Grens get STGs? Since when?
G43s are meant to be used for on the move assaults, since they fire on the move. They improve short to mid a decent amount. LMGs are fairly good at all ranges but require the squad to be static.
If youve got a few gren squads and G43s in your doctrine, just mix them up for flexibility.
Profile of iTzDusty
General Information
Broadcast: https://www.twitch.tv/iTzDusty
Steam: 76561197992847929
Residence: Canada
Nationality: Canada
Timezone: UTC
Game Name: D U S T Y
Broadcast: https://www.twitch.tv/iTzDusty
Steam: 76561197992847929
Residence: Canada
Nationality: Canada
Timezone: UTC
Game Name: D U S T Y
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Playercard of Dusty | ||||||||||||||||
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Devils_Brigade: man captain molo why dont you just buy and m3 drive that around instead of playing coh
Post History of iTzDusty
Thread: G43 & STG4411 Dec 2015, 04:46 AM
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Thread: December 10Th Hotfix10 Dec 2015, 21:44 PM
You know, after considering tech costs increase, and income increase, it isn't really any different than OKW pre patch. Except OKW now has a better tech structure and buffed early game. So I really don't see how OKW will be having trouble now. In: COH2 Gameplay |
Thread: 150 fuel panzer 4 increase it's penetration. 10 Dec 2015, 21:39 PM
its not he most expencive medium tank in the game. The comet and Panther are technically referred to as medium tanks by the game, but in reality they are more like medium heavies. Just like comparing a T34/76 "medium" tank to a "medium" Panther when one has much higher armour and a better AT gun. Also on topic, OKW P4s are fine. They get skirts at vet 0, benefit stupidly from stacking armour bulletins, and have a moderately good gun. In: COH2 Balance |
Thread: December 10Th Hotfix10 Dec 2015, 21:36 PM
HAHAHAHAHA] Heres what will happen. OKW win rates will plummet for the next few days as all the terrible players that abused the pop cap and teching have inflated ELO. Then once the proper top 150 players get their ranks back, the stats will even out. Or they don't plummet because people still want to do LT starts and no early AT when the threat of a rushed Luchs still exists. Could go either way really. In: COH2 Gameplay |
Thread: UKF on Life Support10 Dec 2015, 21:32 PM
Did I say it was your playercard? Except hes top 3v3 in an arranged team with me... Thats the whole point. Two good players and one terrible player made it to the top of the 3v3 ladder. So, I've been simultaneously top of the 1v1, 2v2, and 3v3 ladder at some point in the game. Strawman or not, the point you made earlier about 3s and 4s requiring "skill" that you have yet to define is still in contest, as proven by this photo. In: COH2 Balance |
Thread: December 10Th Hotfix10 Dec 2015, 21:27 PM
That is true, though it could have been accomplished by just making it give less resources when picked up by an OKW player. Just multiplications one direction or another. In: COH2 Gameplay |
Thread: December 10Th Hotfix10 Dec 2015, 21:27 PM
Yeah, 1:1 isn't really true. I'm more just saying that the fuel penalty was superficial. In: COH2 Gameplay |
Thread: UKF on Life Support10 Dec 2015, 21:24 PM
You know thats not my playercard right. It literally proves my point of how easy it was to climb the 3v3 ladder. Those are the stats of my high school friend. Hes pretty bad at this game. In: COH2 Balance |
Thread: How I defeat blober #17 Korean BLOBER10 Dec 2015, 21:19 PM
Alright, you've had your fun but it's lock time now, this thread is going to troll heaven. But no one is flaming. This is a political revolution. I support PAULA In: Replays |
Thread: December 10Th Hotfix10 Dec 2015, 21:19 PM
Yeah thats not really my point though, its more that the fuel penalty for OKW really just meant the tanks costed more fuel when you consider the "true" resource cost to be what other factions pay. The faction is still different, its just funny that all this could have been accomplished by not removing the fuel penalty, which really was just multiplying numbers and costs. In: COH2 Gameplay |
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