
I don't mind paying 20 bucks for 6 WF commanders if you continue this bullshit close to impossible war spoil system.
Thread: What War Spoils have you won?9 Jul 2014, 04:23 AM
Relic ![]() I don't mind paying 20 bucks for 6 WF commanders if you continue this bullshit close to impossible war spoil system. In: Lobby |
Thread: No More Faceplates... Please... Just Stop...9 Jul 2014, 02:44 AM
I don't care if I get a faceplate, but please Relic, don't go full retarded dropping a thing that I already have? I am stunned that they dropped me two same bulletin at the same time. In: COH2 Gameplay |
Thread: Switch M15AA with 57mm AT Gun9 Jul 2014, 01:56 AM
You can get Captain without the Lt, then what's the difference? In: COH2 Balance |
Thread: KV-8 40% damage nerf?9 Jul 2014, 01:11 AM
Yeah, ofc slow it down by Fusilier AT nade and use raketenwerfer to fight. DID YOU EVER TRY THIS SHIT YOU ARE TYPING? Fusilier AT nade is stupidly slow that take 3 seconds or more, and more enough for the KV8 wiping them out, and raketenwerfer just can't penetrate KV tanks. Even fausting a KV-8 using Ostheer Gren is a squad wiping suicide mission. In: COH2 Balance |
Thread: The M1919 is too ridiculous8 Jul 2014, 04:47 AM
Only Rifles can activate the suppression ability (for free), Lt, RE, or even Major with M1919 can't suppress. Maybe a muni cost like vCOH BAR suppressive fire will do. In: COH2 Gameplay |
Thread: The M1919 is too ridiculous8 Jul 2014, 04:28 AM
Or slow down the Rifles a bit with M1919? That gun is like 14 KG, even 3 KG more than a schreck. In: COH2 Gameplay |
Thread: The M1919 is too ridiculous8 Jul 2014, 04:08 AM
So the OP doesnt suggest a fix, but only complains? Some constructive thread. I would suggest something, but it would be more like "remove lmg's altogether", so... I point out the problems but I dunno how to fix. This leave to the discussion or Relic. I didn't say removing it, but currently it is way too insane. In: COH2 Gameplay |
Thread: The M1919 is too ridiculous8 Jul 2014, 04:05 AM
DAFUG? Are you talking 3v3 4v4? And I am not even talking about BAR. Every competitive USF player now dump all their munition into purchasable guns, and rush for M15 AAHT. You are talking like getting a panzer 4 at 3CP, seriously? In: COH2 Gameplay |
Thread: The M1919 is too ridiculous8 Jul 2014, 03:51 AM
I really wonder did you actually play this fucking game or too noob to understand the scenario. 120 munition is NOTHING to USF, I can equip 3-4 M1919 at the first second while I reach 3 CP. Inf Company M1919 is 60 munition, and one M1919 is enough to make Rifles into a 360 MG.
Yeah of course it takes time to turn around, 0.5-1 sec? And suppression start instantly and last for like 5-6 seconds even no one shooting them, of course it count as a 360 degree suppression output. Suppressed Ober is helpless even against a M1919 Rifles in NO COVER. And how do you get tanks while the Rifles base pin you? Watch the damn replay before you shittalk, can't you? Yeah, this M1919 DO counter Ober, but don't forget they can win all infantry engagement. In: COH2 Gameplay |
Thread: The M1919 is too ridiculous8 Jul 2014, 02:34 AM
Neglecting the M60 on Rambo squad (aka Obersoldaten), Rifles M1919 ability is too ridiculous. It is in Infantry company, unlock in 3 CP, research is not required, 200% better than BAR, Gren LMG42/G43, Guards DP. Comparing to Gren LMG42 upgrade, Gren can only have 1 LMG42 with 4 models, but Rifles can have two M1919 with 5 models. When the squad is not in combat, they can go prone position, like Soviet Cons Hit the Dirt, the M1919 can suppress everything in the gunner sight within range, suppression fast like a MG42, dealing quite decent DPS, but in 360 degree. One Rifles with the M1919 can lockdown an area like a .50 cal, but in 360 degree. You can even engage the German and activate the ability at the last second before the first shot and basically win the skirmish completely. Flank & nade is useless because everyone is suppressed. The only counter is indirect fire like mortar, smoke and panzer crush, but you can't kill the Rifles, only forcing them relocate or retreat. Combine with a forward Major retreat point and ambulance, it is extremely hard to dig the Rifles out. There is one of the replay of USF winning the first skirmish easily, and won by Rifles base pin. Seriously who need a .50 cal while the Rifles doing the pinning job better? In: COH2 Gameplay |
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