
Profile of Blovski
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Thread: how can soviets beat Ostruppen?13 Oct 2013, 22:46 PM
Engi flamethrowers have a 10% chance I think of exploding on the model's death, so I'm not a huge fan as a specific answer to a strat unless they're in houses/vehicles. |
Thread: German flexibility vs Soviet flexibility 13 Oct 2013, 22:38 PM
your post is well organized but there are also a lot of holes making it look one sided. grenadiers pretty much have the same role as conscripts. they are not specifically designed to counter infantry the mg42 upgrade is just OP. I basically agree but I'd note that Ostruppen's scout car counter is somewhat stronger because you'll have twice as many units on the field (hence twice as many fausts/nades) as you would with either Grenadiers or Conscripts. In: COH2 Balance |
Thread: German flexibility vs Soviet flexibility 13 Oct 2013, 14:32 PM
The units that the soviet's can build VERY early game: Early game (assuming conscript spam and no T1/2): Now, the theory was that because Conscripts were T0, while the Ostheer require a Tier building to make anything worthwhile the Soviet flexibility is a bit different and the Soviets could always get more units on the field faster than the Ostheer in the very early game if they just kept building conscripts. Unfortunately, the German 0cp call-ins and especially Ostruppen kind of mess this difference in tech structure up. I think you're probably underselling most of the Soviet army (for instance, snipers and mortars normally against 4-man squads, mortar has precision strike as a vet ability, ZiS can be merged to keep it on the field and has a barrage ability, T-34 has ram, so if you get a numerical advantage against P-IVs you'll beat them) and your description of the German units, especially the sniper, which has a total of 40hp, is really overestimating them. Some very good Soviet players go T1-T3 if they have a decent early game. I'm not 100% sure how you losing 1000 ladder positions as Soviet is evidence of them being weaker, because a lot of other people must have gone up ladder positions. My view on Soviets right now is that conscript spam to Tier 3 is easy but risky. Conscripts T2-T3 is harder but safer. T1-T4 is high risk but very powerful. Ostruppen need a large rework and German vehicle veterancy still requires fine-tuning. In: COH2 Balance |
Thread: Ostruppen seriously12 Oct 2013, 19:29 PM
j O k E r: So two OstT shouldnt be able to beat 1 Con? Nullist, several people have made very good counter-arguments to your (constructive) maxim suggestion. The point of cost-effectiveness is obviously that having a T0 call-in unit which is better at almost everything (the only exception I can think of is getting units out of buildings, also lack of upgrades) than either of the basic infantry units for cost is obviously imbalanced. The obvious solution is that 2 Ostruppen squads should cost more than 1 conscript squad (because making them weak enough to fit their current cost would A) make the Relief Infantry Ostruppen ridiculously overpriced and B) just make them interact ridiculously with the rest of the game). In: COH2 Balance |
Thread: T34/8512 Oct 2013, 18:49 PM
The teching requirements really cut both ways for the T-34/85s. The CP cost can delay them depending on how bloody the early game is, which means you can't reliably time them very well and the wait for 260 fuel means you're both spending 85 fuel of time without an impact tank. Furthermore, after getting 2 T-34s, you get a third 85 fuel later and a fourth 85 fuel after that. Only around the time of the fifth T34 (assuming that you lost no map control on account of saving up 260 more fuel) would you get another pair of 85s. The wait for both the first and second groups of T34/85s is absolutely huge in terms of leaving something for the Ostheer to exploit. In short, because it's a double call-in, I don't think the teching cost is so important as to justify making them deliberately underperform. Con, I feel StuGs are really underperforming against most things right now until they get veterancy. Not really sure balancing against them is a great idea. Right now the only time I see the T-34/85 really perform is alongside the SU-85. Alone I never see them work out, even for good players, and with Tier 3 there's absolutely no reason to get them ever. Edit: for the record, for flavour purposes, I'd rather it stayed a double call-in and I don't really care about the historical arguments. I'd like it to be the same cost but have the rate of fire buffed and maybe the armour buffed a tad so as to make it worth the wait and perform noticeably better against vehicles than a T-34/76 (if increasing the scatter is desirable, then fine). Right now it hardly performs differently apart from the bigger waiting time and the low reload speed making its performance against Tier 3 and Tier 4 very reliant on not getting a few unlucky shots. In: COH2 Gameplay |
Thread: Ostruppen seriously12 Oct 2013, 16:05 PM
Why would you get pios if you had a six-man 120mp repairing unit, though? Overlap with piospam would be pretty big as well. (My current fix thoughts: They should probably go up by at least 60mp and thus 5 reinforce cost, probably lose the faust so they don't hard counter Tier 1 as much as they do, maybe lose bunker building to differentiate them from grens a bit more, have capping returned to normal so they operate as a cheap early map presence and recrewing utility unit rather than a why-would-you-ever-get-a-gren unit.) In: COH2 Balance |
Thread: THIS IS MADNESS12 Oct 2013, 15:49 PM
I blame balance in this game and two others we played, not VonIvan, he did what he had to do. After SNF I'll probably quit Coh2 because it only pissing me off What balance issue exactly, out of interest? In: Replays |
Thread: Blitzkrieg tactics balance issue12 Oct 2013, 15:44 PM
Nullist, Blitz is probably the best veterancy ability in the game. It's hardly unfair to either side to make it not work as a get-out-of-jail free card if you're careless enough to get AT-naded or run over a mine or something. I'd note that the mortar abilities, for instance, are disabled if you aren't set up. How unfair that you earn the vet and can't precision strike because you're moving... In: COH2 Balance |
Thread: Ostruppen seriously12 Oct 2013, 15:31 PM
Ofc two OstT are better than a single gren or con. At cost, that is entirely justified. 2 Ostruppen cost 240mp. 1 con or gren costs 240 mp (a gren also requires a tech structure). 2 Ostruppen squads are both flat out better than a con or gren squad and have twice the field presence, are more than twice as good vs. snipers, M3s, grenades etc etc. If you get twice the utility and field presence of basic infantry, you should not be equally cost effective in a fight, let alone more cost effective. If Ostruppen are going to stay at 120mp, to be balanced they would need to be less than half as effective as a grenadier or conscript squad because of the extra utility of having two squads as opposed to one. In: COH2 Balance |
Thread: Blitzkrieg tactics balance issue12 Oct 2013, 14:07 PM
Overdrive and particularly Blitz are extremely good veteran abilities. I would still rather have blitz than any other vehicle vet ability other than target weak point if it was disabled on engine damage. In: COH2 Balance |
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