"the luck man"
lol, with the kind of random mate you had, I would say you were short changed.
What was your feeling as you were playing with that guy?
By the way that flank on the jt was awesome. I never try to do it with only two tanks but since u have mark vehicle it worked nicely.
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Post History of Abdul
Thread: JT Epic flank Game.8 Sep 2014, 05:48 AM
In: Replays |
Thread: Rare commanders as war spoil drop?7 Sep 2014, 18:15 PM
Is it just me or does it seem like rare commanders are never given in war spoil drops? I received so many uncommon commanders (many duplicates) but never a rare commander. Has anyone received a rare commander? In: COH2 Gameplay |
Thread: How to check bulletin and abilities stats? 6 Sep 2014, 12:50 PM
bump In: COH2 Gameplay |
Thread: How to check bulletin and abilities stats? 5 Sep 2014, 14:07 PM
Coh2-stats.com is a great site to check units stats but what about abilities and bulletins? How do you check the stats of the scope upgrade range increase or the tiger ace extra sight bulletin for example? Thanks In: COH2 Gameplay |
Thread: Panzergrenadier needs a buff 5 Sep 2014, 09:18 AM
Something I've thought would help PG play is buying one shrek at a time so that it's not 120 but 2x60. Also letting the g43 be two slots so 2x60 again. g43 on pg just makes no sense in this current patch. You actually lose short range dps by getting this upgrade (from 14.805 per solider to 11.052) And you only gain a small bit on the long range (from 1.206 to 2.512). I would never get g43 on pg in this current patch. source: https://docs.google.com/spreadsheet/ccc?key=0ApmrrrPr20ncdGF4VURuYjVGZXlIN3ptbV8tbzRzN0E&usp=drive_web#gid=0 Maybe single schreck upgrade and smoke grenades will make PGs much more useful. This was requested before, but relic never agreed to it. In fact, in the beta it was possible to get a single shrek for 60ammo. In: COH2 Balance |
Thread: Panzergrenadier needs a buff 5 Sep 2014, 09:10 AM
Try them at vet2, they gain 30% armor, which translates to 1.3 armor. I often get 1 pg elite vetted for that reason. It becomes a killing machine and often retreat it to heal before any single solider is killed. Very cost effective for 1 unit. In: COH2 Balance |
Thread: Penalty for losing the soviet sniper aid? 5 Sep 2014, 08:59 AM
90 mp to keep a unit like this alive it nothing. This 90 mp make a counter sniper totally useless and rise the surviveability of this unit such in a unproportional rate. Theoretically it could be even possible that the 2 guys spread out and can not be killed with a single mortar shot (but like I said, theoretically) I dont disagree with what you are saying, but the ost sniper is even worse than the soviet sniper to play against because of its very fast reload. Try going against it in team games as USF, its a nightmare. I had many games where my sniper did 50+ kills in a 30 min games. That is just way too much for a single unit to do. In: COH2 Gameplay |
Thread: "Sweet Jesus"5 Sep 2014, 05:04 AM
Vet5 Jagdtiger = Sold Really well put. When I watched this replay I had to fast forward the first 20 minutes because of that. Speaking of relic they took the 2 main problems in coh2 and made it worse with the wfa, namely fast teching and gimicky game play. They also pretty much introduced a new problem, blobbing, because of all the new weapon upgrades available that make blobbing rewarding. In: Replays |
Thread: LMG nerfs will break Axis and make them useless4 Sep 2014, 19:45 PM
This is interesting, the OP got banned, but the thread is still open for discussion. In: COH2 Balance |
Thread: Rewind Masters Semis G14 Sep 2014, 12:26 PM
I can not understand how Barton lose this game? What do you mean? His play for most of this game was average, no strong flanks, use of mines/demos, or special build order. Heck, based on this game I wonder how he won the previous big competition. In: Replays |
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