
Profile of rumartinez89
Avatar Area

Posts: 603
General Information
Signature
Post History of rumartinez89
Thread: High level Knowledge on Balance - tournament 17 Jan 2022, 15:54 PM
DevM, thanks for the well thought out reply. It does get kind of old watching the same thing over and over in. Any small changes that you think could help even things out? In: COH2 Balance |
Thread: Increased RA from nearly squads - Antiblob measure.14 Jan 2022, 14:13 PM
I think it should come down to squad number and spacing. For your first example your worrying about model total as your comparing squads. The way the game is balanced the 4 squads with less models would represent mainly axis(Ost, OKW elite, Tommies)these squads already have higher DPS to compensate for their lower model count. So receiving the debuff would make sense since it would be stronger than the 3 squads with 4 models. In: COH2 Gameplay |
Thread: Increased RA from nearly squads - Antiblob measure.13 Jan 2022, 23:17 PM
great fix on paper. Terrible from a playing the game for newish players pov Not necessarily, if the game showed a negative debuff over the infantry as seen during certain abilities it would push new players away from blobbing in the first place. The bigger issue would be the increasing debuff, it would be extremely hard to implement correctly now. A simple 10-15% rec acc debuff when 3 units or more are within say 15m of each other would be easy to implement. Hopefully COH3 implements something similar from the start, for COH2 any rec acc debuff can create new issues and make others even worse. Using OST as an example, early pushes would be expensive as hell due to large target size and 4 man squad along with expensive reinforce. G43 upgrade would need to be tweaked to see any use while Gren mid/late game with LMG would hardly be affected due to long range profile. USF would be screwed all game long due to close range profile. In: COH2 Gameplay |
Thread: Commissar abilities bug6 Jan 2022, 12:41 PM
The commissar abilities: It has been usable on snipers since at least the feb/mar 2021 winter patch. It is an ok boost that requires lots of micro between two support units. To get the most benefit it would require using conscripts with sniper for screening and snares while also keeping MP usage to a minimum. The downside is obviously the lack of early pushing power and near elite performance of Penals when used in conjunction with the Commissar. In: COH2 Bugs |
Thread: Is there an updated unit guide around nowadays? 3 Jan 2022, 02:34 AM
Interesting stuff, which after reading the Vet guide over and the ability guide it leads me to some questions about SMG weapons and what is best to increase DPS. Using Soviets as an example since they have several SMG squads, all of them get a 25% weapon cool down bonus at VET2 yet Airborne SMG Guards also get increased ACC as part the cloak bonus. How much of an effect does the ACC have compared to the weapon cooldown? You can't really use serealia to compare since it only compares VET0 to VET3 which also includes a 40% ACC increase for the SMG units. Part of the reason I am interested is across all factions all cloak bonus give anywhere from 25-50% acc bonus. While the commissar "Not One Step Back" ability not only gives 20% ACC but also a massive 50% cooldown bonus as well. Wouldn't that make PPSH conscripts in Soviet Reserves put out massive damage? In: COH2 Gameplay |
Thread: Randoms 3v329 Dec 2021, 21:58 PM
Fun game, felt like we we were on the back foot until a couple key assists got us the infantry advantage. They had points advantage throughout most of the game. Little bit of everything: Couple KTs, Tiger, ISU152, IS2, Hetzer I went airborne but sadly no penal SMG, I gave SVT to ally. Rocket run where I tagged KT, JP4 and P4J also a couple random rams to kill tanks. Got a satchel wipe, SMG Airborne and LMG airborne put in work Overall fun game, I felt the heavy stall really messed up Axis when they had the advantage. They could have kept up pressure instead of allowing us to mount comeback. In: Replays |
Thread: Some random changes I thought of while watching ML23 Dec 2021, 22:04 PM
My bad was thinking of a commander that would benefit Penals if SMG could be given. SMG Penal with Commissar buffs would allow for some interesting combos. But yes as it stands the commander requires coordination with allied players to get maximum benefit. However, fear propaganda along with howitzer in 3v3 or 4v4 is fairly potent. In: COH2 Gameplay |
Thread: Some random changes I thought of while watching ML23 Dec 2021, 02:31 AM
Just my thoughts as midrank 2v2 SOV main player: penal build is a viable strat. That would may sound crazy, but they do feel like 0cp half elite infantry. Lots of clost-midrange firepower from the start of the game. As if balance team put all the eggs in the "DPS" basket, which left none for the utility one Yea, I have been playing a bit more team games lately and they are great in team games since team mate can cover weakness. Like you said any misplay as Penal/Rifle and your really setback. Also I feel like the Vet1 works great as an SMG Squad since you are rewarded for staying in the fight and at VET2 according to Feb patch 20% cooldown/23% rec acc/30% Acc bonus make them probably the hardest hitting SMG unit at that timing. The problem is there is only one way to get SMG. Also Katukov Soviet Reserve would work great in team games since you can get an AT drop without teching and commissar for buffs and fear propoganda. In: COH2 Gameplay |
Thread: Some random changes I thought of while watching ML22 Dec 2021, 13:14 PM
I think most saw that the tourney was mostly SOV vs OST, thinking about it don't remember any one winning with another faction. What I found interesting was the announcers kind of repeating what everyone usually states about Penal/Rifleman bleeding to much, sandbags, mainline scaling along with commander choice. I know there probably won't be another patch but would be fun to argue some stuff. About Rifle/Penal bleed: even with mobile reserves Penals tend to bleed a lot more than soviet faction is designed around. The 2MP is barely noticeable which is why I was thinking make it 4MP. Since Rifleman have similar playstyle and reinforce I would give them similar discount at Major tech. Grens/PG: I don't really know how to address this since most players like to quickly pump out as many Grens as possible early. Nicko showed that an MG-less opening is a viable strat with the main weakness being bleed so to promote PG I was thinking of making LMG upgrade more expensive since the units playstyle works really well for late game fighting. I don't really want to increase MP cost since their reinforce cost is so high so muni cost might make PG more attractive. PG: If muni cost isn't enough I was thinking of making G43 upgrade all 4 models, since PG aren't as blobby as PF it shouldn't be as big a problem. For team games it could be a problem but MP cost/Timing/Reinforce/muni cost should put a cap on potential. Conscripts: The comeback potential despite bad play is a bit much especially with 7-man upgrade. I think also bumping their muni price would be wise. Right now the unit is too cheap for what it gives, say 80 muni also. Weapon crate: Not really from the tournament but from watching different casted games, SVT conscripts are too good for their cost. The price should also be increased to 80 muni to slow it down. Along with price increase Penal squads should get double DP28 this would make upgrade equally attractive while being fairly expensive. Sandbags: I think there should be a max of 5 sandbags per player. Sandbags become more tactical and requires micro when max has been reached. Conscript Assault Package: Give Penals option to upgrade also, concripts get 4/Penal get 6 PPSH. It can open up different commanders such as soviet reserve or advance warfare to Penal starts. I think with toning down Soviets/Ost it would allow OKW USF a little more play. In: COH2 Gameplay |
Thread: Hannibal's personal gameplay design22 Dec 2021, 12:42 PM
I like most of your ideas like the Conscript/Penal change. It would promote mix and matching instead of pure conscript spam we have now. The only change I would do is instead of flamethrower make the close range PPSH. As a four man squad it won't hit as hard but would probably be easier to balance around merge while keeping the "elites" as better versions of the Penal squad along with better equipment such as smoke/body armor/abilities. Earlier M5 would be welcome but with improved Con/Penal synergy might be a little too much. They would be able to overrun most players with decent play of sand bags with Penal DP28. Overall I think it would be fun as hell to play. EDIT: I would also keep DP28 squad size to 4, Airborne would then be a large upgrade on durability/long range DPS. If you went with PPSH I would change that to 5 men instead due to change in play style. In: COH2 Gameplay |
882871882821882811882616882565882522882372882348882328882327
Latest replays uploaded by rumartinez89
Livestreams
![]() |
![]() |
![]() |
8 | ||
![]() |
![]() |
![]() |
101 | ||
![]() |
![]() |
![]() |
38 | ||
![]() |
![]() |
![]() |
13 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
2 | ||
![]() |
![]() |
![]() |
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1943516.790+1
- 2.22663.782+20
- 3.1558539.743+10
- 4.580244.704-1
- 5.243116.677+6
- 6.1604329.830+13
- 7.1079593.645+3
- 8.68732506.733+2
- 9.593298.666-1
- 10.13328.826-1
- 1.2268922.711+1
- 2.689439.611+4
- 3.25587.746+5
- 4.775385.668+11
- 5.1423929.605+4
- 6.12826.831+4
- 7.26071798.592+13
- 8.362206.637+3
- 9.375215.636+4
- 10.12142.742+3
- 1.1578774.671+2
- 2.422240.637+4
- 3.505327.607+2
- 4.17562.738+5
- 5.487219.690+2
- 6.539350.606+10
- 7.324182.640+2
- 8.12742.751+10
- 9.318138.697-1
- 10.622445.583-1
- 1.523251.676+1
- 2.636324.663+20
- 3.412219.653+2
- 4.404136.748+5
- 5.1024398.720-1
- 6.386136.739+4
- 7.606259.701-1
- 8.408130.758+1
- 9.912248.786+3
- 10.15481007.606+1
- 1.22088.714+8
- 2.32511190.732+17
- 3.1712298.852+6
- 4.602198.753+11
- 5.875408.682+2
- 6.346173.667+5
- 7.71177.902-1
- 8.1040610.630-2
- 9.568116.830-2
- 10.1365445.754+19
- 1.1281688.651+7
- 2.24276.761+2
- 3.224120.651+4
- 4.342154.690-2
- 5.309131.702+1
- 6.499274.646+1
- 7.32481587.672+1
- 8.426233.646+1
- 9.11927.815+11
- 10.15440.794-3
- 1.816384.680+4
- 2.463174.727+2
- 3.613332.649-1
- 4.16173.688+5
- 5.765328.700-1
- 6.189113.626-2
- 7.14594.607+2
- 8.11935.773+1
- 9.23761462.619+3
- 10.342158.684+2
- 1.180137.568+2
- 2.403213.654+1
- 3.891609.594-2
- 4.596398.600+4
- 5.631420.600+5
- 6.492330.599-1
- 7.285230.553-1
- 8.308174.639+2
- 9.175126.581+13
- 10.544420.564-1
- 1.728310.701+2
- 2.807402.667+10
- 3.732212.775+13
- 4.73692731.730+5
- 5.46276.859+2
- 6.1416546.722+4
- 7.1007780.564+3
- 8.14134.806+8
- 9.266136.662+2
- 10.1320227.853+11
- 1.850512.624+1
- 2.16921197.586+1
- 3.1558667.700+1
- 4.815547.598+4
- 5.491241.671-1
- 6.733365.668-1
- 7.457226.669+1
- 8.21161381.605+2
- 9.2155710.752+4
- 10.422199.680+2
- 1.12642.750+3
- 2.561316.640+17
- 3.560233.706+2
- 4.653294.690+11
- 5.402266.602+11
- 6.19994.679+3
- 7.296130.695+3
- 8.364206.639+18
- 9.26776.778+2
- 10.424235.643+2
- 1.19290.681+14
- 2.991502.664+1
- 3.333.917+13
- 4.948388.710+1
- 5.812326.714+3
- 6.641357.642-1
- 7.23670.771-1
- 8.815273.749+22
- 9.959566.629+7
- 10.1038506.672-2
- 1.859206.807+2
- 2.40957.878+6
- 3.459159.743+13
- 4.29186.772+7
- 5.210114.648+9
- 6.11425.820+3
- 7.409155.725+2
- 8.369108.774+3
- 9.384167.697-1
- 10.1292480.729+12
- 1.27011457.650+4
- 2.478195.710+6
- 3.1012418.708+3
- 4.13849.738+8
- 5.16078.672-1
- 6.10127.789+4
- 7.9645.681+7
- 8.519211.711+8
- 9.194102.655+3
- 10.913478.656+7
- 1.16567.711+3
- 2.9940.712+2
- 3.360153.702+2
- 4.6614.825+1
- 5.34131109.755-1
- 6.1244753.623+2
- 7.699404.634+3
- 8.448164.732-1
- 9.279199.584+4
- 10.7223.758-1
- 1.3110.756+2
- 2.392231.629-1
- 3.395285.581-1
- 4.895744.546+1
- 5.414262.612+1
- 6.392254.607+3
- 7.17576.697+1
- 8.536363.596-1
- 9.7132.689+3
- 10.468326.589+2
- 1.60984.879+4
- 2.10935.757+4
- 3.43264.871+1
- 4.302169.641+1
- 5.14851.744-1
- 6.14765.693+15
- 7.14939.793+8
- 8.401200.667+10
- 9.19565.750+8
- 10.199105.655+2
- 1.287169.629+3
- 2.588359.621+2
- 3.17765.731-1
- 4.1707932.647-2
- 5.10725.811+1
- 6.11233.772+6
- 7.17372.706+3
- 8.21869.760+4
- 9.12142.742+1
- 10.7215.828-2
- 1.641187.774+4
- 2.820310.726+1
- 3.1035447.698-1
- 4.1599783.671+7
- 5.1582789.667+3
- 6.10529.784-1
- 7.12151.703+2
- 8.9836.731-1
- 9.474200.703-3
- 10.464285.619+1
- 1.288166.634-1
- 2.284206.580+1
- 3.413190.685-1
- 4.14261.700+1
- 5.636450.586-1
- 6.856649.569+2
- 7.455333.577-2
- 8.10234.750-1
- 9.8471.542+2
- 10.355232.605-1
Data provided by
Relic Entertainment

Replay highlight
VS
-
cblanco ★
-
보드카 중대
-
VonManteuffel
-
Heartless Jäger

Einhoven Country

Honor it
14

Download
1388
uploaded by XXxxHeartlessxxXX
Board Info
302 users are online:
302 guests
0 post in the last 24h
8 posts in the last week
35 posts in the last month
8 posts in the last week
35 posts in the last month
Registered members: 54526
Welcome our newest member, Buronthy
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, Buronthy
Most online: 2043 users on 29 Oct 2023, 01:04 AM