So after this patch I find myself using mortars a lot more and I thought why not use a bulletin for it.
Most of the bulletins speak for itself but I wasn't sure what some of them meant.
Both factions:
Mortars auto-barrage more accurately. Is autobarrage using the barrage, ordering to attack an enemy or is if you let it free fire?
Mortars auto-fire more accurately. I guess this is if you give no orders and just let it sit and shoot but im not sure
German
Mortar fires more accurately. It has the same explanation as the previous bulletin but it only applies to the german one. Is this one better than the allfaction bulletin?
And just in general. They don't provide any information on how more accurate they fire so is it worth it at all to use them? How do mortars decide where they land any way.
Profile of Sarantini
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Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
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Post History of Sarantini
Thread: How do mortar bulletins work21 Apr 2014, 15:42 PM
In: COH2 Gameplay | ||||||||||||||||||
Thread: Unit preservation is overrated17 Apr 2014, 23:56 PM
This was the last game of the night where we just played for fun with the fhq and irregular commander. We both went T3 and then these advanced strat came to fruition. Watch if you want to see every tank get rammed in existence ![]() In: Replays | ||||||||||||||||||
Thread: Howitzer Balance17 Apr 2014, 18:35 PM
I thought both howitzers had the same range? In: COH2 Balance | ||||||||||||||||||
Thread: Howitzer Balance17 Apr 2014, 18:30 PM
When it hits yes. But constant barraging will ensure much more consistentdamage. In: COH2 Balance | ||||||||||||||||||
Thread: American Wishlist17 Apr 2014, 16:16 PM
Bazookas! In: Lobby | ||||||||||||||||||
Thread: Next patch predictions17 Apr 2014, 16:08 PM
Well it is not officially confirmed but last patch they added the system for it. (but kept the penetration the same over all ranges) The only weapon that deals different penetration values right now is the LMG which deals 1.2 at close range, 1.1 at mid and 1 at long range. In: COH2 Gameplay | ||||||||||||||||||
Thread: Howitzer Balance17 Apr 2014, 15:41 PM
I was expecting price balance and reduction of it suggestion, but this is also something to take into consideration. Yes you are right that howitzer can be countered very easily, but that is more a problem with the doctrine system which sadly wont change. The biggest culprit is definetly too many recon planes and having stuka and recon in one doc I have thought about pride reduction but not very long, reducing manpower cost to 450 and replacing 150 with the correct amount of fuel (there is some kind of conversion relic uses) might work too. In: COH2 Balance | ||||||||||||||||||
Thread: Next patch predictions17 Apr 2014, 15:33 PM
next patch will introduce penetration based on range, I think t34 will take on a better flanking role by increasing it penetration by a lot in close range. LMGs and g43 will get better trade offs instead of pure upgrades. PPSh will be slighly better at 5-15 range thats what I hope for atleast. In: COH2 Gameplay | ||||||||||||||||||
Thread: Howitzer Balance17 Apr 2014, 15:29 PM
There is something that has been bugging me for a while and that is the cooldown difference between the Soviet and German howitzer. I'm not talking about the B4 since that one has a completely different design. If you look at this table you can see the big differences:
That's why I propose to change the cooldown on the german howitzer to start after the last shot has been fired. This would mean the cooldown would be more in line with the Soviet howitzer and be 83 seconds for Vet 0 and 62 for Vet 2 If you look at the overall balance it would make more sense, the German faction has more offmap strikes and many more commanders with recon plane to deal with emplacements and static defenses. For the rest I think the Howitzer are balanced well, the Soviet is better against vehicles and first strikes while the German has better fire rate and superior area denial. In: COH2 Balance | ||||||||||||||||||
Thread: Rifle Grenades16 Apr 2014, 14:02 PM
It says your steam id is set to private In: COH2 Balance |
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