
http://www.companyofheroes.com/blog/2018/07/03/commander-updates
Thread: Big Annoucement from Relic3 Jul 2018, 20:25 PM
In: Lobby |
Thread: Ardeness Assault MP maps into automatch3 Jul 2018, 19:56 PM
My bets and hopes are on this being the big announcement after Pro Am finals now. RIP But acutalyl i think the annoucnemnt are better than this^^
Well, you are wrong ![]() |
Thread: Lost Glider3 Jul 2018, 16:44 PM
Huh? I said you can drive between them. Not crush them. Also you should read my like and dislike again I guess ![]() I have the feeling here is missunderstanding |
Thread: Lost Glider3 Jul 2018, 16:20 PM
Yesterday automatch was pure Lost Glider, I realized apart from all the stuff I pointed already, that is almost impossible to play with light vehicles in the middle, probably more changes are needed in the middle. Tho the LV can pass the middle RIP stones. I tested it yesterday in the live version ![]() ![]() |
Thread: Crossroads3 Jul 2018, 15:22 PM
One wood pile got already removed so yes, has to be tested. Edit: Also when i am not wrong some fences and co go changed to improve the pathing for inf moving to the right side on the cutoffpoint south side |
Thread: Crossroads3 Jul 2018, 15:03 PM
https://imgur.com/a/jpRIyS2 Why you did not tested it on the reworked version? Which in the next gcs2 cups and semi and finals will be. Did you checked the patchnotes for this map? |
Thread: Westwall2 Jul 2018, 16:45 PM
I dont mind a little bit of red cover, the problem with the red cover was that it was outside of the base and you had to cross a red cover road to get to the house on the cutoff and the cutoff itself, in the new version I can still see a little bit of red cover in the area of the house cutoff/cutoff. And other thing for sure the cutoff houses cant stay there. Yes, as i said the red cover in the picture is super fine for me. about cutoff houses: https://www.coh2.org/topic/81126/westwall-poll-cutoffhouses So what is your advise? And think about what tric said
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Thread: Lost Glider2 Jul 2018, 16:30 PM
are there my dislike and likes in it? Aka reworked in case?^^ |
Thread: Lost Glider2 Jul 2018, 14:55 PM
So, i watched and streamed ( you can watch the streamvideo back if you like. Its in the middle of it) today t both workshop version. One of them was just the automatch version without no change. No idea if it was wuff or luciano one. The 1 version with alot of changes: Like - The new entrance in both basis ( in the hedge) - I agree to remove some of the middle vp blockers BUT you removed TOO much Dislike: - The municutoff is still there --> Just make the first stratgy point ( not the cutoff from the fuel, the other stratgy point) close the to the muni to the "connection" Yes then you have a save connection to the muni. But you have this on other maps too. - Removing cutouff hosues and fuel houses --> Add all 4 houses back. The cutoff houses and the houses on each side near the fuels - Too much stuff got removed in the middle vp --> There has to me some cover. Maybe on the right side of the vp some RIP-Stones as well. --> Let the 2 thigns from the plane/ glider in the north --> Move the south big glider part more to the south side and turn in around to the south side wall. So the glider is still there, but it does not kill any LoS because its anyway on the south stone wall. Edit: Ofc remove the redcover from both bases ![]() |
Thread: Westwall2 Jul 2018, 14:38 PM
I dont like those "half red road cover". Players cant see where it starts and where it ends. So i have decided to delete all red cover roads. For the vp houses... thx wb. They have the same amount of hp. Relic building model is wired and bugged as hell... Pls put the red cover back again in the version you showed in your screenshot. Its better for driving and gameplay decisions. People can see it easly: Select an inf unit and then go across the maps. ( So i do it always to see where is redcover or yellow cover, etc) |
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