Fun. I dont want another fanboy flame war. I only want know, if buff aura (Lieutenant and Captain) for riflemens and para exist.

Thread: USF Cost of Lieutenant vs effectiveness29 Jan 2015, 08:04 AM
Fun. I dont want another fanboy flame war. I only want know, if buff aura (Lieutenant and Captain) for riflemens and para exist. In: COH2 Balance |
Thread: USF Cost of Lieutenant vs effectiveness28 Jan 2015, 17:49 PM
Have lieutenant some buff aura? I hear about accuracy aura, but i cant find any information. And captain have armour aura (+0,5), it is true? In: COH2 Balance |
Thread: ༼ つ ◕_◕ ༽つGIVE USF HEAVY ARMOR༼ つ ◕_◕ ༽つ21 Jan 2015, 06:14 AM
Pershing on 13-14 CP dont change 1v1, but help ballance team games. In: COH2 Balance |
Thread: Ostheer vs usf matchup 20 Jan 2015, 11:13 AM
Sturmpios can squads wipe. And how you can place mine in first minute? In team games are fuel sectors in middle of the map and kubel/mg give you advantage in firs combat. Ostheer is weaker in 1v1, but in team games is realy good. In: COH2 Balance |
Thread: Favorite USF heavy skins?20 Jan 2015, 08:46 AM
I usually just use the standard summer and winter skins, I love the way they look. On my Pershing look beatifull. ![]() In: COH2 Gameplay |
Thread: Ostheer vs usf matchup 19 Jan 2015, 22:32 PM
It is joke, how people playing only one side, want ballance this game. In: COH2 Balance |
Thread: Where is USF air superiority?16 Jan 2015, 16:28 PM
I agree with somenbjorn: Some axis fanboy wrote "In this game is too many heavy tanks, we dont need more and this is reason, why USF can not get one". This is not solution. ![]() In: COH2 Gameplay |
Thread: Where is USF air superiority?16 Jan 2015, 15:54 PM
1. still not enough for stoping soviets and USF/Brits 2. only shadow past power 3. realy? 4. my grandfather fight in the sky above him I dont want historical flame, i only missing part of USF army in game. ![]() In: COH2 Gameplay |
Thread: Where is USF air superiority?16 Jan 2015, 15:25 PM
Agree, skillplanes are noob tools on both sides. All air strikes need rework = only one raid with low impact for less munition. But this is qustion of balance. I speek about ignoring the strongest element of USF (air and heavy artillery). PS: Micro? If you must micro two Jacksons (Michael ofcourse), you have few time control rest army. It is realy hell, but I enjoy it. ![]() In: COH2 Gameplay |
Thread: Where is USF air superiority?16 Jan 2015, 15:01 PM
Because a) It would be boring and b) less tanks were knocked by airpower than claimed by the airforce. According to Niklas Zetterlings book Normady 1944 only about 7% of destroyed german tanks during the Normandy campaign (circa 1500 in total) can be said to have been knocked by airpower. Why you speak about efficiency? Do not confuse efficiency with the fact. In 1944 german dont have fuel, factories did not produce enough tanks and tanks had technical problems. Most trained soldiers were already dead or in captivity. Myth? This game is full of myth. Blitz in 1944, Obersoldaten (what is this? zombies on steroids from Wolfenstain? Sturmtiger and Ostwind (zero impact in war and only few pieces). In: COH2 Gameplay |
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