheer, vehicles for okw. In: COH2 Gameplay |
Thread: [Feedback requested] - balancing issues in large team games10 Apr 2015, 11:25 AM
the maps just don't work. Every map has 14 resource sectors and 3 Vps, when you add more players the responsibility for map control reduces and it also causes resource income rates to peak out faster. so you are suggesting maps with a wide frontline, but short "supply paths".? In: COH2 Balance |
Thread: Panzergrenadiers underperforming (with video proof)7 Apr 2015, 16:20 PM
Relic pls buff Panzergrenadiers, they are too weak. In: Lobby |
Thread: vs Sturmtigers6 Apr 2015, 22:26 PM
Well played, fair Players, no abuse. In: Replays |
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