Does it make me a bad person to get so much entertainment out of this drama?
P.S. - I still

Thread: Windows 10, anyone?2 Jun 2015, 22:29 PM
Oh what a thread, what a wonderful thread. Does it make me a bad person to get so much entertainment out of this drama? P.S. - I still ![]() |
Thread: Siddolio vs Cruzz/Hans2 Jun 2015, 21:16 PM
Siddolio too stronk. Is this game worth a cast? In: Replays |
Thread: Windows 10, anyone?2 Jun 2015, 21:07 PM
Well this should be interesting... And I'm home now, I'll get the popcorn ready. |
Thread: Windows 10, anyone?2 Jun 2015, 18:04 PM
As an IT professional certified in security I wouldn't consider XP to be a good OS. I also wouldn't upgrade to windows 10 for a few years. Stick with 7 until 10 has been patched to be stable and secure. Oh and don't use windows for anything other than gaming. Windows sucks and I know the vast majority of people don't keep up with it properly. |
Thread: Should OKW get a heavy artillery piece?1 Jun 2015, 03:40 AM
EDIT: I don't think we really disagree that much, and I apologize for arguing so much (I can be stubborn). But I'm just confused about what OKW could get next other than some sort of Artillery. They could use a more reliable off-map to kill howitzers. Perhaps a doctrinal light vehicle or tank. Doctrinal sniper might be interesting. Some sort of Riegal type mine perhaps. Might be too strong on OKW though. An LMG or MP40/MP44 upgrade for Volks could be fun. v2 rocket offmap might be badass? I dunno, I mean I'm not entirely opposed to the idea of OKW having a howitzer, I just don't think it's necessary. And I'd rather them rework the commander system anyways. In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?1 Jun 2015, 02:16 AM
I've stated numerous times why I don't think they should have one, but I'll make a list. Maybe that'll be easier for you to read. 1 - It does not fit with the design of the faction. OKW is supposed to be able to take, but have a harder time than Ostheer holding territory offensively. (No MG42, no mobile HT, lack of stopping power provided by LMG42s, medium tanks, bunkers, s-mines, etc) 2 - They already have a mobile indirect fire option in the form of the Stuka. Sure it isn't an area denial tool, but current howitzers are hardly good at denying area. 3 - OKW needs to lack something. Right now they lack a howitzer type unit, this seems fair to me. (I'll remind you that they have the best AT in the game and access to the most powerful infantry as well as being the only faction with a non-doctrinal heavy tank). In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?1 Jun 2015, 01:19 AM
How does this have anything to do with my statement: "You're reading more into what I'm saying than you should. I've never said factions should have inherent weaknesses that they cannot counter." Which stems from you having said: "Wanting factions to have inherent weakness's that you can't counter at all is one of the dumbest things you could ever want because it creates "Rock, Paper, Scissor" game play. Yes certain factions should have a more carved out roll that they are better at but a faction having a weakness you can do almost nothing about just makes thing aggravating." Should I break it down for you further? I feel like your latest post is completely irrelevant to the discussion we were having, and you're the only person I've ever seen asking for OKW to have a self propelled artillery unit, which I might add, they don't need at all. I said good day sir. In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?31 May 2015, 22:32 PM
You're reading more into what I'm saying than you should. I've never said factions should have inherent weaknesses that they cannot counter. I did say that each faction should have a weakness. This comes with the turf of every faction having their own flavor and play style. In my opinion it would be boring if we had four extremely vanilla/well-rounded/similar factions. As much as I enjoyed AoE 2, I loved AoE 3 more because of how unique each nation ended up being in AoE 3. Same with WC 3 and SC 2 - each race is unique/distinct. Not every faction needs a heavy artillery piece, OKW most certainly does not. It doesn't suit their flavor, it doesn't sit well with their design and it would be an absolute nightmare to deal with. Even the OKW PaK 43 + Med Truck + Flak HQ is borderline OP on a few maps, and the PaK 43 has significantly less range than howitzers in this game. In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?31 May 2015, 20:26 PM
You're one of the most tolerable forum warriors. I've just never understood only playing one faction/one side, or spending so much time on forums as opposed to playing the game. It's just my opinion though. If you guys have as much fun constantly posting stuff on the forums as I have playing the game - who am I to judge? At least it seems like the most radical/offensive posters have been weeded out of the community (or at least here on coh2.org) I do have to give respect that you and Alex can at least have discussions with one another without degrading into flame wars. In: COH2 Gameplay |
Thread: Should OKW get a heavy artillery piece?31 May 2015, 19:17 PM
The only time OKW underwent an actual faction overhaul was during the WFA Alpha, after months of the community begging for it (rightly so) because their initial design was flat out stupid. Everything you've mentioned and tried to claim as a "drastic faction change" or whatever your exact words have been simple balance adjustments and haven't even come close to changing the core design behind the faction. Their tech tree is literally exactly the same as it was on release. Volks have schrecks, Kubel still suppresses, KT is still the strongest individual tank in the game. Obers are still the strongest individual infantry in the game. Pretty much all of their units still serve the exact same purpose as they always have. JLI are probably the most changed unit OKW has, but even then they serve the same role that they always did. Not every faction needs access to everything, and not every faction needs to be strong at everything - if we want that, just design one perfect faction and play mirror matches all day everyday. As much as I'm hesitant to agree with Katitof (because all you forum warriors are silly to me) he's definitely right in this case. You don't really have a leg to stand on aside from being stubborn and unwilling to admit that you're wrong. In: COH2 Gameplay |
![]() |
![]() |
![]() |
46 | ||
![]() |
![]() |
![]() |
45 | ||
![]() |
![]() |
![]() |
9 | ||
![]() |
![]() |
![]() |
0 |