1) Flame vulnerability:
Any Ostheer infantry, which nominally costs more, and comes in smaller unit sizes, is reduced, in survival terms, to the survival equivalent of the same number of Sov infantry.
P grens = 360;
Shocks = 360;
Rifle inf = 360;
Grens = 240;
Conscrips = 240;
CE = 240;
Pio = 200.
Also, it is cheaper to reinforce grenadier squad from 1 man to 4, then conscripts from 1 to 6.
So german infantry is slightly cheaper.
2) Support crerew sizes:
I agree that german crews has less survivability. But it seems like a fair trade considering huge advantage of german armor.
About contributing fire from extra squad mates: they deal pitty damage, unlike any other uni, forget about it.
3) CE vs Pios:
- Sandbagging. Why the hell cant Pios sandbag? Oo
Combat Engineers can't place sandbags neither.
C) Can anyone confirm total repair rate of CEs and Pios? To my knowledge, repair rate is tied to each model, meaning 1 model repairs slower than a full unit. Since Pio model count is smaller, their repair rate should be commensurately greater, in total.
Pioneers squad = 4 men = 200mp.
Engineer squad = 4 men = 240mp.
What are you talking about?
4) Cons versatility:
It is somewhat absurd that a baseline unit has access to the following massive list of abilities at the same time:
i) Merge
ii) Oorah
iii) Molotov
iv) AT nade
v) Hit the Dirt
vi) Trip flare
vii) PPSh
viii) Repair (separately)
This is an astounding spread of versatility which certainly begs the question if some of this shouldnt be allocated to different infantry, such as Penals. This Cons versatility is multiplied and made particularly significant when paired with doctrine specific infantry choices. But 2 vanilla, 2 base, 1 vet, and 2 doctrine abilities/upgrade options on a single bsseline unit at the same time is far too many.
So, the problem is versatality or the number of abilities which you have to choice from doctrines?
Ok, let's find out the difference in ability count between cons and grens:
1) Faust;
2) Grenade;
3) Meds;
4) Comuflage;
5) Machingun;
6) Long range rifles;
7) Interrogation.
One skill difference?
If you question versatality, I would say grenadier = conscripts with a little difference in use.
Don't think I am soviet player. I play both. Agree about weapon crew size only, but as I already said - it is a fair trade for armor disadvantage of soviets.