So, what your saying is, you need a 60 munition upgrade and an MG to beat a 30 munition upgrade.Upgraded grens still beat upgraded cons 1 on 1.
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Thread: PPSH x3 Aftermath Update24 Feb 2014, 22:22 PM
In: COH2 Balance |
Thread: So... tank traps24 Feb 2014, 22:11 PM
They were implemented horribly. They are a doctrinal ability now and should be effective as such, stronger even then in Vcoh. Heavy crush shouldn't destroy them and they should have relatively high health as to not be destroyed easily, but should be clearable by pios and engis with the mine sweeper upgrades like barbed wire. In: COH2 Bugs |
Thread: T4 and the Panther24 Feb 2014, 22:03 PM
Instead of changing panthers why don't we add a dedicated soviet AT infantry squad? That would solve the problem and is something soviets are desperately lacking. Maybe take the flame thrower upgrade away from penals and replace it with an unlockable AT weapon upgrade from t3 and t4 (something close to the effectiveness of shrecks). I feel lime that would give the penals more of a job as right now its more or less just bunker clearing ... And being forced to go head to head with German armor seems like good punishment for a group of convicts/deserters While that would be nice, I highly doubt they are going to add new non-doctrinal units at this point or make significant changes like that. They seem too only change stats and the like. In: COH2 Balance |
Thread: Soviet Industry needs to be nerfed.24 Feb 2014, 10:06 AM
Thats how german tiers worked in vCoH.Exactly going for a PV was a choice. It gave you something different then a P4 and had different weaknesses. In this game no one would choose a P4 over a panther. P4 can kill infantry a bit better then a panther, but the panther is just more likely to survive any situation that it's just far better. I meant to post this more as a discussion rather then a suggestion post, but if you have any thoughts on the matter please post here:http://www.coh2.org/topic/14436/t4-and-the-panther In: COH2 Balance |
Thread: T4 and the Panther24 Feb 2014, 09:16 AM
It's role currently is that of a non-doctrinal heavy tanks that suffers at killing infantry while also not fearing any infantry isn't really a role that should be in the game. These changes would more cement it's role as an AT tank, but actually gives it something to fear. Anything that can pierce it's armor will damage it greatly, even guards will start to do damage. All while it can still be used to effectively fight IS-2s and SU-85s. Giving one of the most mobile tanks the second biggest range, while easier access to it? While the panther has nearly 1000 health it will never be balanced. Germans players in team games will continue to spam fuel caches and opels so they can get out as much as possible, and after two or three of them have been acheieved they become an unstoppable horde that soviets can never deal with with their meager AT. While it would be harder to aaproach these tanks, with use of smoke or flanking once you get close enough they will die rather quickly. Simply two T34/76 attacking from different directions or ideally both from the back and you could kill it without losing a singlke tank. Something that just can not be pulled off with current balance without the use of ram. And while 4v4 might never be truly balanced, it is rather rude to dismiss concerns simply because you do not play it, because many others do. In: COH2 Balance |
Thread: T4 and the Panther24 Feb 2014, 08:48 AM
Let's revert Panther back in beta stat MVGame Only if you let them revert the SU-85 too ![]() In: COH2 Balance |
Thread: T4 and the Panther24 Feb 2014, 08:35 AM
Increase Panzer V range? No, no.We are talking about an almost completely different beast. It's not as if the panther wouldn't be giving up something in return. If caught in a bad position it would be almost as vunerable as a P4. Good micro would be rewarded while bad would be punished. In: COH2 Balance |
Thread: T4 and the Panther24 Feb 2014, 08:23 AM
As some of you may know german T4 is in a rather troublesome place in our current meta. In 1v1s it often goes unused due to the price, but provides a rather large advantage to german late game due to the effectiveness of the units it provides being simply better then what soviets can field with simple non-doctrinal means and only being somewhat matched by their doctrinal selection. While waiting for T4 is a substantial risk in small games, hordes of panthers reign supreme in large matches. So how can we fix such a problem? 1. Lower the price of upgrading and/or building T4: This would allow the german player to more easily hold out until T4. Allowing them have it less as an upgrade to simply more powerful weapons, but as a option for units that are more specialized then T3 provides as well as easier access to artillery not completely unlike Soviet T4. 2. Lower the health of the panther to be more in line with other medium tanks while increasing it's range: As it exists the panther is essentially a heavy tank with it's high health and armor and with good reason due to the high cost of obtaining. But with the first change and these it would change to become more of a long range anti-tank vehicle. With it's high speed it can still flank and even be able to match the high range of SU-85s and while still retaining it's strong frontal armor, be able to last longer then other tanks as long as it keeps them to it's front. The difference being frontal charges not being the go to strategy as they will be more vulnerable when flanked and closed in upon. I think changes in these proposed direction would have a significant positive effect on both 1v1, 2v2, and even larger team games and also better represent German armor being effective at high ranges. I refrained from using exact stats as I don't pretend to know what exact stats would be best but I think these changes will go far into making T4 a balanced and enticing option without overperforming in any game setting. In: COH2 Balance |
Thread: Soviet Industry needs to be nerfed.24 Feb 2014, 07:26 AM
This is probably a discussion for another thread, but I think the problem lies in both T4 and the panther. I think tier 4 should become more exessible with a lower cost to reach it, but also have the panther come more in line with other medium tanks with lower health but increase it's range so it is more of a long range tanks destroyer like tank that's vulnerable to flanks but can hold out longer from the front then other tanks thanks to it's high armor. As it is now T4 essentially gives the germans access to units that give an effectiveness that soviets can only partially match with doctrinal call-ins. T4 should be an excessible option that provides the germans with more veriety of units. Not simply stronger units that the soviets simply can't match with their non-doctrinal line-up. In: COH2 Balance |
Thread: Soviet Industry needs to be nerfed.23 Feb 2014, 22:39 PM
Then let me rephrase: Everyone who plays 4v4 cares! No one wants to play an unbalanced game except those who like to run around in OP tanks and theose poeple can go screw themselves. 4v4 is far from unbalancable it's just that relic is ignoring it at the moment. The biggest issues in large team games at the moment are Opels effecting everyone and Panthers. In: COH2 Balance |
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