Instead of asking for a hold ground, you should ask a button for ALL UNITS for hold fire.
Hold fire should be an option on every unit. It would allow for better ambushes. |
MG teams should do more damage in general, but there needs to be a more efficient and cheap means of scouting early game for this to happen. There's a reason a lot of people find this game frustrating that come from other RTS's and wargames - battles continually feel too drawn out and scouting options are few. Sorry I may have been off topic, but those are my thoughts. |
What do you do when an entire community freaks out about having to pay for new commanders? You implement a brand new system that grants you free commanders without having to pay. Then you make the system suck so hard that people start getting frustrated. Voila, you now have your free pass to sell commanders again. Because you listened to the community, people will thank you. Win/Win.
War spoils is simply stupid. Releasing war spoils and then quickly releasing commanders that you have to pay for is pathetic.
I'm in the camp that Relic should make all commanders free, unlocked and only aesthetic items are purchasable. Most successful FTP business models are like this. |
Blizzards add a layer of depth that the original COH didn't have. More battlefield variety is a good thing, as is a semblance of realism. |
If you're looking for a realistic WW2 game, look no further than the Close Combat series. Close Combat: The Bloody First is coming out this year at some point and is the first game in the series to have a completely 3D engine.
They use a similar rule set to the WW2 board game "Advanced Squad Leader". Troops have experience levels, mental state modifiers, ammunition, can scavenge ammo, physical state, and stamina. Realistic tanks and light vehicles are a cornerstone of the series. The gameplay is very much like a realistic battlefield simulation. |
If only they brought back vehicle cover mechanics....
Small arms, this will have no effect. But green has a chance to stop AOE weapons like tank shells. |
They already did a vehicle rebalance, and what you suggest would just break the game because nobody wants to pay for 100+ fuel vehicles that die in 2 hits from anything.
I don't think they went far enough. Infantry also gets wiped quickly when caught out of position against its counter. I don't understand your reasoning and I think that it should at least be experimented with more. |
Most vehicles, especially tanks, have too much health. This has multiple effects on the metagame and decreases strategic options available to players. It results in players always going armor heavy strategies.
1. Overly aggressive play with vehicles is rewarded by making vehicle health so high. Not only do I feel that this creates gameplay that is unrealistic, it punishes cautious play.
2. High vehicle health decreases the need for scouting and has the effect of punishing defensive strategies.
3. Abilities like smoke screens have reduced importance.
4. Infantry play suffers from so much armor on the field.
I'd like to see the armor rebalanced to have much less health, possibly halved for all vehicles. After the infantry patch, infantry became much more vulnerable and tactics suddenly become more varied. The same thing could happen with armor, but only if health is decreased across the board.
|
Finding peppers, of any kind, would be a tall order in Germany. I take it I'm the only agronomist in this thread. |
They should be able to load up a magazine of incendiary rounds, but the price should go up to reflect the change. Having it on a timer is laughably unrealistic. |