Massed infantry beating an MG is fine since the MG can't suppress every squad at once. Theres nothing wrong with them beating their "hard counter" since their "hard counter" requires specific criteria to be met, like facing and direction of approach.
Tanks, again, counter their hard counter by either using superior numbers, or taking advantage of facing, and their direction of approach.
The rest of your comparisons are just semantics for the sake of being contrarian and an edgelord. Completely useless post. Try harder please.
INB4 snipers need positioning like MGs and AT Guns. Yeah. they do. Thats what the camo compensates for. Guaranteed engine crit without putting the sniper in harms way. Two snipers make it even easier, since one will always be in position. If you aren't successful with Brits (which, judging by your stats, it seems you aren't) then don't be surprised that better players figured out how to use the sniper and abuse its broken counter relationship.
For real though, heres my rig, excuse the darkness, my SP4 camera has trouble with lighting, couldn't get a good shot of the tower honestly.
A chair from the 90s that my parents used to use in the motel they used to own (still works decently, but damn son we need an upgrade here) is by far the only ghetto thing here. The rig itself is:
Core i5 4570 3.2GHz (minor OC to 3.4)
ASUS z87-A Motherboard
16GB DDR3 RAM
GIGABYTE R9 290 WINDFORCE OC 4GB
Seagate 500GB 7200 RPM HDD
256 GB Crucial SSD
Will get getting a 2TB Hybrid HDD early next week, my HDD is from 08 or 09, definitely on its last legs.
Got two monitors, a 24 inch on the left for OBS, Spotify, Forums, and CELO of course. My main monitor is a BenQ XL2411Z, 144hz for CSGO. Its pretty beautiful. Got a Logitech C270 for my streaming webcam, and the 2nd webcam is the IR sensor for Oculus Rift DK2.
Heres the grunts. Razer Deathadder (decent, but this one is a replacement, the other one's scroll wheel crapped out so they sent this back to me) and a Logitech G15 I got off Reddit a few years ago for 20 bucks. Seinheiser PC320s complete the set up.
Gotta have my Xbox for that Halo 5 action on the side. Oculus Rift for when ENEMY STARFIGHTER FUCKING COMES OUT SOMETIME. PLEASE MIKE TIPUL. IVE HAD THIS THING SITTING HERE FOR A GODDAMN YEAR AND A HALF WAITING FOR YOUR DAMN GAME THAT WAS SUPPOSED TO BE OUT LAST SUMMER.
Little brothers "rig," aka my old Gateway laptop from high school. 2.3 ghz i3, 4GB DDR2 RAM, AMD 5650m, and a 640GB HDD. Good enough for his CSGO. Notice the modern chair he gets. Parents love the kid more, then again I can afford my own shit so I don't blame them
Only thing I wish I had was a bigger desk/area. A lot of you guys have much more comfy mancaves than I.
Well, maybe its just me doing something wrong, but I never have a sniper alone on the field, unless its retreating from or to base.
In regards to brit sniper being able to defend itself, you can crit shot axis lights only if they are not aware of you, I don't need to tell you how long aim time for the ability is, if you know snipers position, you can be in range and on top of it faster then its able to crit shot you, which isn't that much of a challenge with kubels and 222 vet1 ability. It still applies exclusively to UKF sniper being along on the field, which I don't believe should happen, but maybe as I've said I don't know something you do.
That has nothing to do with the fact that the sniper can operate independently vs its own hard counter. Throwing a tommy or vickers next to it makes it even worse.
And thats the beauty of CAMO on SNIPERS. They can aim in camo, it isnt hard, so you will always get the jump on the 222. And soft retreating gives you camo back, so you can't even chase the sniper down with the 222, since you're stuck with an engine crit.
If you watch what proper brit sniper play is, it can be many things, either the sniper operating independently, with IS support (this is normal for all factions), or what becomes truly broken, the forked snipers. Two snipers working a decent distance from each other in parallel invalidate light vehicle play. One crits, soft retreats, the other shoots, the other comes back and shoots, and now you have a dead light vehicle. Getting two snipers is not hard either as Brits, the builds at high level are pretty cookie cutter, like what Paula does that I mentioned above. I do this every single game and have not had problems, and my games are not just against scrubs.
Thats different how to sniper behind grens or sniper behind guards/AT nade cons?
You don't really have snipers alone on the field.
You see two snipers, because only real alternative is dual bren on tommies. Sniper is also only way to crit vehicles for brits, yes there are "at" tommies, but their reliability leaves much to be desired, especially now that they are cannon fodder on preview.
Because you are using multiple units to protect each other?
I mean 1+1 = 2. Con defends sniper, Guard defends sniper, Gren defends sniper. How is that in ANY way similar to a sniper defending itself?
Look at it this way dusty, the issue with changing the sniper is that it is the Brits sole snare at this point in the game (unless you go weapons doctrine). Every other faction with snipers have access to snares so that they can actively screen their snipers. Without any snare on the entire brit early game, you make snipers unviable because they become impossible to defend.
I agree that the sniper needs changes (50 range 100%pen snare isn't very balanced), but it is currently holding together the brit early-mid game (hence why people use it so often). Something needs to give in exchange so that you can actually actively screen your snipers.
Mines don't really count because you can't actively screen with them. They are also only useful on maps with bottlenecks at the early stages when you have a sniper vs. 222 matchup, since you don't have the munitions for many.
I would say that IS or RE should get some kind of snare, so that they can discourage light vehicles from ignoring them ad going straight for the sniper.
Yes, its their "only" snare if you ignore mines or AEC treadbreaker. The problem is, the snare being on a unit that already does considerable damage on its normal shots vs light vehicles makes the unit ridiculous.
I agree that IS or RE should get a snare (probably RE, it would make going heavy engineers an actual tactical choice since slow engineers won't get their snares off) but it is insane to have it in its current state against light vehicles. If the crit shot only disabled main guns temporarily it would not be nearly as insane. Critting the engine of a 222 means the 222 is dead, since the sniper can follow up and kill it without any problems.
Watch Paula play his typical 3 IS 1-2 Vickers 2 Snipers 2 AT Gun strat.
You literally can't use dedicated sniper hunter platforms (you know, the 222 that got buffed accuracy vs snipers SPECIFICALLY) because they get instantly critted, and then kited to death at max range.
I don't see how being able to hard counter your own hard counter is proper balance.
Y'all can bitch about the Brit sniper being "bad" but obviously top level Brit players disagree when they all get two snipers MINIMUM.