
Profile of akula
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Post History of akula
Thread: Stug III e needs some love17 Dec 2013, 19:36 PM
replace it with the Stuh 42! In: COH2 Balance |
Thread: 2v2 Spamfest15 Dec 2013, 00:57 AM
spam of what, exactly? In: COH2 Balance |
Thread: T-34-76 after patch15 Dec 2013, 00:55 AM
If anything, i'd like to see a penn increase in the T-34-76 so that it can penn the Pz 4 8/10 times. sure, with a soviet industry nerf.. imagine sov. industry with t34/76 spam dominating p4's.. ugh In: COH2 Balance |
Thread: Pak43 buff13 Dec 2013, 16:37 PM
in big team games the pak is a joke because almost guaranteed at least one soviet player with have arty in some form In: COH2 Balance |
Thread: T-34-76 after patch13 Dec 2013, 16:31 PM
the scatter is TWICE what it was before the patch? sounds harsh! In: COH2 Balance |
Thread: Patch Notes Discussion (Dec. 10th)11 Dec 2013, 20:03 PM
I sent a replay to breaking brad showing how broken soviet industry was. his response? repair depots have too many hitpoints (and sure enough this was changed in the patch!) In: COH2 Balance |
Thread: Patch Notes Discussion (Dec. 10th)11 Dec 2013, 18:41 PM
In: COH2 Balance |
Thread: Patch Notes Discussion (Dec. 10th)11 Dec 2013, 03:13 AM
does anyone notice mortars seem to drop in slomo? In: COH2 Balance |
Thread: Command Delay?11 Dec 2013, 00:54 AM
so how are the improvements with this update? any noticeable lag reductions? In: COH2 Bugs |
Thread: Patch Notes Discussion (Dec. 10th)11 Dec 2013, 00:43 AM
Updates for December 10th, 2013 Updates Improved Invite UI – game invites now appear next to players’ faceplates in the Front End in addition to in the usual Steam overlay notifications. These invites allow you to instantly accept and join a game without having to open the Steam overlay. Improved unit responsiveness to player commands as squads will no longer wait for a transition animation to finish before carrying out a new command Added a “Confirm Email” field to the Email Registration when new users boot up game to help prevent people from accidently entering in an incorrect email address. Improved Replay Functionality – ability to display the resources of all players at once, additional stats (damage/units killed/units lost) display in player list Chat Improvements Players can now send game invites from any channel, not just LFG. Added new chat groups: Looking for Annihilation Theater of War Mods and World Builder Players can now Favorite official channels Various Bug Fixes Including: German Opel Blitz Truck “Disable Lockdown” works again. German Ambush camouflage ability now applies properly to reinforcements in cover. The Russian Victory & Defeat Speech lines can now be heard when the locale is set to Russia. Faceplates are now updated if the user purchases them by entering the store from the game. No longer need to restart client to see new faceplates. Addressed an issue preventing the cancelling of unbuilt mines – mine construction can now be cancelled. Mod and Map Making Updates -Dev mode enabled: When a user turns on -dev mode (by adding -dev to the launch options), they get access to the in game SCAR console (Alt+Shift+`) and a number of additional Lua functions. They can use these Lua functions to: Cheat. Debug their custom scenarios. Create art (e.g. fullscreen screenshots without the HUD (Taskbar_SetVisibility)). When -dev mode is turned on, players cannot automatch or earn progress, but they can play custom games against other players who have also have -dev mode turned on. Closed a LUA exploit to increase in-game security against potential cheat hacks and exploits. World Builder Updates: Updated the orientation of the _mm_low.tga to be consistent with the _mm.tga and _mm_preview.tga (it is no longer flipped vertically). Any user generated maps should be updated to reflect this change. Fixed a bug that prevented the export feature of the World Builder from working for users who had non-ascii characters in their user directory. Steam Workshop Integration Allows the sharing of custom player created maps easily from within the game itself Steam Workshop featured in the main menu Currently limited to sharing maps Free Content Multiplayer Maps: Hill 331 (6-8 players) Don River (2-4 players) Official Leaderboards – Select “Leaderboards” from Game Setup to go to new leaderboards site. Mud Tech – included in new Theater of War missions and on map Hill 331 Premium Content Southern Fronts Theater of War Pack Spring Rasputitia – Challenge Occupation - Challenge Retreat to the Donets – AI Battle (Soviet) Panzer Crossing – AI Battle (Soviet) No Retreat, No Surrender – AI Battle (Soviet) Breaking Lines – AI Battle (Soviet) Storming the Donets – AI Battle (German) Heavy Rain – AI Battle (German) General Mud – AI Battle (German) Kharkov Divide – AI Battle (German) AI Improvements AI will no longer attack destroyed HQs or invisible targets. AI on easy and normal difficulty should clump their units together less. AI will no longer try to get a damage vehicle repaired by a squad inside a vehicle. Command Point System Overhaul Command Points are now earned at twice the rate as before Commander abilities have had their Command Point requirement doubled The net effect is that the timing of unlocking Commander abilities should be mostly the same, and players should not expect to see much change from before. Overall the command point changes are intended to give more variety in when things are available. We previously worked within a 7 point range and have increased that to a 16 point range to allow us more control over this sort of timing. The main driving force behind the change was allowing some units to come out earlier without having them be available immediately at the start of the game, specifically some of the new units. There were some other abilities that also tend to come later than we felt best, but where moving them a whole point sooner would have had to large of an effect on the game’s flow. Examples of this are the weaker tank call ins and economic abilities. Additionally, we broke up later game abilities a bit more to add variety in when they come out and distinguish them from each other. In general, unit Call-Ins are available sooner than global abilities and upgrades as these are more often gated by resource cost. Balance Commander Trees Soviet Industry No longer decreases the build times of Soviet buildings Soviet Repair Station Building health reduced from 600HP to 300HP Tiger Ace CP increased to 16 Income penalty now only last 10 minutes General Gameplay Ambient Buildings Building Cover bonus reduced from 50% reduce damage + 50% reduce accuracy to 35% reduce damage + 35% reduce accuracy Moving Penalty Moving vehicles now receive a 2x scatter penalty in addition to the 0.5 accuracy penalty Germans German Pak 40 AT Gun Cost reduced from 360 to 320 German MG42 HMG Suppression value increased by 10% Soviets Soviet Sandbag Build time reduced from 120 seconds to 80 seconds Soviet Maxim Rotation Speed Reduced from 225 degree/sec to 180 degree/sec Soviet Dshk 38 Sokolov Damage reduced from 16 to 12 Soviet Z-iS AT Gun Cost reduced from 360MP to 320 MP In: COH2 Balance |
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Latest replays uploaded by akula
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SturmTigerGadaffi and Planetsoap vs. Line_of_Blood and akulaby: akula map: Moscow Outskirts3-1,142
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