@Bootleg Usher - that med pack thing is a great idea. I'll definitely have to keep it in mind for future games. It honestly didn't even cross my mind so thanks for that tip.
I don't think a trench would have helped me because of the ZiS gun barrages. Perhaps one or two for my mortars would have been helpful but I'm not sure. He had a decent bit of indirect fire and molotovs, both of which trenches are weak against.
@ENm!Ty - I don't remember the efficiency on the sniper but I'm sure with like 76 kills or whatever it had, it must have been high. It definitely got lucky a time or two but I think I did a good job microing it away from a lot of the AoE effects that could have killed it.
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Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
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Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
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United StatesPost History of CieZ
Thread: OstruppenSniperStug Life :O4 May 2014, 16:24 PM
In: Replays |
Thread: OstruppenSniperStug Life :O4 May 2014, 04:54 AM
The sniper living throughout the entire game is what stands out the most for me. #CiezAvoidingDatRngLikeABo$$ I sacrificed many goats to the RNG god before this game. In: Replays |
Thread: OstruppenSniperStug Life :O4 May 2014, 04:26 AM
Epic game on Minsk pocket. Nail-biter finish, vet 3 Stugs are OP ![]() In: Replays |
Thread: Crazy ESL 1v1 Game2 May 2014, 17:49 PM
Pretty epic game against Giap from our ESL 1v1 Flex cup matches this week. VGG VWP. New T34s are sexy. Also, don't mess with vet 3 ZiS. In: Replays |
Thread: Western Fronts Alpha1 May 2014, 21:34 PM
The point that IpKai was making was in reference to when you said this: "you can't make a game built for casuals appeal to the competitive crowd." Which is simply completely wrong. Magic: The Gathering started as a small, pretty casual card game and is now immensely popular with world-wide tournaments and world championships. SSB, SSBM, SSBB were all designed and made to appeal to the casual crowd (Nintendo has actually fought against the competitive Smash scene) yet SSBM/SSBB have thriving competitive scenes that rival even SC 2. (You could probably argue that the competitive scenes of Smash are better and even more relevant to e-sports than SC 2 currently.) Hearthstone was also made aimed entirely at casuals yet consistently gets 30,000+ viewers on Twitch daily, has international tournaments, is being featured at huge multi-game LAN tournaments etc etc. I don't see how you can say it isn't relevant because it has no micro or macro. Chess has no micro or macro and is still an extremely competitive game. A game doesn't need micro/macro to be a good competitive game. DoTA 2 (which obviously spawned LoL [and DoTA/LoL are probably the largest e-sports we've ever had]) started... guess what... as a COMPLETELY casual game for killing time between WC3 ladder matches. (Yes the idea of MOBAs goes back to SC1, but none were even near the same level as DoTA/LoL are) So let's recap. The two most popular esports ever started as completely casual games. One of the most popular fighting games ever started as a casual game. The two most popular card games (MTG/HS) both started as casual games. Even SC:BW, which is probably the most competitive/skill-based RTS of all time, was NEVER designed to be competitive. So yes, you absolutely CAN make games designed for casuals turn into highly competitive games. SSBM is more relevant to e-sports than every RTS except for SC:BW/SC2/WC3. Hearthstone is more relevant to e-sports than even SC 2 is currently. In: Lobby |
Thread: Why do assualt grenadiers cost 55mp to reinforce? 1 May 2014, 01:36 AM
It isn't a bug with the squad. They cost like 26 or 28 mp per model. It is a ui thing that happens when you have multiple squads selected. In: COH2 Balance |
Thread: Pumas OP? 30 Apr 2014, 17:04 PM
Crazy game on Kholodny, down to the wire. Huge comebacks from both sides. Heart was pounding at the end ![]() GGWP In: Replays |
Thread: PGrens post 4/24 patch27 Apr 2014, 00:43 AM
Unless they changed something that I'm unaware of (which could have happened, the past two patches have been very large) I don't think the MP44s that they use have any moving accuracy penalty. Perhaps some one who digs in game files could clarify for us. In: COH2 Balance |
Thread: gg Evalance26 Apr 2014, 18:33 PM
"I got 700 fuel nerd" - Evalance 2014. Priceless xD In: Replays |
Thread: PGrens post 4/24 patch26 Apr 2014, 18:31 PM
Use them in cover, or on flanks like any other infantry squad. Since they lost their armor you can't just run up to stuff and win anymore. They still do insane DPS, have no moving penalty, and mow down retreating squads better than other squad in the game. Gotta adapt ![]() In: COH2 Balance |
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