Profile of undostrescuatro
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Post History of undostrescuatro
Thread: Tanks providing green cover, etc.28 Aug 2013, 02:23 AM
if you give the follow order to infantry on a tank infantry will snap to tank cover. (now i just wish it was true) In: COH2 Gameplay |
Thread: House down with 1 rifelgrenade!27 Aug 2013, 20:40 PM
make Molotov ins-ta burn houses too! relic pliz balance! do you have the replay? i want to see this. In: COH2 Gameplay |
Thread: F.A.Q. for everyone.27 Aug 2013, 20:38 PM
vehicle detection, shows units in the minimap. on a long range based on each infantry unit on the map. i don't know if it shows on the FOW because i mostly use it for the minimap info. just like the tank version of the scoutcar/halftrack vet ability of infantry detection. radio intercept. 2 things. 1 the enemy notifications appear on your notifications, left side on the bottom. 2 you hear the German build voices. (panzergrenadiers jut hit the field, scout car.... elephant, tiger tank hit the field, etc...) and sometimes or perhaps i don't pay attention you see the blip on the base when they hit the field. i just wish it informed when the unit is building not when it hits the field to have time to counter it. In: Lobby |
Thread: Soviets!!... What do we do now?25 Aug 2013, 23:47 PM
yeah that advice was 1 day before the patch. now its fucked. what i have now. is go t1 t2 since "t3 t4 sucks"(debatable) and. try to get some call ins. a bunch of conscripts. a sniper a mortar and maxims. and use at nades as AT. wich is kind of weird. |
Thread: Guard blinding the tanks.25 Aug 2013, 20:39 PM
it has always been like that. In: COH2 Gameplay |
Thread: So does no one care that Relic is recycling maps?24 Aug 2013, 17:07 PM
i do find annoying that. football, soccer, tennis, squash, badminton, Olympics, and many sports, have retained the same maps in more than 100 years. seriously sport federation its time for some updates. In: COH2 Gameplay |
Thread: 1v1 is unplayable24 Aug 2013, 14:51 PM
Adapt. Meta has changed. Stop trying the same shit over and over. please just don't. i cant play 2 games with the same strategy because of my OCD ADHD AC/DC of whatever a shrink is supposed to call it (never gone to one lol). i have tried several things. and each new one has been Nerfed to oblivion. i have a set of tactics to rotate it. hell i cant even play the same bulletins and the same comanders i have to constantly stiwch them because i get bored. and i am getting bored because: Its playable but not enjoyable, the game feels like micro and teaching race instead of planning and flanking. its one of the reasons i don't play starcraft 2. Ost played for two+ months with 3 man Support Teams vs unsuppressable Maxims with a broken RNade, still broken Faust, and broken AC upgun. you don't compare yourself with the worst, you don't justify yourself saying that now its soviet turn to be "bugged", you don't justify bad things happening because other bad things happens, bad things should not happen (bugs, poor balance), it will lead you to mediocrity being no good.( i played mostly Germans during that time too). In: Lobby |
Thread: 1v1 is unplayable24 Aug 2013, 13:52 PM
I disagree with OP the ramming skill now is totally useless and unreliable. compare that to the german blitzkrieg and the mg upgrade. wich both remain usefull for the whole game. i do agree that ramming needed ajustment. but what they did here is just flabergasting. Soviets won because the soviet sniper is so cheesy. That single unit is the only way you can really win against someone of equal or even lower skill. No other tactic works, it's snipers or a loss for the soviets. And this hasn't really changed with the patch except that now scout car suicide rushes are slightly more likely to succeed. Everyone who wants to try something different suffers because of the patch, and none of the base problems of the balance are addressed. poor game design and people like me have to suffer. well im just 1 person sufering, who the fuck cares. i must be wrong. In: Lobby |
Thread: Suppression Bulletin - It's fun, really.24 Aug 2013, 13:41 PM
not really the bulletin buff could increase its efectiveness at long range while being more or less the same at close range. right now its ludicrous, compared to aplying the bulletin to the maxim, i have picked both maxim bulletins that should increase the suppretion up to 17% and it still does not compare to german mg. In: COH2 Balance |
Thread: 1v1 is unplayable24 Aug 2013, 06:48 AM
man i never thought i would say this, i am sincerely disappointed with relic. this patch. is really BAD, B A D. EVERY little nerf made to the Russian has just turned the whole army into an unusable cluster of worthless soldiers. t0 conscripts the supposed to be very versatile unit. many skills, master of none. it was supposed to be used in conjunction with the other units to make up for it weaknesses. t1 sniper, nothing bad has happened to it but its german counter was buffed. not a good idea to try them no no no. clown car. if you like seeing it explode as soon as a scout car appears. rendering it useless and the scout car with a new VETERANCY!. penal battalions, nothing bat has happened to them but besides hitting harder they are not so awesome. t2 maxim, nerfed to total uselessness, i am still wondering what to do with it. mortar, its all good. but unless you want a German scout car on your ass you better pick a guard rifle commander! (what a poor design choice) at gun, is as good as ever. too bad you cant support it with maxims. so you have to support it with shock troops? uppgunned conscripts? penal battalions?, im pretty sure those can hold off an advance. on a level comparable to an mg42. t3 t70, as nice as ever. it seems fine to me. if ram worked to keep it safe. t34,the ram. this new ram is bugged, i have to click over 10 times and manually set the tank into the perfect ramming position. no no no, not too close, nooot tooo farrr. and make sure the German player is not looking backing up 2 cm means the ram will fail and the engine will overheat. its so easily doge able that there is no point in going t3 i killed more tanks with the old t34 than with the new. (THE SUPPOSEDLY UNBUFFED ONE). m5 is good, but overall t3 is at a severe disadvantage if you go t1 t3. but wait you need t1 to support your t2 then how do you go t1 t2 t3? how much fuel is that? 40+50+90 holly! t4, katiusha, love you. i just wish i could keep you safe with the crappy Russian tanks. that assault gun that barrages, midly usefull. good if properly used. you cant go for it unless you have a su ready. SU, my god! first time i did not chase a tank because if i did i would risk it being flanked because i had to pick the close sight to chase. i just dont know what went wrong! first time i ever felt like not playing a relic game because of balance, and considering that people says relic makes really unbalanced games. that is bad. coh1 never thought it unbalanced, dawn of war nope, homeworld, noope. this piece of... i better stop. In: Lobby |
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