and for all the below, im' talking early game (as if m3's window of opportunity is that long and even shorter the larger the gamesize due to speed of resource income/teching)
oh yeh it is a micro issue, its also a weakness then since you need to make a choice
- cap safe point with 2 units(garrisoned m3) or keep it in the back as protection for your capping units , so that's atleast 3 units involved to cap a point then
which makes the advice of keep your units together if the opponent uses M3 a fair tradeoff in capping power
well about the mg's theres other aspects involved
on initial contact when you have no idea where the mg is placed
since mg42 covers a larger area than maxim
you have a much higher chance of cacthing infantry than with maxim, failure to reposition after its been detected or not using a scout infront is what kills mg's.
but yeh i like the maxim's flexibility, on the other hand I like the german mortar and pak more than their counterparts etc etc
though vet1 mortar ability for soviets can be great, so Is zis barrage
mg42 and maxim, someone look up the numbers
but traverse time = redeploy time of the maxim so both get an equal chance against a flank from 2 sides
would it help to micro the mg42 to switch targets as soon as 1 squad is pinned, just like you need to micro a maxim redeploy when the first squad is pinned?
about the m3 I know you all like to call it OP when it is in a situation that greatly favors the m3 (like lots of units are OP when the situation is in their favor)
situation
my first unit is m3
I chase of his first pio squad with my engineers+M3 (fair enough 2vs1)
I chase of his MG42 that was in the back (fair enough, lone mg vs m3+engineer)
his grenadiers were somewhere else capping and met met second engineersquad with flamers
then while my M3+engineer is capping the zone I just cleared
he reinforced his pios and built 2 more
i'm capping the second point, looking somewhere else on the map and before you know, 3 piosquads ontop of my M3 , lost it, insane closeup dmg.
its all situational, if he would have kept grenadier upfront and pulled it back to mg42 when he heard my M3 in the fogofwar I wouldn't even have been able to chase him off.
if I wouldn't have been so cocky after chasing his units of I wouldn't have been jumped by 3 piosquads
anyways, I could care less what happens to the M3 its not my playstyle T1+guards
i'll regret taking the time looking it up and putting it in a table
you guys don't want an objective discussion, you just want to vent frustration over losing a game.
you're what 10 years old?
I got a spoiler for you: stop blaming everything and everyone else and make the best of what you have
m3 is not OP, to much units around
german AT is OP, pak is a beast and tanks are more mobile, do more dmg
(cost is of no importance, plenty of resources)
so yeh at popcap 100, germans have the strongest army
you probably play 3v3 and 4v4
in those games, german strategy has always been
"if we keep our half of the map we'll win in the end with superior tanks"
the problem is that cost of tanks becomes less important in the late game, cost of tanks only influences when the first one can be fielded
the only thing you can do is ask your team and yourself to places mines, as much as you can
you need the damaged engine to have a chance to destroy a blitzing smoking tank