General Information
Broadcast: https://www.twitch.tv/tengen
Residence: United States
Nationality: Hong Kong
Timezone: America/Los_Angeles
Game Name: tengen
If the cache prevents the disconnecting stuka strike, it might be somewhat reasonable... doesn't stop recon + normal stuka on the cache + stuka disconnect, then activating the nuclear bombardment, but it's better than one player being able to totally destroy an entire team of four singlehandedly.
I have tested this, the stuka strike does NOT destroy the cache. It only brings it down to ~30% health, and requires additional firepower to destroy it.
If you go for a good rig, don't go for anything below a 780.
The rest is using old architecture.
SSD is cool to have quick loading times, but don't have an impact on the game.
The 780 is using old architecture too (GK110), they share the same basis as the Titan and that came out a year and a half ago. If you really want the new architecture, then 750/750ti is the only new Maxwell. Everything will have to wait a few months till the 9xx series comes out.
I'd like a more detailed stat regarding damage dealt. As I understand it, it's mostly useless and terrible as a gauge of how good a player is.
When you damage an infantry/vehicle, but not wipe/kill the man/unit, they end up healing only to be damaged again. That inflates the damage statistic because you're applying a lot of damage without actually dealing serious blows against the enemy. Tanks can take a lot of abuse, repair up to full, only to be damaged partially. In essence, the damage you've dealt is mostly meaningless. Same for getting a squad down to a millimeter of health but all men still alive.
When a player kills a man, wipes a squad or kills a unit, the damage dealt is 80 x men in the squad, or the overall HP of the vehicle. The damage dealt for the death blow will be less than the damage dealt over a very long time.
I'm not sure how to change the damage statistic, but it's a bad number.
There's already a HD version, it's a lot of rocks and pretty skins for Axis tanks. It even supports SLI/CF!
What I really want is to update some mechanics (greater tactical map controls, unit summary top-right, units-building top-right, reverse button). Ideally truesight would be put in, but I fear all the ray casting will be computationally expensive, as with all the snow tessellation that makes it a nightmare to run on budget rigs.
I've gotten Stukas to vet 5, but I've never used incendiary rockets as regular creeping barrage seems to be better anyways for wiping. They share the same cooldown, so no sense to waste a barrage. Stukas are one of the easier units to gain vet because they deal a shit ton of damage if they hit (30+ kills is not uncommon), turn godly after vet 3 range bonus, and is always at the rear so they never die. They always penetrate when they hit tanks so that gives them a huge vet boost too.
The only units I truly have trouble getting to vet 5 are:
le.IG 18 ISG - they never seem to go beyond vet 2
251/17 flak HT - too vulnerable
KT, Jagdtiger, Sturmtiger are obviously hard because they require so much vet.
Maybe the unit radius from the unit's center point at least overlaps one point on the flak HQ's range, causing it to shoot although it visibly does not?
All HMGs can fire a little bit beyond the dotted range specified too.