maybe remove the auto fire and make it similar to the pak howi, instead the auto firing sniper that it currently is |
Isn't the reason usf have weaker vehicles because they can pop out and self repair? Usf vehicles armour would have to be on Par with the factions if the self repair ability was removed. |
I dont think 10 fuel and 100mp is to expensive.
Also i think mine sweepers shouldn't be able to toggle on and off, there should be a direct decision on what weapons they have and stick to it. |
Yeah nar |
They dont need a buff. Maybe just a few tweaks of there vent bonus's so they scale better. |
Farking dumb change!! Next suppression will be removed |
The thing that annoys me the most is that destroying the okw t4 doesn't delay building the king tiger. The king tiger should only be able to be built if all building are standing. in current state there is not alot of reward for destroying the t4, okw player will be like "ow well" i can't build a p4 or panther anymore, il just build a king tiger insted!!
Try Using at guns supported by a upgraded fighting position to kill the aggressive okw t4, use attack ground to shoot through the fog of war, hedges and sight blocker. |
Thanks relic, patches and more content is always welcomed |
Thanks |
I have had some success with assault engineers against sturm pio's at the first few engagements, even had a few wipes. I find them handy when sturms rush your cut off or important buildings at the start of the game.
When i predict they are going to rush there sturms i build a engineer straight away and use my rear echelon to support. I try to bait the sturms into my engineers with the rear echelon while having my assault engineers hiding behind a sight blocker or have my engineers flank the sturms on the rear and catch them by surprise.
But as said by others they are only good at close range and they are only good early on in the game as a assault unit.later in the game use them for mines, demo's, mine sweeping burning out mgs and so forth. |