Profile of MarcoRossolini
Signature
Post History of MarcoRossolini
Thread: Relic, you gonna fix 120mm, or not?17 May 2015, 17:18 PM
The problem with nerfing it's damage is that there comes a point where it stops being a 120mm mortar anymore. Imagine the 88mm on a tiger or something being so nerfed into the ground so much that it becomes just like any other Pak 40. Everyone would be appalled. In: COH2 Balance |
Thread: Advice17 May 2015, 17:07 PM
As you watch, try to keep an informal tally on who's losing more squads, positions etc. Often the deciding factor in a game is whose squads have been sapped away. The mark of a veteran player is who has the most squads with the most vet mid game. Lategame it gets too easy to lose squads due to any number of reasons, but midgame, a player whose units are in good repair, with good veterancy is likely to not have played an extremely strong game, but continue to play an extremely strong game. I've played 2v2 randoms where my teammate loses squads constantly, whilst I end up with piles of veteran infantry. Being the player with that infantry allows you to carry the game quite effectively given a bit of luck. In: COH2 Gameplay |
Thread: Advice17 May 2015, 06:42 AM
251 is good advice. When I'm fighting a unit backed by a 251, I know already I've already lost, simply because they'll keep being reinforced even if they're losing, whilst my unit will eventually be ground down and forced back. In: COH2 Gameplay |
Thread: Advice16 May 2015, 21:15 PM
A good trick I've found is to have Gren and MG42 squads linked together. When you come across an enemy, you immediately set up the MG42 and keep the Grens advancing. The MG42 becomes your primary suppression unit and shuts down enemy infantry squads (which its really good at, especially if they're clumped together). The gren squad is your buffer and deterrant to prevent the enemy rushing too close to your MG. The ratio I try to keep to is 2 Grens:1 MG42. If a molotov cocktail does land on your MG42, don't hesitate to retreat. Usually he'll have taken so many casualties he'll be forced to retreat immediately after. Do be aware that the early game is currently the allies forte. Hold out for tanks, those really start messing up their infantry. ![]() Best of luck, there's a lot of bitter vets around (such as myself), but I think the next patch promises to do a lot of good things to the game. In: COH2 Gameplay |
Thread: Relic, you gonna fix 120mm, or not?16 May 2015, 16:53 PM
I've been thinking long and hard about the 120mm. It's important it remains effective and that it remains somewhat in keeping with the notion of it being a 120mm mortar, not a 81/82 mm one. In games I've played against it, I think the most significant problem is not its squad wiping potential, which admittedly is there and is a danger, but the inability for axis to knock out the weapon and its crew (the six man squad thing). It's reasonable that both sides (and you see this on Axis side as well with a variety of weapons) have things that force aggressive and creative play from the opponent. We see this all the time with MGs, kubels, flaktracks of all varieties and the like, these are dangerous weapons which require the opponent to use tactics outside the box, be it flanking or whatever. The problem with the 120mm however is not that its dangerous. I think its unreasonable to continue nerfing the weapon further as that just takes away the point and the flavor of the unit. What needs to be done is the 6 man crew. The crew size, combined with the frankly bizarre feature that allows the unit to survive on one man, means its very difficult to surprise it and then kill it efficiently. All the Soviet player has to do is hit the retreat button and he's pretty safe. With all the other "shock weapons" which demand the opponent to counter it creatively, it's relatively easy to damage them, even on retreat. This isn't possible with the 120mm, which leaves your axis player not only feeling cheated because his elaborate scheme failed, but further cheated by the fact that the mortar then proceeds to return and wipe his units and the process repeats. TLDR The problem ain't the weapon itself doing damage, it should. The problem is the fact that the weapons too survivable so when it should die, it doesn't. I think the fact I'm Soviet fanboy extraordinare should add weight to my arguments. In: COH2 Balance |
Thread: Tanks15 May 2015, 16:54 PM
It really depended on the tank. In Early Soviet tanks (super early model T-34 for example) had pretty limited vision. You had about 3 vision slits (if you were lucky) which faced out the front, one to the side and possibly a periscope that you could swivel to the rear (if you were a gymnast that is). There was a similar situation in tanks like the Panzer I and II and others. The Panzer III and Panzer IV on the other hand pretty much from their first iteration had a cupola (the big protrusion at the centre of the turret). It doesn't afford all round view, but it's great because it has little windows/ periscopes that allow you to look at areas all around and pretty much every turreted German tank had these cupolas. They must have been pretty indespensible because you see captured KV-1s which have had cupolas retrofitted to them. It took a while for the allies to catch up with the cupola idea (though I'm sure they were around, I just can't think of any tanks which had them prior to the Germans). Very late model T-34/76s had a cupola above the commander/gunner and all T-34-85s, ISs etc had them as standard. The Soviet cupola on the T-34 was actually pretty good because not only did it have the little periscopes dotted around the cupola circle, but it also had a standard all round periscope as well. Contrary to popular belief, both Soviet guns and Soviet optics were not as bad as is generally thought. Early model Shermans likewise had a pretty much non-existant cupola, but with all later models (Easy 8s, possibly 76s, I'm not sure), they had the cupola as well. In game terms this would translate as thus: Tanks such as the T-34, and similar tanks without a cupola would have vision directly to the front and would have small arcs to the left and right, as it had a vision port there as well. Tanks like the Panzer IV, which does a cupola, would have small vision ports all the way around, sort of like an 8 line cross, as well as vision to the front and to the sides from its vision ports. Open topped tanks would have vision all the way around, but should be massively vulnerable to indirect fire (they aren't these days). I'm not quite sure on the reasoning behind TDs and SPGs not having cupolas. Some did, (SU-100 is the prime example) but most (StuGs, ISUs etc) did not. Probably it's the fixed gun making it pretty much useless as also their more defensive role. Likely in game terms these tanks would have vision straight out front, similar to the focus sight on SU-85 and JPIV In: COH2 Gameplay |
Thread: Tanks14 May 2015, 17:03 PM
If anything, Tanks need less line of sight. Having tanks with less LoS would require them to be accompanied by infantry and create more opportunity for combined arms and provide advantages to the use of combined arms in tank on tank engagements. In: COH2 Gameplay |
Thread: Smoke munitions13 May 2015, 18:16 PM
There's fleeting footage of Soviet soldiers using it in Berlin, but likely it's staged. There were cases of airdropping smoke to support an assault. There's this marvellous memoir by Anna Egorova who specifically details a mission she and her unit was given when they had to drop smoke to cover an assault at a specific point on a specific schedule to cover an assault. According to the memoir it seemed to work. In: The Library |
Thread: What good is the tiger tank?13 May 2015, 11:44 AM
With this sort of stuff, I think we need to see replays. So much of the game is how people use their units that theory crafting is close to useless. The IS-2 is an awesome tank, but if I drive it backwards into a line of Paks, then of course it's going to die, horribly. Likewise with the Tiger. I'm sure Austerlitz is capable of not doing things like I've described (though given some of his posts, maybe I shouldn't be so sure), but we absolutely have to see replays so we know what really happened to his Tigers. Maybe it was stuck in mud, maybe it was caught out in the middle of the entire Soviet force. Maybe it was gangbanged by fast moving Jacksons. But in this thread all we see is Austerlitz saying Tiger's aren't good enough. Personally, I think Tigers are fine, especially given the overload of support options available to it, but we need to see how Austerlitz is using them. If he's playing stupidly with them, then it's not an issue and his arguments are void. If he's playing effectively with them, using them effectively and reasonably and they're still getting smashed, then we have an issue. So, Austerlitz, let's see some replays, then we can get some debate going. In: Lobby |
Thread: Stacking mines and democharges10 May 2015, 20:29 PM
Not cost effective at all. But man is it hilarious when it's set off! ![]() In: COH2 Gameplay |
330966330963330874330791330678330373330102329778329661328648
Latest replays uploaded by MarcoRossolini
Livestreams
Offline
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.76592756.735+4
- 2.11731.791+8
- 3.661263.715+5
- 4.21599.685+14
- 5.700108.866+7
- 6.2418648.789+3
- 7.38777.834+6
- 8.355134.726+7
- 9.586208.738+4
- 10.615126.830+2
- 1.30292.766+8
- 2.1344618.685+3
- 3.865293.747+2
- 4.13935.799+8
- 5.20691229.627+6
- 6.658306.683+1
- 7.25681011.718+8
- 8.14445.762+3
- 9.587367.615+4
- 10.12025.828+20
- 1.585296.664+3
- 2.18857.767+3
- 3.1532562.732+5
- 4.1690814.675-1
- 5.6621.759+3
- 6.220159.580-1
- 7.26695.737+4
- 8.638438.593+4
- 9.448102.815+14
- 10.601355.629-1
- 1.745323.698+3
- 2.592202.746+6
- 3.944438.683+10
- 4.17041192.588+7
- 5.3518.660+4
- 6.43692484.638+9
- 7.655284.698-1
- 8.999274.785+12
- 9.297171.635+5
- 10.16621037.616+11
- 1.38651381.737+3
- 2.13826.841+28
- 3.1126457.711+5
- 4.8423.785-1
- 5.18883.694+2
- 6.1620637.718+2
- 7.1456466.758+6
- 8.11832.787+2
- 9.26098.726+11
- 10.574117.831+6
- 1.1096526.676+7
- 2.699401.635+3
- 3.694.945+25
- 4.1529801.656+5
- 5.36361796.669+2
- 6.839597.584+3
- 7.903452.666-3
- 8.458204.692+1
- 9.292152.658-1
- 10.307207.597+1
- 1.19880.712+9
- 2.16565.717+3
- 3.811347.700+7
- 4.857397.683-2
- 5.15480.658-2
- 6.13444.753-1
- 7.236105.692+1
- 8.27131667.619+7
- 9.623474.568+20
- 10.661464.588+6
- 1.1157644.642+9
- 2.996704.586+1
- 3.484255.655+3
- 4.614369.625+2
- 5.629536.540+2
- 6.913596.605+2
- 7.18381179.609+6
- 8.13261405.486+2
- 9.668447.599+2
- 10.790581.576+5
- 1.331166.666+3
- 2.444165.729+7
- 3.1532570.729-1
- 4.587363.618+7
- 5.852233.785+9
- 6.46576.860+5
- 7.537318.628+1
- 8.387148.723-1
- 9.405181.691+8
- 10.83603141.727-2
- 1.813350.699-3
- 2.325164.665+6
- 3.641289.689-1
- 4.546193.739+2
- 5.626.912+22
- 6.606267.694+5
- 7.21965.771+7
- 8.24685.743+8
- 9.27778.780+1
- 10.1068496.683+7
- 1.1222621.663+18
- 2.941371.717+1
- 3.326109.749+14
- 4.441225.662-1
- 5.478255.652+1
- 6.779412.654+7
- 7.24886.743+2
- 8.717308.700+7
- 9.681440.607+11
- 10.647400.618-1
- 1.26851732.608+2
- 2.673531.559-1
- 3.449189.704+11
- 4.36652065.640+3
- 5.838546.605+3
- 6.33694.781+10
- 7.812259.758+3
- 8.715379.654+1
- 9.1271806.612+14
- 10.871575.602+4
- 1.2048680.751+5
- 2.607177.774+7
- 3.25260.808+19
- 4.37297.793+5
- 5.321147.686+1
- 6.12128.812+11
- 7.643178.783+3
- 8.8618.827+1
- 9.305126.708+6
- 10.1095238.821+6
- 1.525206.718+7
- 2.295128.697+7
- 3.559285.662-1
- 4.1319557.703-1
- 5.21260.779-3
- 6.28691530.652+3
- 7.328162.669+3
- 8.630243.722+4
- 9.303120.716+4
- 10.9620.828+1
- 1.45951422.764+6
- 2.12727.825+5
- 3.1168777.601+1
- 4.640260.711+2
- 5.10937.747-2
- 6.10943.717-1
- 7.192136.585+5
- 8.367.837+13
- 9.9548.664+1
- 10.219167.567+17
- 1.1043697.599+5
- 2.710424.626+3
- 3.1153835.580+2
- 4.18089.669+2
- 5.337202.625+4
- 6.608394.607+4
- 7.218107.671+3
- 8.593394.601+1
- 9.17382.678+1
- 10.519413.557+6
- 1.1309459.740+5
- 2.630365.633+9
- 3.1529819.651+1
- 4.936247.791+2
- 5.271106.719+1
- 6.26369.792+7
- 7.14232.816+1
- 8.739436.629+1
- 9.384128.750+6
- 10.6616.805+4
- 1.702297.703+3
- 2.376128.746+2
- 3.646267.708+4
- 4.24641268.660-2
- 5.9635.733+5
- 6.313128.710+9
- 7.512257.666+1
- 8.10726.805-1
- 9.604414.593+3
- 10.687367.652+4
- 1.710201.779+2
- 2.18576.709+7
- 3.936343.732+1
- 4.20991011.675-1
- 5.440290.603-1
- 6.830494.627-2
- 7.1708813.678+1
- 8.887354.715-1
- 9.20598.677+1
- 10.7134.676-1
- 1.1004736.577+4
- 2.630462.577+2
- 3.526237.689+6
- 4.568373.604+1
- 5.797582.578+1
- 6.319201.613+2
- 7.387299.564+4
- 8.14861410.513+7
- 9.127109.538+2
- 10.638491.565+1
Data provided by
Relic Entertainment
Replay highlight
VS
-
cblanco ★ -
보드카 중대
-
VonManteuffel -
Heartless Jäger
Einhoven Country
Honor it
18
Download
3528
uploaded by XXxxHeartlessxxXX
Board Info
746 users are online:
746 guests
1 post in the last 24h
4 posts in the last week
38 posts in the last month
4 posts in the last week
38 posts in the last month
Registered members: 17468
Welcome our newest member, roofshark
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Welcome our newest member, roofshark
Most online: 4501 users on 26 Oct 2025, 01:00 AM
Australia

MarcoRossolini