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Thread: Vet 5 system for all factions?23 Jul 2014, 13:01 PM
Stream tutorial FTW In: COH2 Gameplay |
Thread: The new MG-3423 Jul 2014, 08:28 AM
Well, it is supposed to be like that, isn't it? OKW desperately need something that can suppress, but MG34 before doesn't actually do anything. In: COH2 Balance |
Thread: July 22 Patch Notes23 Jul 2014, 08:11 AM
Did you ever played against those Jeep/vet 2 company? I doubt you really have a solution that Rifle on Jeep can make sure a full Gren squad wipe, before you can faust, or even your Gren reach your very first cut-off :/ Vet 2 company no longer have 3 Rifles on field while you only can build 2 Gren (thanks to CP0 call in without additional cost), that's nice, but I still doubt having 4 vet 3 Rifles (& even flamers) running around in the first 10 minutes can give any chance of survival for Ostheer. In: COH2 Gameplay |
Thread: July 22 Patch Notes23 Jul 2014, 07:46 AM
Teching cost and time is the biggest issue of Ostheer, I will stay away from it until they tweak it. After Rifles AT nade becomes working, there is not much hope left in Ostheer vs USF matchup, the M15AA wasn't the biggest nightmare of Ostheer, the vet 2 Rifles, CP0 clown car and M20 can defeat Ostheer very fast. In: COH2 Gameplay |
Thread: July 22 Patch Notes23 Jul 2014, 06:02 AM
Lol kubel useless vs elite rifleman doctrine now, yay, how to control the blob at 2-5 minutes of the game now? MG34 maybe? I find the best solution of noobs vet 2 company is stay together in cover or house, crush away all yellow cover not favor in your side, push the rifles around with the truck, until you have good suppression unit. The call in of vet 2 Rifles give USF a huge unit presence of field at early game, totally breaking the balance, dunno what would be like now but only 20MP doesn't worth that much free experience. In: COH2 Gameplay |
Thread: July 22 Patch Notes23 Jul 2014, 05:26 AM
Love all the change except the Sturmofficer. 0.87 reload almost means nothing. Remove their forced-mass-retreat penalty if they want to keep it like this. ![]() In: COH2 Gameplay |
Thread: WC51 Nerf?23 Jul 2014, 04:50 AM
But dump that goddamn thing into Lt tech or make it like 250 HT with 3 CP. CP0 clown car is as insane as the vet 2 Rifle call in at the first second. In: COH2 Balance |
Thread: July 22 Patch Notes23 Jul 2014, 00:46 AM
Dear SturmPio Wire, ![]() In: COH2 Gameplay |
Thread: Balance Wehrmacht vs. US22 Jul 2014, 06:48 AM
I hate the M20 more than the M15AA. That thing comes way too fast and able to rape 222 even with its top MG. The M15AA is easier to lure into Pak or teller deathtrap. In: COH2 Balance |
Thread: War Spoils - Let's talk.22 Jul 2014, 03:50 AM
If vet 2 (Rifle) company is in rotation without being fixed, I refuse to play axis in this period. This shit break the balance even more than the initial Elite Doctrine. In: Lobby |
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