In general the Allied armies are less susceptible to the leFH 18 than Axis are to the ML-20. The ML-20 also generally comes in better doctrines. I think it is fine for the ML-20 to be slightly weaker.
Ok...so ML-20 base damage went from 300 to 160 and it's aoe damage modifiers went from 0.35/0.1 to 0.15/0.05. Basically the radius in which it can kill a full health infantry model went from 4.6 radius to 3.17 radius.
Meanwhile the LEFH's kill radius is now 4. So the LEFH fires faster, is way less likely to get wiped by an offmap, and it does the same or more damage at every point in the aoe. And this is fine?
AoE damage was changed more than Cruzz points out.
I'm all ears. Unless you're saying they're actually completely changing how the calculations are done in the engine, which seems weird to say the least.
Yes.
Lower scatter and added suppression are nerfs
Just so people understand, the last patch notes they posted are NOT implemented in any shape or form. They're coming later. This release patch is the 3rd September patch notes. Pwerfer certainly got a small nerf this patch, apparently it will get a buff next patch but in this one all it got was slightly reduced aoe damage modifiers and changed damage modifiers against heavy (0.5 --> 1) and garrison (0.25 --> 1). Though maybe I should list it as neutral due to the cover damage modifiers because you're often firing at sandbags with it so they probably offset the aoe damage change completely...
Cruzz, do you know exact stats for buffed railway?
On first shot, only AOE damage mid from 0.15 to 0.35 (from 90 damage to 210 damage at range 4.5)
On the two following shots, same as above PLUS aoe distances from 3/4.5/6 to 3/6/9 so the damaging part of the aoe is a hell of a lot bigger (210 damage at radius 6 compared to 30 at the same range previously)
Now for the sad part, I really need to apologize this but the Plane Kamikaze was completely my mistake. I had set my file filters to remove the wrong file, what Relic ended up changing in the Brit trials (and subsequently in this patch, though there are some changes to the actual plane crashes too here) was the SINGLEPLAYER plane crash files, and I just failed to check this because I thought they wouldn't be messing around with any singleplayer files in general.
So in the trials patch they had no changes to multiplayer plane crashes. In this patch they do have in the form of the aoe modifications. IL-2 plane crash (used for all allied plane crashes) distance values are going from 3.75/5.625/7.5 to 1.5/3/4.5 meaning the damaging part of the aoe is a lot smaller. The same changes are in for the Axis stuka plane crash, except they also increase the mid damage modifier so Axis plane crashes hurt a lot more if they do crash nearby compared to allied planes. But still less than in previous live versions.