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Profile of Sarantini
General Information
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
Register Time: 24 Jun 2013, 02:17 AM
Broadcast: https://www.twitch.tv/Sarantini
Steam: 76561198039646031
Nationality:
Netherlands
Signature
Post History of Sarantini
Thread: This patch killed Katyusha and Werfer13 May 2014, 13:48 PM
In: COH2 Balance |
Thread: need some help13 May 2014, 11:41 AM
Germans get panzerfausts off the bat, they're very useful as flamers don't have that much more range than them. The .50 cal on the M3 is annoying but not much else. MG-42s on either infantry units are effective, a panzerfaust followed by sustained fire will destroyed the M3 and cause massive casualties to those inside. armour piercing rounds on vet 1 MG-42 will wreck an m3. In the longer term use a 221 yourself, the 20mm cannon upgrade will wreck any remaining scoutcars. About your second point I have some questions. I tried the german sniper and it works okay against soviet snipers. It really forces them to fire less freguently allowing you to move up. The vet1 is quite nice but still does not guarantee a wipe and has long aimtime. I just have some questions: If german sniper fires at a con squad from cover. Can the soviet sniper countersnipe fast enough or does the german sniper cloak first? What about when you shoot at a soviet sniper who hasnt shot yet? I ask because from my gameplay the sniper sometimes doesnt cloak fast enough and gets countersniped after example 1 but sometimes he does cloak fast enough. Maybe it is because the enemy targets my sniper too late? In: COH2 Gameplay |
Thread: How Does One Counter Maxim Spam?12 May 2014, 15:16 PM
Maybe, i didnt watch the video I veto crossing in the woods in 2v2 anyway. such a static map |
Thread: Will Steve Blum return for Western Front Armies?12 May 2014, 12:27 PM
That'd be pretty awesome, also the original German faction voice was a beast Yeah the german voice over was amazing, much better than the current one In: COH2 Gameplay |
Thread: ISU-15212 May 2014, 11:46 AM
Nonsense, paks and stugs (I know its nerfed but fuel is cheap so 2 of them rock) work better than ever against any soviet tank that is not the isu. Pak43 is great against shermanand t3485 guys since no offmap. Shrecks I agree are just a giant liability now unless the soviet player only builds t4 for some reason. In: COH2 Balance |
Thread: How Does One Counter Maxim Spam?12 May 2014, 11:42 AM
4 grens are too much on a small map against maxims. mg42 is crucial against holding gfround on this map against every tactic, even m3 since it has decent penetration now. just always keep it in cover and let the maxim run in to you. I prefer getting a mortar and sniper against this. |
Thread: Ideal Vehicle Balance12 May 2014, 11:36 AM
In the 2v2 I play I see plenty of light vehicle play, it is the medium tanks that are missing from teh battles. Because why get a p4 which will do ok damage but will be near useless lategame against isus when you can stall for a tiger for the same cost (because of tech) which simply murders infantry better than any medium tank. The 5 min advantage is almost never enough to make up for the teching cost. Heavy tanks allows you to take more beating from the plenty of atguns. Hell mortar halftracks are better than panzerwerfers! I don't see a simple suggestion for it. you saw plenty of medium tanks when atguns were meh and teching was cheap. Now that both of them have change after community questions you end up where medium tanks never have the time to make up their teching costs against good players. CP cost of all call in vehicles should be made higher by at least 2-3 points. Call in should supplement your army not consist solely out of it. In: COH2 Balance |
Thread: [CoH2] CheatCommands Mod ULE11 May 2014, 15:15 PM
Your latest version has been deleted |
Thread: Omega's Japanese Faction10 May 2014, 23:03 PM
Hhhhmm, if they would give japanese troops an immunity to suppression...they would die to MGs very fast, but atleast they would be somewhat unique, and AT options would probably be, suicide infantry rushing to tanks and relying on mines and boobytraps to take out the enemy immunity to suppression is awful. In: COH2 Gameplay |
Thread: Omega's Japanese Faction10 May 2014, 17:20 PM
GLA had pretty shit endgame though jarming kell and terrorist strike were saving grace In: COH2 Gameplay |
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I veto crossing in the woods in 2v2 anyway. such a static map 